ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/Changes
(Generate patch)

Comparing deliantra/server/Changes (file contents):
Revision 1.117 by root, Sat Apr 26 12:25:45 2008 UTC vs.
Revision 1.488 by root, Thu Nov 5 16:00:25 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
2 3
3TODO: ridify us from FLAG_NO_FIX_PLAYER 4TODO: apartment-descritpions for gotisch1/2
4TODO: dragons should not be able to change their title via the settings tab in playerbook 5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
5TODO: emergency swap mode is not working 6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
608:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied 7TODO: cast invisible...
7 some spellcasting. if I then started using karate, I would get all the 8TODO: random stuff should not be in compat.C
8 stateffects from the bow 9TODO: mark apgl sections
10TODO: make containers accept match expressions
11 - some Andrew Madloch wanted, despite being specifically told
12 multiple times that the Deliantra parts additions are under AGPL,
13 lock up the source code of the server within his company.
14 some reorganisations have been done to the sourcecode to make
15 it clearer that this violates the Affero GPL. Help to keep
16 Deliantra free software even for the coming generations
17 and be wary of the promises of Andrew Madloch, he has nothing
18 good in mind for free software.
19 - clarify which files of the server are 100% AGPL.
20 - minor reorganisation, move some GPL code into other files.
21 - implement viewpoint (which is like observe, but only for the map,
22 not stats etc.).
23 - replace magic mapping overlay by a flying bird exposing area
24 on the worldmap (ext/magic_mapping.ext).
25 - @find in npc dialog was useless as the vairbale wasn't accessible.
26 - @find results in npc dialogue is now stored in $find.
27 - (maps) add lostwages and lorak (valdor/varsia) from cfextended.
28 - (maps, server) add lostwages and celvear apartments to rent system.
29 - (maps) closed guild houses, this is not scalable, ask your friendly
30 dm instead.
31 - (maps) add town portal to celvear.
32 - (maps, arch) add troll canyon, pygmy forest, elven moon and temple of justice
33 mapsets from crossfire, together with associated archetypes.
34 - (maps) add extended region descriptions for some regions from crossfire.
35 - (maps) define a new whalingoutpost region.
36 - (maps, arch) add all changes to mlab between 2006-08-01 and 2009-10-28,
37 and most archetypes that go with them (without stoning and swallow effects),
38 casino tokens and stock certificates are also missing.
39 - (maps, arch) add a number of minor maps from crossfire to scorn, navar
40 and santo dominion.
41 - (maps, arch) added gotischerbereich from cfextended, and some archetypes
42 to go with them. also adjusted archetypes to be more korrekt "gotisch".
43 - doors/containers can now use "match ..." expressions for the slaying field.
44 - properly close client-side dialogue when the player is teleported away.
45 - map-tags did not properly close it's database tables or wait
46 for a quiescent state, causing memory corruption on reload.
47 - support "stat.xyz" accessor in match expressions.
48 - skip /styles and /editor directories in cf::map::static_maps.
49 - implement ->send_big_packet and use it in ext_msg (among other things, this
50 fixes long answers from npc dialogue).
51 - connected magic mouths no longer spill to Log-1, but use the examine tab.
52 - (arch) change marker archetypes to not remove "marker" forces anymore
53 and to not add a "put your code here" force needlessly.
54 - (arch) fix or improve many plurals.
55 - markers do no longer add a force if the slaying field is unset.
56 - sped up search-items implementation, but it's still horrible.
57 - (maps) bigchests are now properly non-unique, per_player and no_reset.
58 - editor_folder can now be used to override whatever cfutil sets, and was
59 used to reogianise the illogical arch tree a bit.
60 - (maps) import most map names from crossfire.
61 - nuke image_sums/image_info subcommands from the protocol.
62 - fly_high movement gives better los, ignoring blocksview.
63 - the addexp command should now honour skill names with spaces.
9 64
102.53 652.82 Sat Oct 24 03:50:17 CEST 2009
66 - fixed a classical and exploitable stack buffer overflow in the gsay command.
67 - fix a memory buffer overflow in the book code.
68 - add @check, @find npc dialogue commands.
69 - (maps) add a number of town interiors.
70 - (maps) add tindervale the fireborn capitol from cfextended.
71 - (maps) add celvear area from cfextended.
72 - (server,arch) add a number of inscribables, show their capacity in hint.
73 - (server,maps) fix bug causing some library books not to be chained down,
74 cause Scorn/Navar libraries not to have inscribable books.
75 - (maps) fix bug causing the Greyshield and Greysword to have
76 inappropriate item power.
77 - (maps) fix intwell balancing issue.
78 - improve the look of generated books.
79 - make slag no_drop so it can't be dropped from the cauldron.
80 - fix bug where players could bypass no_drop by putting items in containers.
81 - consecutive commands arriving at the same time in the server would be
82 corrupted if the length was >255.
83 - support sub-matches in () inside match expressions, not just conditions.
84 - got rid of motd/rules/news code in C++ part, move motd to it's own tab
85 and perl.
86 - implemented new "match" type that combines both check_inv and pedestal
87 functionality (and more) inside the same object using the match expressions.
88 - create simpler match expression compiles in many common cases.
89 - reduce object size by removing obsolete "seen_by" member.
90 - removed the rather broken make_list_like utility function, taking advantage
91 of the new dynbuf::splice function (which gave an unexpected net win
92 in code size...).
93 - the server will no longer complain (and subtly fail) when an object
94 being removed from a map causes another object to get removed.
95 - banish strncpy from the server, speed up and simplify sending item
96 descriptions to the client considerably.
97 - add new "in head" set modifier for matches.
98 - new BLOCKED_MOVE event added.
99 - mapscript archetype now has activate_on_xxx true by default, as similar
100 connected elements.
101 - (maps) imported all styles from cfextended except
102 floorstyles/land_plots and monsterstyles.
103 - (arch) imported gem treasurelists and archetypes from cfextended.
104 - don't crash when treasure lists are empty / supply new empty
105 treasurelist for randomitems when none can be found.
106 - implement cf::map::static_maps and use it in map-tags.ext.
107 - fix a bug in map-tag scanning when moving tags.
108 - (deliantra.net) improve watchdog to now check both listening ports
109 for a reaction.
110 - implement new "loadall" map loading command, purely for debugging.
111
1122.81 Mon Oct 12 20:00:18 CEST 2009
113 - display spell description for spellbooks, rods, wands, potion and scrolls,
114 but not horns (to make them more useful for content-creators).
115 - fix a number of bugs in check_move_on: 1) it didn't update the flags
116 2) it skipped spell effects and 3) it didn't handle the case where
117 and object was destroyed while iterating over it correctly. all this
118 allowed players to sometimes walk onto spaces they should not be able to
119 walk on.
120 - fix an exploit where inscription/marking runes could execute arbitrary code.
121 - examining an object now dumps the serialised object form when the user
122 is a wizard (wizlook).
123 - altars no longer accept unpaid items.
124 - party spells didn't work all that well.
125 - added complex object matching framework (cf::match), and make altars
126 and pedestals use it.
127 - identified skill-tools show what skill they grant.
128 - display the duration of change_ability spells when examining them
129 (missing: protection spells, but they are a hack...).
130 - improve effectiveness of special foods created by woodsman skill,
131 adding more variety to the different mushrooms.
132 - fix a minor cfpod formatting bug.
133 - do not talk about the hintmode so much - die-hards are expected to find
134 the hintmode setting on the settings page.
135 - IPO no longer lies about prices; prices tweaked.
136 - clarified that all deliantra-specific parts are under the Affero GPL.
137 - enable the object loader to also dump archetypes.
138 - (maps) fix guild teleporters to Pupland Terminal.
139 - (maps) put the trapdoor above the floor in sisters/necro_ruins1.
140 - force the initial face when loading an object that is time-animated
141 or a monster, so it does not have to be specified anymore.
142 - fix a bug where recasting an ability changing spell could shorten
143 its remaining duration.
144 - fix pedestal and floor building with builder.
145 - fix RUNATT attack mode, which was broken before (used e.g. by mice).
146 - fix a broken bow-related speed optimisation by using splay - speed
147 up splay operations as well.
148 - use NDI_CLEAR for the body command, and make it use observe.
149 - implement introspection data for C++ classes (%REFLECT).
150 - (arch) add name_pl fields and documentation for building materials.
151 - (maps) random fountains no longer generate permanent stat increases.
152 - fix transmutation alchemy.
153 - speed up many frequently-invoked C->perl callbacks.
154 - added complex object matching framework, to be used in altars and the like.
155 - switch to YAML::XS from YAML.
156
1572.80 Tue Sep 15 20:22:31 CEST 2009
158 - fix the "screen stays black on login" bug and remove debug instrumentation
159 that ultimately was not helpful to catch it :)
160 - split outer_env into outer_env and outer_env_self, and fix
161 all callers to use either one or the other, as appropriate. This
162 fixes the (rather fragile) light spell, maybe others.
163 - fixed an overflow and exploit in the bank/payment code.
164 - fixed a bug in the jeweler quest and added the 'Tome of Jewelery'
165 to explain the skill a bit more.
166 - removed a buggy check for zero attacktype. So that we might find
167 the real bugs in the archs/maps/objects.
168 - Fixed enabling torches with lighters.
169 - (maps) Added Heaven Town region.
170 - (arch+maps) Fixed & normalized warriors on map
171 /quests/peterm/CTower/Barracks.
172 - fix the light spell (and possibly diseases and other lights).
173 - (arch) The clawing skill didn't have the physical attacktype.
174 - (maps) make the greenway accessible again - this bug was introduced
175 a long time ago, and similar cases are still to be found in the maps.
176 - make the socket_timeout configurable in the code (but not yet for users).
177 - earth wall health bar is now correct.
178
1792.79 Tue Jul 28 00:56:36 CEST 2009
180 - IO::AIO chaged to using eventfd internally - updated server to not
181 freeze with IO::AIO anymore due this change.
182 - avoid a crash when a player tries to apply a lighter.
183 - allow a spell argument for dimension door.
184 - move shop item listing and some otherstuff into the info tab.
185 - avoid crashes when non-players cast party spells.
186 - fix a crash in get_spell_by_name (for learn_spell).
187 - added pyromancer class with graphics (by Job Vranish).
188 - small improvement of the number of potions in shops
189 (by Job Vranish).
190 - added a few party spells (by Job Vranish).
191 - use a common message dynbuf.
192 - destroying tear down objects will now use the full hp range
193 for animation and will only destroy/lastframe when hp < 0.
194 - allow monsters to use earth to dust.
195 - use manhattan distance for get_rangevector_from_mapcoord, just as
196 in get_rangevector.
197 - los updates now correctly take tiled maps into account.
198 - do los updates even on maps without darkness.
199 - fixed quiver of holding bolts to be able to hold bolts.
200 - upgrade to IO::AIO 3.21.
201 - fixed show invisible, to show objects of type CONTAINER.
202 - properly catching exceptions from callback in irc.ext.
203 - fixed a potentially hazardous bug in cfpod regarding Z<>.
204 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
205 - (arch) added hint about usage to Slag Ex.
206 - (maps) /darcap/quest/water sea1 tile are now passable by players,
207 like the rest.
208 - (maps) added /heaven/gem_shop by Boes.
209 - (arch+maps) added rate limited converter and adjusted
210 /elmex/mana_fountain.
211 - store arrow->slaying in custom_name, to get rid of the spellarg slot.
212 - reduce size of casting_time, move_status, attack_movement,
213 last_heal and last_sp slots, squeezing some more space out of struct
214 object, also declare expmul as constant 1.0, as it isn't used
215 anywhere.
216
2172.78 Sun Apr 5 20:04:29 CEST 2009
218 - fixed bug in alchemy, where finding the right object for enhancements
219 didn't work.
220 - aggressively merge spell effects and do not allow more than 5 spell
221 effects (w.r.t. put_more) per mapspace, to give the server a chance
222 to survive a hundred deathsheads.
223 - correctly clear op->env when inserting onto map, this was a potentially
224 disastrous bug of unfortunately unknown proportions...
225 - fix cone-spell symmetry that was broken for direction 8.
226 - use gender-neutral place descriptions for invite.
227 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
228 Thanks go to Lisa Larsen!
229 - remove support for colour reducing 32x32 images (no cfclient support
230 anymore).
231 - actually mention the literacy level when it is too low to learn the spell.
232 - use better dependency tracking for include/keyword.h.
233 - add accept-invitation and suicide to the list of asynchronous commands,
234 so it is possible to invite somebody out of some stck-till-death traps,
235 or simply to commit suicide.
236 - replace the "ignoring delayed commands" message by something more useful
237 (cf. cunning gnome freezeing issue).
238 - various fixes for weapon improvements.
239 - fixed small bug with handling connect errors in the IRC gateway.
240 - support T and G sequences in cfpod.
241
2422.77 Sun Feb 1 16:30:48 CET 2009
243 - convert me command from per-map to chat, which makes more sense, also
244 document it.
245 - more than one spellbooks of same class can now be given
246 in class selection.
247 - adjusted the starting_spell.trs treasure list to the recent
248 spell rebalancements.
249 - the IRC gateway filters IRC colors now.
250
2512.76 Sat Jan 17 08:36:51 CET 2009
252 - (arch) fix quiver of Holding Bolts.
253 - applying unpaid items will now examine them.
254 - add "What" column to body command, showing items in that slot.
255 - redesigned and rebalanced lamps and torches.
256 - add "..." to item names that have been shortened.
257 - fixed "assign" function that squeezes strings into fixed length.
258 - add cursed effect to lamps and (some) torches.
259 - fixed bad assigned crafting skills and their tools.
260
2612.75 Fri Jan 9 16:13:30 CET 2009
262 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
263 - fix a bug in the nimbus extension that allowed players to cheat.
264 - make monster smell logic dependent on their wisdom stat.
265 - put the death reason into a separate tab.
266 - converted "connected" slot to string, cleanly got rid of some ugly
267 hacks such as the path_attuned hack.
268 - introduce shstr_tmp for fast temporary shstr passing.
269 - replace one-at-a-time hash by faster than smaller FNV-1a hash
270 when hashing strings.
271 - sanitized alchemy-like skills and cauldrons to check earlier
272 whether the right cauldron is used.
273 - considerably optimise shared string implementation by
274 making its null value a compiletime constant.
275 - use shared string matching insteafd of strcmp in a lot of places,
276 as well as using shstr_cmp to pass shared stringsa round efficiently,
277 for lots of code size savings.
278 - monsters which breed new monsters shouldn't breed new monsters when
279 they are sleeping: generators now check for the sleeping flag.
280 - tell gcc not to excessively inline some perl interface functions.
281 - remove marking rune length limit.
282 - fix formatting of cfpod when a verbatim block was following
283 a single newline.
284 - move resistances, statistics and showpets command output into tabs.
285 - implement map scripts that can replace the boulder logic without
286 having to write extensions.
287
2882.74 Mon Dec 29 15:23:38 CET 2008
289 - fix a longstanding bug that teared multipart monsters
290 at map boundaries apart.
291 - temporarily make permanently invisible player visible when
292 he/she makes noise.
293 - fix being able to see through walls a bit.
294 - improve look at output.
295 - completely replaced the line of sight algorithm with a variant
296 of spiral fov capable of visibility grades and arbitrary
297 shadow angles, that uses less memory and less code.
298 - the new los code supports arbitrary map rectangles and loosens
299 other restrictions of the old code, supporting further optimisations.
300 - update los if blocksview-objects are inserted in a map, not just when
301 removed (e.g. for summon fog).
302 - permanent invisibility doesn't make immune against making noise:
303 implement a noise system that allows monsters to locate the player
304 when he/she makes noise.
305 - implement a primitive smell system that monsters can use to track
306 players.
307 - create bomb now also works when casted by door traps.
308 - (arch) new torch graphics.
309 - (maps) considerably soften the subway spider.
310 - (maps) made the portgate of navar safe ground, to protect
311 the guards from being killed by players.
312 - (maps) lots of tweaks in and around scorn.
313 - (maps) use special non-blocksview jungle, mountain and
314 darkforest freely on the worldmap, to get gradual sight obstacles
315 instead of total blackout in those areas.
316 - no maximum darkness for outdoor maps anymore.
317 - add more hints, fix some messages.
318 - fix a bug: firing rods should tell you something about them.
319 - make light additive even within players.
320 - darken xrays effect a bit.
321 - improve handling of los changes when inserting or removing
322 objects, not perfect yet.
323 - make map darkness signed (formerly unsigned) to allow
324 ambient lighting and centrally manage darkness as an offset.
325 - revamped, fixed and documented the server calendrics, also
326 tell users the current time and data, to improve awareness.
327 - implement proper wizlook flag and handling of wizlook, instead
328 of dumbly just clearing los once.
329 - speed up los code - it's now about 2-3 times as fast as the old one,
330 and has a smaller runtime variance.
331 - daylight/nightfall can now increase/decrease past the natural limit,
332 making them actually useful.
333 - see_in_dark now increases the viewing radius by 3.
334 - implement a fast tiled map iterator and use it in LOS for a 20%
335 speedup, as well as in many other places.
336 - remove support for extended map infos - these are not used
337 by the deliantra client and removing them gives us a 10% speedup
338 when sending map changes.
339 - remove most gcfclient and other client bug workarounds, as well
340 as now obsolete protocol versions, simplying the code.
341 - optimise and simplify generation of random numbers.
342 - correctly provide a non-zero default density for materials, to
343 avoid crashes, fix other bugs in the material handling code.
344 - fix volume calculations.
345 - fix cfpod parsing when multiple verbatim blocks were separated by
346 newlines.
347 - increase monster detection radius from wis/5 to wis/3.
348 - remove old pickup modes.
349 - remove obsolete disarm and search commands (search wasn't working
350 anyways).
351 - fix a crash when an npc applied a sign.
352
3532.73 Thu Dec 18 20:56:31 CET 2008
354 - this release is assumed to be very stable.
355 - (maps) radically redesigned and improved tutorial.
356 - directional casting no longer immediately removes the invisible effect.
357 - magic ears now trigger when used inside the NPC dialogue.
358 - fix overflow in lighting calculations.
359 - negative glow radii can no longer cause total darkness.
360 - allow lookat on spaces where we only barely see, as opposed to
361 only maximally-lit ones.
362 - class selection has been reworked completely and their documentation corrected.
363 - swashbucklers got the oratory skill now.
364 - jump skill was fixed to adhere to all the flags a mapspace has got.
365 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
366 - fix deadlock in Jeweler::improve_ring_by_plan.
367 - use Coro::SemaphoreSet instead of our own lock management
368 (which was probably broken, too).
369 - support negative glow radii during daytime, too.
370 - use circular, not rectangular, viewing area.
371 - use minimum viewing distance of 2 in outdoor maps.
372 - negative glow is stronger than viewing area or lamps.
373 - (arch) new darkness spell face.
374
3752.72 Thu Dec 4 22:20:19 CET 2008
376 - (maps) completely redesigned scorn.
377 - "cast light" now works on oneself.
378 - bump max light radius to 9, rewrote glow lighting calculations, fix
379 negative glow radii again (they were totally broken before).
380 - the "worldmaps sometimes are black" bug is finally fixed.
381 - the "player objects are referenced in _GENxx globals" bug has finally
382 been fixed, by not relying on buggy perl internals when serialising.
383 - fixed a long standing bug in the anvil converters in armour shops.
384 - items shops weren't interested in don't vanish anymore, and are given
385 back to the player.
386 - attuned/repell and spell base level system reworked.
387 - rewrote skill cache (last_skill_ob) system and usage - might
388 be less erratic now.
389 - refuse to write the uuid file if the uuid is zero
390 (to avoid writing it in early crashes).
391 - pathsync the directory after saving a file for added slowdown^Wsafety.
392 - speed up emergency_save by not syncing every file separately.
393 - no longer reattach perl to every object on reload, it's slow, and no longer
394 necessary since we don't nuke stashes anymore.
395 - do not bootstrap perl from the commandline args, use separate eval for
396 better error reporting.
397 - fix a crash when pushing cone spells met ice attacks.
398 - pre-cache perl extension files on reload to speed up the reload.
399 - speed up map refresh in server a bit.
400 - refactored drop code and fixed some programming errors in it.
401 - fixed small regression in 'Slag Ex' potion extension.
402 - fixed a bug where some objects couldn't cross map tile boundaries.
403 - fixed a bug with weight update of the player, the client showed -0.0
404 as the current weight of the inventory.
405 - (arch) the dragonbreath spell is level 12 again, but the high level spell
406 dragonfire has been introduced for the non-dragon players.
407 - remove unused "tooltype", "start_holding" object slots.
408 - change "weapontype" object slot to uint8.
409 - convert "hide" object slot into flag.
410 - reorder object members for better locality of reference and codesize
411 decrease.
412 - correct rounding in lerp, add lerp_rd, lerp_ru.
413 - fix a crash when no skill could be found when killing amonster.
414 - fix a small memleak that would eat one pointer on the perl stack for
415 every completed aio operation.
416 - perl mapspace acessor methods now normalise (handle tiled maps)
417 and update mapspaces if necessary.
418
4192.71 Tue Sep 23 07:02:23 CEST 2008
420 - removed all command line parsing, only env variables are supported
421 anymore.
422 - region-specific monsters will now once more be on the worldmap.
423 - fix a disastrous "memleak" where temporary memory allocations
424 would grow out of bounds.
425 - server now writes a pidfile and makes sure its alter ego is killed.
426 - fixed a double-escaping bug in the pod-parser.
427 - rewrote the cfpod parser in C++.
428 - hintmode moved to C++, players need to re-set their hintmode if
429 they dislike "show".
430 - fix RIP inscription.
431 - bump login name length from 18 to 20 char max.
432 - correctly support gender in emotes.
433 - correctly support gender in the death messages.
434 - correctly generate death messages for players only when they really die,
435 with increased information.
436 - fix a bug in the dynbuf code that could potentially lead to crashes
437 and data corruption (but apparently was never triggered).
438 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
439 - make sure Compress::LZF acquires the storable lock, might fix some
440 data corruption bug.
441 - tweak coredumping/monitoring a bit.
442 - completely redid server initialisation to hopefully avoid rare races.
443 - do not crash in the loader when an inventory object could not be loaded
444 (from a corrupted file).
445 - redid skills command to send output to proper channel.
446 - object->map is no longer refcounting.
447 - add FLAG_DEBUG for internal debugging.
448 - add NDI_VERBATIM flag to send_msg.
449 - add perl backtraces to logBacktrace-initiated backtraces.
450 - player->exists is no longer a sync_job.
451 - split login.ext's player scheduler into
452 it's own player-scheduler.ext extension.
453
4542.7 Sun Sep 7 16:32:03 CEST 2008
455 - require perl 5.10.
456 - make nrof signed, so that code that checks for underflow actually works.
457 - swap player and observed count's on the map when observing.
458 - add (mostly untested) mapspace perl class and accessors.
459 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
460 - fix a crash in cast_bless (restoration et al.) when no target
461 could be found.
462 - pits now have a configurable "random spread" range and default
463 to a radius of two now.
464 - rewrite pay_player_arch.
465 - use a more stable perl_reload implementation.
466 - do not use Symbol::delete_package (causes crashes after perl-reload),
467 use our own, safer, clear_package instead.
468 - when asynchronously dumping core, close all file handles to allow
469 the server to restart concurrently.
470 - improve the cfpod parser to generate proper xml from proper cfpod
471 sequences, without double-encoding. it should be faster, too.
472 - the above fixes wrong display of help tetx and many other issues.
473 - use lzf and frag packets for large messages for clients supporting them
474 (0.9976+), use it for long books and other messages.
475 - eradicate listen command and corresponding code.
476 - eradicate logs command.
477 - let the client log into the server log, used for crash backtraces.
478 - fixed rods/wands/etc. with randomitem spells on maps, but broke
479 old style spell objects with the spell magic bullet.
480 - (arch) fixed skill less rods in the archetypes
481
4822.61 Sun Aug 3 17:59:50 CEST 2008
483 - made jeweler workbench larger and some other minor map
484 changes in jeweler town.
485 - fixed wrong item handling in jeweler skill code.
486 - (arch) use a special "key_random_map" for random map keys
487 that are used up.
488 - fix a crash when the player who was observed has logged out long
489 enough for his region/map to be gone.
490 - port to g++-4.3's incompatible tr1 changes.
491 - add some missing dependencies.
492 - log to /var/log/deliantra/ by default.
493 - hack observe code to enable smooth movmenet when observing.
494
4952.6 Sun Jul 20 18:58:08 CEST 2008
496 - (maps) extension of the jeweler quest/skill/town
497 - correctly move gsay to the party channel.
498 - fix a crash when animate weapon was used in some areas.
499 - fixed unnecessary identification of by converters created objects.
500 - (maps) tutorial now contains clues about chatting and talking
501 with NPCs.
502 - (arch) dragon scales got proper type now
503 - object::decrease would sometimes cause container weights to
504 be wrong, this has been fixed.
505 - do not send time updates for newly-seen items.
506 - thawing an icecube will once more drop its contents to the ground.
507 - fix cone spells etc. going through walls sometimes.
508 - fix a weight update bug that sometimes left containers
509 with wrong weights.
510 - added auto_apply event and extension for shop tiles.
511 - work around get_map_flags invoking perl and switching the stack.
512 - make sure the map is loaded when using a town portal return.
513 - fixed a bug with caching of sp/grace/food points for spells
514 where healing spells didn't cost any grace.
515 - fix starvation kill reason.
516 - fix pk killer name message.
517 - don't let people apply signs with @match.
518 - add support for berkeley db 4.7 (the new BDB module also fixes
519 what seems to be the biggets memleak in the server).
520
5212.56 Wed Jun 4 10:50:40 CEST 2008
522 - require Coro 4.73 which contains an important performance-bugfix.
523 - use anyevent to manage listen ports (this enables IPv6 support).
524 - server supports ipv6 client connections now.
525 - use newly-available Coro::AnyEvent.
526 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
527 to let it handle AIO requests.
528
5292.55 Sat May 24 19:52:52 CEST 2008
530 - avoid newmap commands when crossing tiled map boundaries. this speeds up
531 processing considerably (especially in the client) and reduces data transfers
532 (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
533 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
534 - (map) fixed npc dialogue in pup_land/s_f/special.
535 - bugfix: fix a crash when a player casts a swarm spell and then logs out
536 (swarm spells now stay in the player's inventory).
537 - bugfix: when unapplying skills also remove them from the range/combat slots.
538 - bugfix: do not merge items whose archetype name merges, use the
539 archetype *archname* (chairs of different facings were merged).
540 - bugfix: fix a potential crash issue in find_object_name (not used
541 normally).
542 - bugfix: locked doors cnanot be bashed down by magical means
543 (destruction, magic missile etc.).
544 - swarm spells without a direction now use various spiral patterns
545 instead of being fully random.
546 - update AnyEvent API to 3.4 and above.
547
5482.54 Thu May 8 22:01:22 CEST 2008
549 - change floorbox item ordering to enable more efficient protocol and to
550 stay in sync with the 0.9971 client update which also reverses ordering.
551 - bugfix: the jumping skill now gives experience for jumping
552 and for attacking monsters. it also takes about one second to do a jump.
553 - bugfix: players couldn't starve in 2.53 :(
554 - bugfix: correctly send the client a del_spell when a spell gets removed.
555 - bugfix: spell effects like word of recall are removed on death.
556 - bugfix: fix a crash when objects with treasure on top (ground...)
557 were created outside a map.
558 - bugfix: couldn't apply inventory items when levitating, but ground items
559 (fixed by reversing the logic).
560 - bugfix: fixed a mismatched '"' in the debugging description of objects
561 - bugfix: the random map generator no longer leaks key objects.
562 - bugfix: support random maps >127x127.
563 - (maps) fixed the death certificate system in nimbus.
564 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
565 - (arch) the material 'wood' was undefined, it's now a burnable material.
566 - (arch) give ball lightning a real name.
567 - (arch) fixed material of bones (was 'wood', is now 'bone')
568 - support cfpod in ex replies (client item tooltips).
569 - unapply item in range slow when readying a spell.
570 - bugfix: account for rounding errors in weight updates.
571 - remove synchronous mkdir in chargen_race_done.
572 - fix per-race starting maps.
573 - check hiscore on suicide and quit as well.
574 - tell players when they are starving.
575 - get rid of costly object_from_name conversion for altar effects.
576 - fix map difficulty calculation for generators.
577 - slightly more intelligent handling of "is_animated" flag.
578 - support no_drop map header flag (before it was only available internally).
579 - make random-map-generated keys crumble after one hour, use more unique slaying.
580
5812.53 Sun May 4 17:32:48 CEST 2008
582 - bugfix: custom skill settings were not saved by the server.
11 - fix a bug where remove did not actually remove items from the inventory, leaving 583 - bugfix: remove did not actually remove items from the inventory, leaving
12 ghost items. 584 ghost items.
585 - bugfix: properly update items identified on the ground.
586 - bugfix: use localtime_r in the logger thread.
587 - bugfix: player starvation will now give the correct kill reason.
588 - bugfix: archetype reloads could crash the server.
589 - bugfix: the mailscrolls are now correctly handed out even when the destination
590 player is not logged in.
591 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
592 server startup.
593 - bugfix: fix the door surround check in the random map generator.
594 - (maps) fix heaven quest difficulty progression.
595 - (maps) fix some random map styles.
13 - dropping items a shop is not interested in won't sell them anymore. 596 - dropping items a shop is not interested in won't sell them anymore.
14 - the mailscrolls are now correctly handed out even when the destination
15 player is not logged in.
16 - rods and horns with a too low maximum charge allow now at least one discharge. 597 - rods and horns with a too low maximum charge allow now at least one discharge.
17 - make list_logins non-blocking (glaring oversight). this caused the lag at 598 - implement kill & death statistics.
18 server startup. 599 - random map preparation is no longer synchronous.
600 - rewrite find_style in perl, no longer does synchronous I/O.
601 - improve random map specials placement.
602 - make the killer a real object pointer instead of a string, improved
603 kill reason messages.
19 - take advantage of new aio_close and aio_chmod. 604 - take advantage of new aio_close and aio_chmod.
605 - implement archetype::get, object::deep_clone and update callers.
606 - change_abil is much faster.
607 - update the floorbox more often to work around the reverses item order
608 display in clients.
609 - cleaned up object copying by encapsulating it to a single place.
610 - add hints to the invite messages.
611 - rewrote key<->value pair handling.
612 - use an independent random number generator for the random map generator.
20 613
212.52 Thu Apr 24 11:47:19 CEST 2008 6142.52 Thu Apr 24 11:47:19 CEST 2008
22 - completely automate the item add/delete on remove/insert. this should fix 615 - completely automate the item add/delete on remove/insert. this should fix
23 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :) 616 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
24 - completely automate the weight handling, should fix all weight 617 - completely automate the weight handling, should fix all weight
47 - properly link against libgthread as that is needed to make the slice 640 - properly link against libgthread as that is needed to make the slice
48 allocator thread-safe. 641 allocator thread-safe.
49 - support perls not compiled with 64 bit support (though this is not a 642 - support perls not compiled with 64 bit support (though this is not a
50 recommended configuration) (reported by Samuel Gondouin). 643 recommended configuration) (reported by Samuel Gondouin).
51 - always put godgiven items into the player inventory, never any containers. 644 - always put godgiven items into the player inventory, never any containers.
52 - (arch)
53 - (maps, arch) the scorn go club was founded! 645 - (maps, arch) the scorn go club was founded!
54 - (arch) do no longer support player abilities, they didn't work anyways. 646 - (arch) do no longer support player abilities, they didn't work anyways.
55 - (arch) the alchemy spell is now of the alchemy spell school, which 647 - (arch) the alchemy spell is now of the alchemy spell school, which
56 became a real spell-class. 648 became a real spell-class.
57 - (arch) the alchemist class now get an alchemy spell book for new characters. 649 - (arch) the alchemist class now get an alchemy spell book for new characters.
122 (this fixes the jeweler skill). 714 (this fixes the jeweler skill).
123 - back-to-back perl_reloads don't freeze the ticker anymore. 715 - back-to-back perl_reloads don't freeze the ticker anymore.
124 - convert cfutil from Event to EV (forgot to do this earlier...). 716 - convert cfutil from Event to EV (forgot to do this earlier...).
125 - move tombstone to real map if player died due to cave-in (even if 717 - move tombstone to real map if player died due to cave-in (even if
126 it has reset, which is better than putting it on the savebed, also as 718 it has reset, which is better than putting it on the savebed, also as
127 proof that the palyer didn't use a savebed). 719 proof that the player didn't use a savebed).
128 720
1292.4 Sun Jan 13 13:41:29 CET 2008 7212.4 Sun Jan 13 13:41:29 CET 2008
130 - work around perl bug in configure perl module version check. 722 - work around perl bug in configure perl module version check.
131 - fix bug in golem move code that would cause a crash at tiling borders. 723 - fix bug in golem move code that would cause a crash at tiling borders.
132 - fix a freeze bug when looking for an arrow in the inventory. 724 - fix a freeze bug when looking for an arrow in the inventory.

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines