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Comparing deliantra/server/Changes (file contents):
Revision 1.489 by root, Fri Nov 6 12:27:05 2009 UTC vs.
Revision 1.565 by elmex, Mon Mar 15 11:45:36 2010 UTC

3 3
4TODO: apartment-descritpions for gotisch1/2 4TODO: apartment-descritpions for gotisch1/2
5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. 5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? 6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
7TODO: cast invisible... 7TODO: cast invisible...
8TODO: random stuff should not be in compat.C 8TODO: build code marks all sorts of objects as unique
9TODO: mark apgl sections 9
10TODO: make containers accept match expressions 10TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype
11TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk'
12TODO: cf:object::find_by_count!!11
13TODO: summon cult does not properly create multipart monsters?
14TODO: kill flag_is_water/is_water
152010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list
16
17{
18 "dungeon_depth" : "3",
19 "dungeon_level" : "8",
20 "exitstyle" : "sstair",
21 "final_map" : "/quests/peterm/quests/ogre_chief",
22 "floorstyle" : "stones2",
23 "layoutstyle" : "maze",
24 "monsterstyle" : "humanoid",
25 "orientation" : "1",
26 "origin_map" : "/world/world_106_115",
27 "origin_x" : 9,
28 "origin_y" : 18,
29 "random_seed" : 623236402,
30 "region" : "highway",
31 "symmetry" : 1,
32 "wallstyle" : "earthen",
33 "xsize" : 29,
34 "ysize" : 19
35}
36
37TODO: removing a single map tag from one map kills the tag on other maps as well, apparently
38TODO: savebed_map {link} bed_x 1 bed_y 4, player changer?
39
40 - building of levers/doors works again for all kinds of floors.
41 - the player can now withdraw and deposit all the available money.
42 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
43 steinwandstadt/celvear.
44
452.93 Sat Feb 13 15:52:36 CET 2010
46 - (maps) fix travel to valdor and back.
47 - do no longer by default eval map cod ein safe compartments
48 (this can be re-enabled using the safe_eval config option).
49 - (maps) fix an apparent crash bug caused by broken generstors
50 in lorak.
51 - fix data corruption issues caused by recursive calls to
52 unordered_mapwalk - now every caller must provide its own
53 buffer.
54 - (maps) improve tindervale maps slightly.
55 - (arch) considerably decrease slag ex price.
56 - (arch) fix filth archetype.
57 - extension dependency resolve was completely broken.
58 - multipart objects would cause save_throw_object to crash - it
59 now acts on the head only.
60 - do not try to connect to an irc server unless explicitly configured.
61 - do not expect decltype() to be available in gcc 4.4.
62 - extended the safe perl environment by loops.
63 - (arch) fix "armless cook" facings.
64 - the "experience table" resource item did not have a proper
65 hash associated with it, so updates could not be detected.
66 - fixed poison traps in doors.
67 - player->killer_name did not properly flag the name as unicode.
68 - aggressively mark many more methods as utf8 or octet-expecting,
69 and provide a non-destructive SvPVutf8 variant.
70 - do not allow dragon players to change their title via the settings.
71 - ratelimited jeweler skill nugget conversion.
72 - under high load, the server stopped swapping out to make
73 the server more responsive, but making it impossible to reduce
74 the load by... swapping out. slot queuing will now always make
75 some progress.
76 - improve the quality of the load-avg calculation.
77 - (maps) fixed quest npc in jeweler dungeon quest.
78 - don't fail to write the runtime file if the temporary already exists.
79 - ipo.ext no longer uses (synchronous) CFDB, stores mail directly at
80 player now.
81 - rewrote hiscore code from scratch to use async I/O, store uuid and
82 timestamp and use a tab in the client to increase awareness.
83 - npc dialog setflag/setsatte now check for defined'ness, so
84 setflag 0 is possible.
85 - make install now deletes old extensions, to ease upgrades in the
86 deliantra vm.
87
882.92 Thu Dec 24 04:51:56 CET 2009
89 - the destruction spell could/would corrupt server memory quite often.
90 - logging in only fixed the combat slot when the palyer was loaded from
91 disk, not when it already was in memory.
92 - cede in wait_for_tick* when the tivck is inhibited hopefully
93 avoiding livelock during high-load emergency saves.
94 - logging in did not properly unapply all skills.
95 - (maps) make the invite quest marking much more obvious.
96 - (arch) fix warrior archetype names.
97 - map prefetching never prefetch upwards.
98 - wizpass no longer makes you non-blocking.
99 - (maps) add light to some of the special maps, add troll
100 map.
101
1022.91 Mon Nov 30 10:18:09 CET 2009
103 - (maps) add gorokh_final mapset from crossfire.
104 - (maps) block most vault-type mlab locations, open up
105 imperial converters for anybody to use.
106 - (maps, arch) replace all permanent stat potions by random
107 variants.
108 - (maps) spread gorokh demon styles more evenly over 1..100.
109 - TRIGGER events got passed a garbage pointer instead of a
110 real player object on player changes.
111 - diseases and maybe other things could sometimes reduce the speed
112 to below MIN_ACTIVE_SPEED, deactivating the monster and causing
113 much grief.
114 - speed_left randomisation was, apparently, totally broken.
115 - introduce FLAG_RANDOM_SPEED instead of using the sign bit
116 of the speed slot internally and in map save files. among other
117 things, this gets rid of all the abs (speed) calls.
118 - reduce map file save files by using abridged keywords aliases.
119 - shop specialisation calculation was totally broken.
120 - nrof/itemcount/volume limits when dropping to the floor are
121 now enforced.
122 - fix magic mapping, which only worked for inate spell casting.
123 - godgiven items will now be explicitly described as such.
124 - (arch) dded a quiver of bolts.
125 - materialnames would change "randomly" on every load, only
126 set the material when the materialname was not set before.
127 - balancing change, halve rod recharge speed (instead
128 of 4.8s, the standard rods now recharge in ~10s. not a solution,
129 but still.
130 - reduce cpu time used for map saving by >>50% by avoiding
131 the costly flag-checking loop in most cases and using a simple
132 repeat-cache for speed_left.
133 - always delay stats update for players on insert/remove till
134 next tick/command, which saves a lot of cpu cycles on drop/take.
135 - add hint about havign to run to attach unaggressive npcs.
136 - pet monster level was not displayed correctly in "showpets index".
137 - clean up floating point conversions and many similar nitpicks.
138 - fix hanuk altar.
139 - overhaul material system to be much faster, and having less bugs, but
140 still having a lot of cruft :/.
141 - add marble shop floor.
142 - move gcc specifics to new file include/compiler.h.
143 - unrecognised cfpod directives could cause undefined behaviour.
144 - added boes' marble shop to steinwandstadt.
145 - pad mapspace to power-of two size for speed/codesize/cache gains.
146 - optimise mapspace updates.
147 - cache volume/items per mapspace.
148 - use fabs, min and max consistently (surprisingly for a code size
149 decrease).
150 - fixed a small uncleanlieness in item converters, which might
151 have led to weird item multiplications.
152 - store hash value in shstr, not used by anything, but doesn't use much memory.
153 - fixed crash bug in learn_spell command.
154 - remove all traces of FLAG_NO_FIX_PLAYER.
155 - avoid sv_derived_from calls (lots of hash lookups) when converting
156 from perl to c++.
157 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
158 and use it in some "inner" loops.
159 - rename flags to attachable_flags to avoid confusion :=).
160 - fixed jeweler experience output to not be floating point.
161 - added lock/unlock commands, thanks for the patch go to Shawn Robinson!
162 - (arch, maps) introduce inactive_shop_floor and fix some shops with it.
163 - try to prefetch memory inside process_objects, which can give
164 enourmous speed gains.
165 - make some small optimisation to the process_objects loop.
166 - move facedata chksum calculation into cfutil, make server more flexible
167 handling different chksum lengths.
168 - check for hash collisions in cfutil.
169 - reduce face checksum size from 6 to 4 bytes.
170 - don't crash when a map uses empty sound/sound_destroy/face.
171 - removed weather-specific attributes.
172 - fixed genkeywords dependency.
173 - do not clear "randomitems" slot for world underlays.
174 - use "sl" as short-hand for speed_left in save-files, just to make them
175 smaller.
176 - in general, don't crash on value-less resource file lines
177 anymore, due to get_str never returning a 0-pointer.
178 - code cleanup in move_symptom.
179 - removed arch_to_object (replaced it by ->instance ()).
180
1812.90 Sat Nov 7 15:06:06 CET 2009
11 - some Andrew Madloch wanted, despite being specifically told 182 - some Andrew Madloch wanted, despite being specifically told
12 multiple times that the Deliantra parts additions are under AGPL, 183 multiple times that the Deliantra parts additions are under AGPL,
13 lock up the source code of the server within his company. 184 lock up the source code of the server within his company.
14 some reorganisations have been done to the sourcecode to make 185 some reorganisations have been done to the sourcecode to make
15 it clearer that this violates the Affero GPL. Help to keep 186 it clearer that this violates the Affero GPL. Help to keep
60 - (maps) import most map names from crossfire. 231 - (maps) import most map names from crossfire.
61 - nuke image_sums/image_info subcommands from the protocol. 232 - nuke image_sums/image_info subcommands from the protocol.
62 - fly_high movement gives better los, ignoring blocksview. 233 - fly_high movement gives better los, ignoring blocksview.
63 - the addexp command should now honour skill names with spaces. 234 - the addexp command should now honour skill names with spaces.
64 - (arch) add nuke from cfextended to avoid a crash. 235 - (arch) add nuke from cfextended to avoid a crash.
236 - (arch) added many more buildable marble floors.
237 - major namespace cleanup: save 45kb by making functions static
238 that were unnecessarily global.
65 239
662.82 Sat Oct 24 03:50:17 CEST 2009 2402.82 Sat Oct 24 03:50:17 CEST 2009
67 - fixed a classical and exploitable stack buffer overflow in the gsay command. 241 - fixed a classical and exploitable stack buffer overflow in the gsay command.
68 - fix a memory buffer overflow in the book code. 242 - fix a memory buffer overflow in the book code.
69 - add @check, @find npc dialogue commands. 243 - add @check, @find npc dialogue commands.

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