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Comparing deliantra/server/Changes (file contents):
Revision 1.492 by root, Sat Nov 7 13:58:00 2009 UTC vs.
Revision 1.522 by root, Mon Nov 23 14:09:05 2009 UTC

3 3
4TODO: apartment-descritpions for gotisch1/2 4TODO: apartment-descritpions for gotisch1/2
5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. 5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? 6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
7TODO: cast invisible... 7TODO: cast invisible...
8TODO: random stuff should not be in compat.C 8
9TODO: mark apgl sections 9 - (maps) add gorokh_final mapset from crossfire.
10TODO: make containers accept match expressions 10 - (maps) block most vault-type mlab locations, open up
11TODO: explicitly tell people about goidgiven items 11 imperial converters for anybody to use.
12 - (maps, arch) replace all permanent stat potions by random
13 variants.
14 - (maps) spread gorokh demon styles more evenly over 1..100.
15 - TRIGGER events got passed a garbage pointer instead of a
16 real player object on player changes.
17 - diseases and maybe other things could sometimes reduce the speed
18 to below MIN_ACTIVE_SPEED, deactivating the monster and causing
19 much grief.
20 - shop specialisation calculation was totally broken.
21 - nrof/itemcount/volume limits when dropping to the floor are
22 now enforced.
23 - fix magic mapping, which only worked for inate spell casting.
24 - godgiven items will now be explicitly described as such.
25 - materialnames would change "randomly" on every load, only
26 set the material when the materialname was not set before.
27 - balancing change, halve rod recharge speed (instead
28 of 4.8s, the standard rods now recharge in ~10s. not a solution,
29 but still.
30 - reduce cpu time used for map saving by >>50% by avoiding
31 the costly flag-checking loop in most cases and using a simple
32 repeat-cache for speed_left.
33 - always delay stats update for players on insert/remove till
34 next tick/command, which saves a lot of cpu cycles on drop/take.
35 - add hint about havign to run to attach unaggressive npcs.
36 - pet monster level was not displayed correctly in "showpets index".
37 - clean up floating point conversions and many similar nitpicks.
38 - fix hanuk altar.
39 - overhaul material system to be much faster, and having less bugs, but
40 still having a lot of cruft :/.
41 - add marble shop floor.
42 - move gcc specifics to new file include/compiler.h.
43 - unrecognised cfpod directives could cause undefined behaviour.
44 - added boes' marble shop to steinwandstadt.
45 - pad mapspace to power-of two size for speed/codesize/cache gains.
46 - optimise mapspace updates.
47 - cache volume/items per mapspace.
48 - use fabs, min and max consistently (surprisingly for a code size
49 decrease).
50 - fixed a small uncleanlieness in item converters, which might
51 have led to weird item multiplications.
52 - store hash value in shstr, not used by anything, but doesn't use much memory.
53 - fixed crash bug in learn_spell command.
54 - remove all traces of FLAG_NO_FIX_PLAYER.
55 - avoid sv_derived_from calls (lots of hash lookups) when converting
56 from perl to c++.
57 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
58 and use it in some "inner" loops.
59 - rename flags to attachable_flags to avoid confusion :=).
60 - fixed jeweler experience output to not be floating point.
61 - added lock/unlock commands, thanks for the patch go to Shawn Robinson!
62 - (arch, maps) introduce inactive_shop_floor and fix some shops with it.
63 - try to prefetch memory inside process_objects, which can give
64 enourmous speed gains.
65 - make some small optimisation to the process_objects loop.
66 - move facedata chksum calculation into cfutil, make server more flexible
67 handling different chksum lengths.
68 - check for hash collisions in cfutil.
69 - reduce face checksum size from 6 to 4 bytes.
70 - don't crash when a map uses empty sound/sound_destroy/face.
71 - in general, don't crash on value-less resource file lines
72 anymore, due to get_str never returning a 0-pointer.
73 - code cleanup in move_symptom.
74
752.90 Sat Nov 7 15:06:06 CET 2009
12 - some Andrew Madloch wanted, despite being specifically told 76 - some Andrew Madloch wanted, despite being specifically told
13 multiple times that the Deliantra parts additions are under AGPL, 77 multiple times that the Deliantra parts additions are under AGPL,
14 lock up the source code of the server within his company. 78 lock up the source code of the server within his company.
15 some reorganisations have been done to the sourcecode to make 79 some reorganisations have been done to the sourcecode to make
16 it clearer that this violates the Affero GPL. Help to keep 80 it clearer that this violates the Affero GPL. Help to keep

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