--- deliantra/server/Changes 2009/11/07 18:30:05 1.494 +++ deliantra/server/Changes 2009/11/08 20:55:39 1.495 @@ -5,15 +5,21 @@ TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? TODO: cast invisible... -TODO: explicitly tell people about goidgiven items +TODO: investigate why take takes so extremely long - TRIGGER events got passed a garbage pointer instead of a real player object on player changes. - shop specialisation calculation was totally broken. + - nrof/itemcount/volume limits when dropping to the floor are + now enforced. + - godgiven items will now be explicitly described as such. - pet monster level was not displayed correctly in "showpets index". - clean up floating point conversions and many similar nitpicks. - move gcc specifics to new file include/compiler.h. - unrecognised cfpod directives could cause undefined behaviour. + - pad mapspace to power-of two size for speed/codesize/cache gains. + - optimise mapspace updates. + - cache volume/items per mapspace. - use fabs, min and max consistently (surprisingly for a code size decrease).