--- deliantra/server/Changes 2009/10/12 18:06:56 1.428 +++ deliantra/server/Changes 2009/11/08 20:55:39 1.495 @@ -1,6 +1,134 @@ Deliantra MORPG Server, Maps and Archetypes ChangeLog. Version numbers sort like decimal numbers. +TODO: apartment-descritpions for gotisch1/2 +TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. +TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? +TODO: cast invisible... + +TODO: investigate why take takes so extremely long + - TRIGGER events got passed a garbage pointer instead of a + real player object on player changes. + - shop specialisation calculation was totally broken. + - nrof/itemcount/volume limits when dropping to the floor are + now enforced. + - godgiven items will now be explicitly described as such. + - pet monster level was not displayed correctly in "showpets index". + - clean up floating point conversions and many similar nitpicks. + - move gcc specifics to new file include/compiler.h. + - unrecognised cfpod directives could cause undefined behaviour. + - pad mapspace to power-of two size for speed/codesize/cache gains. + - optimise mapspace updates. + - cache volume/items per mapspace. + - use fabs, min and max consistently (surprisingly for a code size + decrease). + +2.90 Sat Nov 7 15:06:06 CET 2009 + - some Andrew Madloch wanted, despite being specifically told + multiple times that the Deliantra parts additions are under AGPL, + lock up the source code of the server within his company. + some reorganisations have been done to the sourcecode to make + it clearer that this violates the Affero GPL. Help to keep + Deliantra free software even for the coming generations + and be wary of the promises of Andrew Madloch, he has nothing + good in mind for free software. + - clarify which files of the server are 100% AGPL. + - minor reorganisation, move some GPL code into other files. + - implement viewpoint (which is like observe, but only for the map, + not stats etc.). + - replace magic mapping overlay by a flying bird exposing area + on the worldmap (ext/magic_mapping.ext). + - @find in npc dialog was useless as the vairbale wasn't accessible. + - @find results in npc dialogue is now stored in $find. + - (maps) add lostwages and lorak (valdor/varsia) from cfextended. + - (maps, server) add lostwages and celvear apartments to rent system. + - (maps) closed guild houses, this is not scalable, ask your friendly + dm instead. + - (maps) add town portal to celvear. + - (maps, arch) add troll canyon, pygmy forest, elven moon and temple of justice + mapsets from crossfire, together with associated archetypes. + - (maps) add extended region descriptions for some regions from crossfire. + - (maps) define a new whalingoutpost region. + - (maps, arch) add all changes to mlab between 2006-08-01 and 2009-10-28, + and most archetypes that go with them (without stoning and swallow effects), + casino tokens and stock certificates are also missing. + - (maps, arch) add a number of minor maps from crossfire to scorn, navar + and santo dominion. + - (maps, arch) added gotischerbereich from cfextended, and some archetypes + to go with them. also adjusted archetypes to be more korrekt "gotisch". + - doors/containers can now use "match ..." expressions for the slaying field. + - properly close client-side dialogue when the player is teleported away. + - map-tags did not properly close it's database tables or wait + for a quiescent state, causing memory corruption on reload. + - support "stat.xyz" accessor in match expressions. + - skip /styles and /editor directories in cf::map::static_maps. + - implement ->send_big_packet and use it in ext_msg (among other things, this + fixes long answers from npc dialogue). + - connected magic mouths no longer spill to Log-1, but use the examine tab. + - (arch) change marker archetypes to not remove "marker" forces anymore + and to not add a "put your code here" force needlessly. + - (arch) fix or improve many plurals. + - markers do no longer add a force if the slaying field is unset. + - sped up search-items implementation, but it's still horrible. + - (maps) bigchests are now properly non-unique, per_player and no_reset. + - editor_folder can now be used to override whatever cfutil sets, and was + used to reogianise the illogical arch tree a bit. + - (maps) import most map names from crossfire. + - nuke image_sums/image_info subcommands from the protocol. + - fly_high movement gives better los, ignoring blocksview. + - the addexp command should now honour skill names with spaces. + - (arch) add nuke from cfextended to avoid a crash. + - (arch) added many more buildable marble floors. + - major namespace cleanup: save 45kb by making functions static + that were unnecessarily global. + +2.82 Sat Oct 24 03:50:17 CEST 2009 + - fixed a classical and exploitable stack buffer overflow in the gsay command. + - fix a memory buffer overflow in the book code. + - add @check, @find npc dialogue commands. + - (maps) add a number of town interiors. + - (maps) add tindervale the fireborn capitol from cfextended. + - (maps) add celvear area from cfextended. + - (server,arch) add a number of inscribables, show their capacity in hint. + - (server,maps) fix bug causing some library books not to be chained down, + cause Scorn/Navar libraries not to have inscribable books. + - (maps) fix bug causing the Greyshield and Greysword to have + inappropriate item power. + - (maps) fix intwell balancing issue. + - improve the look of generated books. + - make slag no_drop so it can't be dropped from the cauldron. + - fix bug where players could bypass no_drop by putting items in containers. + - consecutive commands arriving at the same time in the server would be + corrupted if the length was >255. + - support sub-matches in () inside match expressions, not just conditions. + - got rid of motd/rules/news code in C++ part, move motd to it's own tab + and perl. + - implemented new "match" type that combines both check_inv and pedestal + functionality (and more) inside the same object using the match expressions. + - create simpler match expression compiles in many common cases. + - reduce object size by removing obsolete "seen_by" member. + - removed the rather broken make_list_like utility function, taking advantage + of the new dynbuf::splice function (which gave an unexpected net win + in code size...). + - the server will no longer complain (and subtly fail) when an object + being removed from a map causes another object to get removed. + - banish strncpy from the server, speed up and simplify sending item + descriptions to the client considerably. + - add new "in head" set modifier for matches. + - new BLOCKED_MOVE event added. + - mapscript archetype now has activate_on_xxx true by default, as similar + connected elements. + - (maps) imported all styles from cfextended except + floorstyles/land_plots and monsterstyles. + - (arch) imported gem treasurelists and archetypes from cfextended. + - don't crash when treasure lists are empty / supply new empty + treasurelist for randomitems when none can be found. + - implement cf::map::static_maps and use it in map-tags.ext. + - fix a bug in map-tag scanning when moving tags. + - (deliantra.net) improve watchdog to now check both listening ports + for a reaction. + - implement new "loadall" map loading command, purely for debugging. + 2.81 Mon Oct 12 20:00:18 CEST 2009 - display spell description for spellbooks, rods, wands, potion and scrolls, but not horns (to make them more useful for content-creators).