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Comparing deliantra/server/Changes (file contents):
Revision 1.496 by root, Sun Nov 8 22:28:10 2009 UTC vs.
Revision 1.497 by root, Sun Nov 8 23:05:22 2009 UTC

11 real player object on player changes. 11 real player object on player changes.
12 - shop specialisation calculation was totally broken. 12 - shop specialisation calculation was totally broken.
13 - nrof/itemcount/volume limits when dropping to the floor are 13 - nrof/itemcount/volume limits when dropping to the floor are
14 now enforced. 14 now enforced.
15 - godgiven items will now be explicitly described as such. 15 - godgiven items will now be explicitly described as such.
16 - balancing change, halve rod recharge speed (instead
17 of 4.8s, the standard rods now recharge in ~10s. not a solution,
18 but still.
16 - reduce cpu time used for map saving by >>30% by avoiding 19 - reduce cpu time used for map saving by >>30% by avoiding
17 the costly flasg-checking loop in most cases. 20 the costly flasg-checking loop in most cases.
18 - pet monster level was not displayed correctly in "showpets index". 21 - pet monster level was not displayed correctly in "showpets index".
19 - clean up floating point conversions and many similar nitpicks. 22 - clean up floating point conversions and many similar nitpicks.
20 - move gcc specifics to new file include/compiler.h. 23 - move gcc specifics to new file include/compiler.h.

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