… | |
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10 | - TRIGGER events got passed a garbage pointer instead of a |
10 | - TRIGGER events got passed a garbage pointer instead of a |
11 | real player object on player changes. |
11 | real player object on player changes. |
12 | - shop specialisation calculation was totally broken. |
12 | - shop specialisation calculation was totally broken. |
13 | - nrof/itemcount/volume limits when dropping to the floor are |
13 | - nrof/itemcount/volume limits when dropping to the floor are |
14 | now enforced. |
14 | now enforced. |
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15 | - fix magic mapping, which only worked for inate spell casting. |
15 | - godgiven items will now be explicitly described as such. |
16 | - godgiven items will now be explicitly described as such. |
16 | - balancing change, halve rod recharge speed (instead |
17 | - balancing change, halve rod recharge speed (instead |
17 | of 4.8s, the standard rods now recharge in ~10s. not a solution, |
18 | of 4.8s, the standard rods now recharge in ~10s. not a solution, |
18 | but still. |
19 | but still. |
19 | - reduce cpu time used for map saving by >>30% by avoiding |
20 | - reduce cpu time used for map saving by >>30% by avoiding |