--- deliantra/server/Changes 2007/03/06 14:23:02 1.5 +++ deliantra/server/Changes 2007/06/09 21:16:12 1.21 @@ -1,4 +1,65 @@ -Crossfire+ Server ChangeLog +Crossfire TRT Server, Maps and Archetypes ChangeLog. + +2.2 + - implement (in a suboptimal way) per-player instantiated maps. + - replace the nexus by a per-player tutorial map that teaches stuff + better than the newbie house. + - fix the magicmap colours. + - optimise map update even more by removing unneeded code and checks. + - decouple map and stats update from pl->ob and use pl->observe instead. + - implement observe command. + - major speed up in map refresh by replacing most get_map_from_coord + calls with a simple comparison. + - fix a latent crossfire bug that could crash the server because the + map refresh did not update the mapspace. + - many bugfixes and minor optimisations. + +2.1 Sun May 27 04:21:29 CEST 2007 + - optimised event invocation (non-wanted events can now be + skipped with 4-5 inlined instructions). + - complete rewrite of town_portal: it now creates a portal + to the "nearest" town only, travel is only possible + to the town and back, anybody can use it (also removes + one of the remaining syncpoints in the server). + - complete rewrite of the range/attack skill slot system: + there are now two slots, one for combat, one for ranged + attacks. + - introduce the concept of a current weapon (either a ranged + or a combat weapon/skill/tool) and switch between them as + needed. + - rewrite bow code so bows get more useful: apply damage, + attacktype and other stats to the arrows and treat + bows as weapons. also rebalance the missile weapons skill + so its damage increases with level. + - rewrite the complete player speed logic: weapon_speed now + works as documented and there are no unnatural speed boosts. + - implement a utility - cfutil - that simplifies arch and map + installation, replacing the old collect scripts and + simplying deployment by scaling and cutting faces as required. + - simplify the map protocol extensively by taking advantage + of missing bigfaces, speeding up map generation immensely. + - implement inherit keyword allowing archetypes to inherit from + other archetypes. + - rationalise archetype, region and treasurelist file format + into a single file format and make them reloadable asynchronously. + - make the worldmap, facedata (smoothing, faces, magicmap) + reloadable at runtime. + - implement 64x64 faceset support. + - implement fxixsx protocol that saves + a lot of bandwidth over the old image/face/smooth packets + and allows images > packetsize, incremental and background + transfers. + - implement a bandwidth-saving smoothing protocol that works + on a face basis as opposed to a mapspace basis. + - the server can now rate-limit image uploads to not exceed + a certain (client-configurable) speed while guarenteeing full + freedom of movement. + - implement new ex command to request item descriptions. + - implement new msg command for in-game messages with meta + information (using xml). + - enforce utf-8 for all text messages. + - added micropather (not used yet). + - many, many bugfixes. 2.0 Tue Mar 6 15:22:53 CET 2007 - make coroapi accessible to cf+. @@ -6,7 +67,7 @@ - per player maps are now marked in the map - maps are saved completely differently now, and much more often. - - rewrote map header parser and writer + - rewrote map header parser and writer, to be much faster. - maps and players are now (in the average case) loaded and saved completely asynchronously, I/O contention will no longer freeze the server.