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Comparing deliantra/server/Changes (file contents):
Revision 1.50 by root, Sat Jan 5 06:11:27 2008 UTC vs.
Revision 1.89 by root, Wed Apr 16 13:13:38 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: "you get the distinctive feeling that <other> is nuts" 32.5 Wed Apr 16 15:06:53 CEST 2008
4TODO: logging/backtrace in non-main contexts cause crashes with glibc 2.7 4 - the two handed weapon skill cna no longer be used as unarmed combat
5TODO: perl exceptions inside coroutines exit, which is correct, but unwanted behaviour 5 skill.
6TODO: map->at: attempt to copy freed scalar b7d4b48 to b800c38 at warn "FOO$m { ".scalar (@a)." }\n"; 6 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
7 names (also update all maps to use money instead of coins).
8 - add uuid accessors to perl.
9 - add coin names and archetype accessors to perl.
10 - fix runtime uuid file format to use "." instead of ",".
11 - change perl extensions to not use hardcoded coins and values.
12 - write uuids asynchronously (no hiccups due to uuid writes)
13 and be more parsimonous of uuid usage by the exact value out on exit.
14 - write log messages in another thread, removing another sync point.
15 - support multi-line log messages in a nicer way.
16 - be more portable w.r.t. uuids and format specifiers everywhere.
17 - fix a minor memleak in the random map generator.
18 - some parts of the random map generator are not coroutine-safe,
19 so only call it "single-threaded".
20 - major cleanup of memory management in random map generator.
21 - slight refactoring of the random map generator, faster too.
22 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
23 bookkeeping bug.
24 - work around "player is on active list" problem by deactivating player
25 after loading.
26 - garbage collect shstr's more evenly and adaptively only when
27 there have in fact been allocations.
28 - fix object::insert to do as documented and insert into the env
29 if necessary.
30 - fix cf::map::unique_maps.
31 - fix nrof overflow check in can_merge_slow.
32 - fix converter code to handle >31 bit values.
33 - added support for the player_sold flag
34 - converters no longer accept unpaid items.
35 - canonicalize random map meta files for better unification.
36
372.43 Sun Apr 6 20:35:29 CEST 2008
38 - work around a glibc bug that causes calloc to return non-zero memory
39 when mlockall has been used.
40 - pass environment to perl_sys_init3, as required by newer perls.
41 - use separate thread for ticker timing (and more in the future).
42 this greatly increases timing accuracy and gets rid of an enourmous
43 number of gettimeofday calls.
44 - use a separate thread to signal aio completion, for lower latency.
45 - require Coro 4.47, which fixes a data corruption bug with its C API.
46
472.42 Sat Mar 15 12:05:21 CET 2008
48 - rebalanced default experience table to be more exponential
49 and much easier up to level ~40, then moderately harder.
50 - change attuned/repelled level boni to +-8 from +-2.
51 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
52 - do not exit on reload/load errors but properly cleanup.
53 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
54
552.41 Fri Jan 25 13:15:37 CET 2008
56 - get rid of YAML::Syck, it's too buggy and misparses many files
57 (this fixes the jeweler skill).
58 - back-to-back perl_reloads don't freeze the ticker anymore.
59 - convert cfutil from Event to EV (forgot to do this earlier...).
60 - move tombstone to real map if player died due to cave-in (even if
61 it has reset, which is better than putting it on the savebed, also as
62 proof that the palyer didn't use a savebed).
63
642.4 Sun Jan 13 13:41:29 CET 2008
65 - work around perl bug in configure perl module version check.
7 - fix bug in golem move code that would cause a crash at tiling borders. 66 - fix bug in golem move code that would cause a crash at tiling borders.
8 - fix a freeze bug when looking for an arrow in the inventory. 67 - fix a freeze bug when looking for an arrow in the inventory.
68 - fix a bug in animate_weapon, causing a crash.
69 - no longer exit when a coroutine throws an exception.
70 - fix a potential double free bug (nicely exploited by g++ 4.2).
71 - fix the "<player> is nuts" message.
72 - fix an exception at logout due to the json_coder being gone.
9 - upgrade to EV version 2.0 API. 73 - upgrade to EV version 2.0 API.
10 - when players don't apply a savebed correctly but stand above one, 74 - when players don't apply a savebed correctly but stand above one,
11 do not move or kill them. 75 do not move or kill them.
12 - implement client-side settings page in playerbook (0.9963+ required). 76 - implement client-side settings page in playerbook (0.9963+ required).
13 - implement generic framework for server-side resource files. 77 - implement generic framework for server-side resource files.
15 - hook experience table update into the framework. 79 - hook experience table update into the framework.
16 - move jeweler.yaml to resources (arch/). 80 - move jeweler.yaml to resources (arch/).
17 - switch from Crossfire to Deliantra perl module. 81 - switch from Crossfire to Deliantra perl module.
18 - implement json2json arch filter. 82 - implement json2json arch filter.
19 - implement widget protocol version 2, support for ui templates. 83 - implement widget protocol version 2, support for ui templates.
84 - mapinfo is now handled fully asynchronously.
20 - ext/irc: also log irc messages. 85 - ext/irc: also log irc messages.
86 - ext/schmorplog: write user stat files asynchronously.
21 87
222.32 Sun Dec 2 18:11:01 CET 2007 882.32 Sun Dec 2 18:11:01 CET 2007
23 - limited the number of items that can be picked up and dropped 89 - limited the number of items that can be picked up and dropped
24 as temporary measurement against bad performance or dropping things 90 as temporary measurement against bad performance or dropping things
25 (this lead to long freezes and triggered the watchdog). 91 (this lead to long freezes and triggered the watchdog).

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