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Comparing deliantra/server/Changes (file contents):
Revision 1.501 by elmex, Mon Nov 9 14:40:45 2009 UTC vs.
Revision 1.593 by elmex, Mon Mar 29 17:30:46 2010 UTC

3 3
4TODO: apartment-descritpions for gotisch1/2 4TODO: apartment-descritpions for gotisch1/2
5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. 5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? 6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
7TODO: cast invisible... 7TODO: cast invisible...
8TODO: build code marks all sorts of objects as unique
8 9
9TODO: investigate why take takes so extremely long 10TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype
11TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk'
12TODO: summon cult does not properly create multipart monsters?
132010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list
14
15{
16 "dungeon_depth" : "3",
17 "dungeon_level" : "8",
18 "exitstyle" : "sstair",
19 "final_map" : "/quests/peterm/quests/ogre_chief",
20 "floorstyle" : "stones2",
21 "layoutstyle" : "maze",
22 "monsterstyle" : "humanoid",
23 "orientation" : "1",
24 "origin_map" : "/world/world_106_115",
25 "origin_x" : 9,
26 "origin_y" : 18,
27 "random_seed" : 623236402,
28 "region" : "highway",
29 "symmetry" : 1,
30 "wallstyle" : "earthen",
31 "xsize" : 29,
32 "ysize" : 19
33}
34
35TODO: removing a single map tag from one map kills the tag on other maps as well, apparently
36TODO: savebed_map {link} bed_x 1 bed_y 4, player changer?
37TODO: freed objects cache instead of salloc/sfree
38
39TODO: do not show msg for unidentified objects.
40 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.
41 - (maps) added (navar) gravedigger, that buys players gravestones.
42 - made (wizard) look_at show also uuids.
43 - added cf::object::find_object_uuid (::find_object already exists!).
44 - (maps) added new apartment, made by LinuxLemoner.
45 - (arch) added sounds: zombie death, book reading, inscription.
46 - (arch) made the hill giants loose more body parts.
47 - (arch, maps) added black unicorn horn, required to access mlab hell.
48 - teach the random map generator the ability to read ".rmg" files
49 that specify which actual style map to generate, and use it for
50 the default decorstyle to avoid inappropriate maps to be used.
51 - move_type changes (spells, skills etc.) now will correctly
52 take move_on/move_off into account (e.g. buttons).
53 - display (exit) or (random map) in client for those objects.
54 - remove (useless) spell damage columns from spell info and replace
55 it by effective casting level - clients > 2.10 required to display
56 properly.
57 - building of levers/doors works again for all kinds of floors.
58 - the player can now withdraw and deposit all the available money.
59 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
60 steinwandstadt/celvear.
61 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing.
62 - improve editor support protoocl slightly, provide workarounds for 2.10
63 clients.
64 - tcp.ext didn't unbind in reloads.
65 - map-tags.ext didn't properly close the database on reloads.
66 - cfutil skips .-directories when scanning.
67 - build.ext prevents players from building on other player's maps.
68 - rent.ext allows the dm to enter anytime.
69 - NPC_Dialogue adds a new predefined variable, $map.
70 - new "build" event hook.
71 - get rid of archetype min/mac values except max_x (which should go, too).
72 - added fix_generated_item and cf::object::generate to XS interface.
73 - no longer use uppercase identifiers for saving anywhere, but support
74 them on loading, for old playerfiles and maps.
75 - removed is_legal_2ways_exit - this is apparently dead code, and
76 would be handled differently nowadays anyway.
77 - random map .meta were not being expired at all.
78 - replace move_ob/move_object functiony by the equivalent move method.
79 - update to automake 1.10.
80 - invitation to maps with unagressive and friendly monsters doesn't
81 require level 4 anymore.
82 - do not let update_stats muck with the chosen_skill anymore.
83 - monsters now rotate through all skills (in chosen_skill).
84 - fix lots of path-related buffer overflows in the random map generator.
85 - added detect mineral vein spell.
86 - support "wall overlays" in the random map generator - not very generic,
87 used by minable veins.
88
892.93 Sat Feb 13 15:52:36 CET 2010
90 - (maps) fix travel to valdor and back.
91 - do no longer by default eval map cod ein safe compartments
92 (this can be re-enabled using the safe_eval config option).
93 - (maps) fix an apparent crash bug caused by broken generstors
94 in lorak.
95 - fix data corruption issues caused by recursive calls to
96 unordered_mapwalk - now every caller must provide its own
97 buffer.
98 - (maps) improve tindervale maps slightly.
99 - (arch) considerably decrease slag ex price.
100 - (arch) fix filth archetype.
101 - extension dependency resolve was completely broken.
102 - multipart objects would cause save_throw_object to crash - it
103 now acts on the head only.
104 - do not try to connect to an irc server unless explicitly configured.
105 - do not expect decltype() to be available in gcc 4.4.
106 - extended the safe perl environment by loops.
107 - (arch) fix "armless cook" facings.
108 - the "experience table" resource item did not have a proper
109 hash associated with it, so updates could not be detected.
110 - fixed poison traps in doors.
111 - player->killer_name did not properly flag the name as unicode.
112 - aggressively mark many more methods as utf8 or octet-expecting,
113 and provide a non-destructive SvPVutf8 variant.
114 - do not allow dragon players to change their title via the settings.
115 - ratelimited jeweler skill nugget conversion.
116 - under high load, the server stopped swapping out to make
117 the server more responsive, but making it impossible to reduce
118 the load by... swapping out. slot queuing will now always make
119 some progress.
120 - improve the quality of the load-avg calculation.
121 - (maps) fixed quest npc in jeweler dungeon quest.
122 - don't fail to write the runtime file if the temporary already exists.
123 - ipo.ext no longer uses (synchronous) CFDB, stores mail directly at
124 player now.
125 - rewrote hiscore code from scratch to use async I/O, store uuid and
126 timestamp and use a tab in the client to increase awareness.
127 - npc dialog setflag/setsatte now check for defined'ness, so
128 setflag 0 is possible.
129 - make install now deletes old extensions, to ease upgrades in the
130 deliantra vm.
131
1322.92 Thu Dec 24 04:51:56 CET 2009
133 - the destruction spell could/would corrupt server memory quite often.
134 - logging in only fixed the combat slot when the palyer was loaded from
135 disk, not when it already was in memory.
136 - cede in wait_for_tick* when the tivck is inhibited hopefully
137 avoiding livelock during high-load emergency saves.
138 - logging in did not properly unapply all skills.
139 - (maps) make the invite quest marking much more obvious.
140 - (arch) fix warrior archetype names.
141 - map prefetching never prefetch upwards.
142 - wizpass no longer makes you non-blocking.
143 - (maps) add light to some of the special maps, add troll
144 map.
145
1462.91 Mon Nov 30 10:18:09 CET 2009
147 - (maps) add gorokh_final mapset from crossfire.
148 - (maps) block most vault-type mlab locations, open up
149 imperial converters for anybody to use.
150 - (maps, arch) replace all permanent stat potions by random
151 variants.
152 - (maps) spread gorokh demon styles more evenly over 1..100.
10 - TRIGGER events got passed a garbage pointer instead of a 153 - TRIGGER events got passed a garbage pointer instead of a
11 real player object on player changes. 154 real player object on player changes.
155 - diseases and maybe other things could sometimes reduce the speed
156 to below MIN_ACTIVE_SPEED, deactivating the monster and causing
157 much grief.
158 - speed_left randomisation was, apparently, totally broken.
159 - introduce FLAG_RANDOM_SPEED instead of using the sign bit
160 of the speed slot internally and in map save files. among other
161 things, this gets rid of all the abs (speed) calls.
162 - reduce map file save files by using abridged keywords aliases.
12 - shop specialisation calculation was totally broken. 163 - shop specialisation calculation was totally broken.
13 - nrof/itemcount/volume limits when dropping to the floor are 164 - nrof/itemcount/volume limits when dropping to the floor are
14 now enforced. 165 now enforced.
15 - fix magic mapping, which only worked for inate spell casting. 166 - fix magic mapping, which only worked for inate spell casting.
16 - godgiven items will now be explicitly described as such. 167 - godgiven items will now be explicitly described as such.
168 - (arch) dded a quiver of bolts.
169 - materialnames would change "randomly" on every load, only
170 set the material when the materialname was not set before.
17 - balancing change, halve rod recharge speed (instead 171 - balancing change, halve rod recharge speed (instead
18 of 4.8s, the standard rods now recharge in ~10s. not a solution, 172 of 4.8s, the standard rods now recharge in ~10s. not a solution,
19 but still. 173 but still.
20 - reduce cpu time used for map saving by >40% by avoiding 174 - reduce cpu time used for map saving by >>50% by avoiding
21 the costly flasg-checking loop in most cases. 175 the costly flag-checking loop in most cases and using a simple
176 repeat-cache for speed_left.
177 - always delay stats update for players on insert/remove till
178 next tick/command, which saves a lot of cpu cycles on drop/take.
179 - add hint about havign to run to attach unaggressive npcs.
22 - pet monster level was not displayed correctly in "showpets index". 180 - pet monster level was not displayed correctly in "showpets index".
23 - clean up floating point conversions and many similar nitpicks. 181 - clean up floating point conversions and many similar nitpicks.
182 - fix hanuk altar.
183 - overhaul material system to be much faster, and having less bugs, but
184 still having a lot of cruft :/.
185 - add marble shop floor.
24 - move gcc specifics to new file include/compiler.h. 186 - move gcc specifics to new file include/compiler.h.
25 - unrecognised cfpod directives could cause undefined behaviour. 187 - unrecognised cfpod directives could cause undefined behaviour.
188 - added boes' marble shop to steinwandstadt.
26 - pad mapspace to power-of two size for speed/codesize/cache gains. 189 - pad mapspace to power-of two size for speed/codesize/cache gains.
27 - optimise mapspace updates. 190 - optimise mapspace updates.
28 - cache volume/items per mapspace. 191 - cache volume/items per mapspace.
29 - use fabs, min and max consistently (surprisingly for a code size 192 - use fabs, min and max consistently (surprisingly for a code size
30 decrease). 193 decrease).
31 - fixed a small uncleanlieness in item converters, which might 194 - fixed a small uncleanlieness in item converters, which might
32 have led to weird item multiplications. 195 have led to weird item multiplications.
196 - store hash value in shstr, not used by anything, but doesn't use much memory.
33 - fixed crash bug in learn_spell command. 197 - fixed crash bug in learn_spell command.
198 - remove all traces of FLAG_NO_FIX_PLAYER.
199 - avoid sv_derived_from calls (lots of hash lookups) when converting
200 from perl to c++.
201 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
202 and use it in some "inner" loops.
203 - rename flags to attachable_flags to avoid confusion :=).
204 - fixed jeweler experience output to not be floating point.
205 - added lock/unlock commands, thanks for the patch go to Shawn Robinson!
206 - (arch, maps) introduce inactive_shop_floor and fix some shops with it.
207 - try to prefetch memory inside process_objects, which can give
208 enourmous speed gains.
209 - make some small optimisation to the process_objects loop.
210 - move facedata chksum calculation into cfutil, make server more flexible
211 handling different chksum lengths.
212 - check for hash collisions in cfutil.
213 - reduce face checksum size from 6 to 4 bytes.
214 - don't crash when a map uses empty sound/sound_destroy/face.
215 - removed weather-specific attributes.
216 - fixed genkeywords dependency.
217 - do not clear "randomitems" slot for world underlays.
218 - use "sl" as short-hand for speed_left in save-files, just to make them
219 smaller.
220 - in general, don't crash on value-less resource file lines
221 anymore, due to get_str never returning a 0-pointer.
222 - code cleanup in move_symptom.
223 - removed arch_to_object (replaced it by ->instance ()).
34 224
352.90 Sat Nov 7 15:06:06 CET 2009 2252.90 Sat Nov 7 15:06:06 CET 2009
36 - some Andrew Madloch wanted, despite being specifically told 226 - some Andrew Madloch wanted, despite being specifically told
37 multiple times that the Deliantra parts additions are under AGPL, 227 multiple times that the Deliantra parts additions are under AGPL,
38 lock up the source code of the server within his company. 228 lock up the source code of the server within his company.

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