--- deliantra/server/Changes 2009/10/31 04:10:30 1.472 +++ deliantra/server/Changes 2009/11/10 00:01:31 1.503 @@ -1,23 +1,74 @@ Deliantra MORPG Server, Maps and Archetypes ChangeLog. Version numbers sort like decimal numbers. -TODO: warrior_1 looks broken TODO: apartment-descritpions for gotisch1/2 TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. +TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? +TODO: cast invisible... + +TODO: investigate why take takes so extremely long + - TRIGGER events got passed a garbage pointer instead of a + real player object on player changes. + - shop specialisation calculation was totally broken. + - nrof/itemcount/volume limits when dropping to the floor are + now enforced. + - fix magic mapping, which only worked for inate spell casting. + - godgiven items will now be explicitly described as such. + - balancing change, halve rod recharge speed (instead + of 4.8s, the standard rods now recharge in ~10s. not a solution, + but still. + - reduce cpu time used for map saving by >40% by avoiding + the costly flasg-checking loop in most cases. + - pet monster level was not displayed correctly in "showpets index". + - clean up floating point conversions and many similar nitpicks. + - fix hanuk altar. + - add marble shop floor. + - move gcc specifics to new file include/compiler.h. + - unrecognised cfpod directives could cause undefined behaviour. + - pad mapspace to power-of two size for speed/codesize/cache gains. + - optimise mapspace updates. + - cache volume/items per mapspace. + - use fabs, min and max consistently (surprisingly for a code size + decrease). + - fixed a small uncleanlieness in item converters, which might + have led to weird item multiplications. + - store hash value in shstr, not used by anything, but doesn't use much memory. + - fixed crash bug in learn_spell command. + +2.90 Sat Nov 7 15:06:06 CET 2009 + - some Andrew Madloch wanted, despite being specifically told + multiple times that the Deliantra parts additions are under AGPL, + lock up the source code of the server within his company. + some reorganisations have been done to the sourcecode to make + it clearer that this violates the Affero GPL. Help to keep + Deliantra free software even for the coming generations + and be wary of the promises of Andrew Madloch, he has nothing + good in mind for free software. + - clarify which files of the server are 100% AGPL. + - minor reorganisation, move some GPL code into other files. + - implement viewpoint (which is like observe, but only for the map, + not stats etc.). + - replace magic mapping overlay by a flying bird exposing area + on the worldmap (ext/magic_mapping.ext). + - @find in npc dialog was useless as the vairbale wasn't accessible. + - @find results in npc dialogue is now stored in $find. - (maps) add lostwages and lorak (valdor/varsia) from cfextended. - (maps, server) add lostwages and celvear apartments to rent system. - (maps) closed guild houses, this is not scalable, ask your friendly dm instead. - (maps) add town portal to celvear. - - (maps, arch) add troll canyon, pygmy forest and temple of justice mapsets - from crossfire, together with associated archetypes. + - (maps, arch) add troll canyon, pygmy forest, elven moon and temple of justice + mapsets from crossfire, together with associated archetypes. - (maps) add extended region descriptions for some regions from crossfire. - (maps) define a new whalingoutpost region. - (maps, arch) add all changes to mlab between 2006-08-01 and 2009-10-28, and most archetypes that go with them (without stoning and swallow effects), casino tokens and stock certificates are also missing. + - (maps, arch) add a number of minor maps from crossfire to scorn, navar + and santo dominion. - (maps, arch) added gotischerbereich from cfextended, and some archetypes to go with them. also adjusted archetypes to be more korrekt "gotisch". + - doors/containers can now use "match ..." expressions for the slaying field. - properly close client-side dialogue when the player is teleported away. - map-tags did not properly close it's database tables or wait for a quiescent state, causing memory corruption on reload. @@ -32,6 +83,16 @@ - markers do no longer add a force if the slaying field is unset. - sped up search-items implementation, but it's still horrible. - (maps) bigchests are now properly non-unique, per_player and no_reset. + - editor_folder can now be used to override whatever cfutil sets, and was + used to reogianise the illogical arch tree a bit. + - (maps) import most map names from crossfire. + - nuke image_sums/image_info subcommands from the protocol. + - fly_high movement gives better los, ignoring blocksview. + - the addexp command should now honour skill names with spaces. + - (arch) add nuke from cfextended to avoid a crash. + - (arch) added many more buildable marble floors. + - major namespace cleanup: save 45kb by making functions static + that were unnecessarily global. 2.82 Sat Oct 24 03:50:17 CEST 2009 - fixed a classical and exploitable stack buffer overflow in the gsay command.