--- deliantra/server/Changes 2009/11/10 00:01:31 1.503 +++ deliantra/server/Changes 2009/11/11 04:45:21 1.507 @@ -6,7 +6,10 @@ TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? TODO: cast invisible... -TODO: investigate why take takes so extremely long +TODO: update_stats delay for players, between commands etc. +TODO: rename flags to at_flags or so +TODO: get_nearest_player slow +TODO: speed_left dumping very slow - TRIGGER events got passed a garbage pointer instead of a real player object on player changes. - shop specialisation calculation was totally broken. @@ -14,17 +17,24 @@ now enforced. - fix magic mapping, which only worked for inate spell casting. - godgiven items will now be explicitly described as such. + - materialnames would change "randomly" on every load, only + set the material when the materialname was not set before. - balancing change, halve rod recharge speed (instead of 4.8s, the standard rods now recharge in ~10s. not a solution, but still. - reduce cpu time used for map saving by >40% by avoiding the costly flasg-checking loop in most cases. + - always delay stats update for players on insert/remove till + next tick/command, which saves a lot of cpu cycles on drop/take. - pet monster level was not displayed correctly in "showpets index". - clean up floating point conversions and many similar nitpicks. - fix hanuk altar. + - overhaul material system to be much faster, and having less bugs, but + still having a lot of cruft :/. - add marble shop floor. - move gcc specifics to new file include/compiler.h. - unrecognised cfpod directives could cause undefined behaviour. + - added boes' marble shop to steinwandstadt. - pad mapspace to power-of two size for speed/codesize/cache gains. - optimise mapspace updates. - cache volume/items per mapspace. @@ -34,6 +44,9 @@ have led to weird item multiplications. - store hash value in shstr, not used by anything, but doesn't use much memory. - fixed crash bug in learn_spell command. + - remove all traces of FLAG_NO_FIX_PLAYER. + - implemented least_significand_bit and for_all_bits_sparse_32 utilities + and use it in some "inner" loops. 2.90 Sat Nov 7 15:06:06 CET 2009 - some Andrew Madloch wanted, despite being specifically told