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Comparing deliantra/server/Changes (file contents):
Revision 1.503 by root, Tue Nov 10 00:01:31 2009 UTC vs.
Revision 1.510 by root, Thu Nov 12 01:11:52 2009 UTC

4TODO: apartment-descritpions for gotisch1/2 4TODO: apartment-descritpions for gotisch1/2
5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. 5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? 6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
7TODO: cast invisible... 7TODO: cast invisible...
8 8
9TODO: investigate why take takes so extremely long 9TODO: get_nearest_player slow
10 - TRIGGER events got passed a garbage pointer instead of a 10 - TRIGGER events got passed a garbage pointer instead of a
11 real player object on player changes. 11 real player object on player changes.
12 - shop specialisation calculation was totally broken. 12 - shop specialisation calculation was totally broken.
13 - nrof/itemcount/volume limits when dropping to the floor are 13 - nrof/itemcount/volume limits when dropping to the floor are
14 now enforced. 14 now enforced.
15 - fix magic mapping, which only worked for inate spell casting. 15 - fix magic mapping, which only worked for inate spell casting.
16 - godgiven items will now be explicitly described as such. 16 - godgiven items will now be explicitly described as such.
17 - materialnames would change "randomly" on every load, only
18 set the material when the materialname was not set before.
17 - balancing change, halve rod recharge speed (instead 19 - balancing change, halve rod recharge speed (instead
18 of 4.8s, the standard rods now recharge in ~10s. not a solution, 20 of 4.8s, the standard rods now recharge in ~10s. not a solution,
19 but still. 21 but still.
20 - reduce cpu time used for map saving by >40% by avoiding 22 - reduce cpu time used for map saving by >>50% by avoiding
21 the costly flasg-checking loop in most cases. 23 the costly flag-checking loop in most cases and using a simple
24 repeat-cache for speed_left.
25 - always delay stats update for players on insert/remove till
26 next tick/command, which saves a lot of cpu cycles on drop/take.
22 - pet monster level was not displayed correctly in "showpets index". 27 - pet monster level was not displayed correctly in "showpets index".
23 - clean up floating point conversions and many similar nitpicks. 28 - clean up floating point conversions and many similar nitpicks.
24 - fix hanuk altar. 29 - fix hanuk altar.
30 - overhaul material system to be much faster, and having less bugs, but
31 still having a lot of cruft :/.
25 - add marble shop floor. 32 - add marble shop floor.
26 - move gcc specifics to new file include/compiler.h. 33 - move gcc specifics to new file include/compiler.h.
27 - unrecognised cfpod directives could cause undefined behaviour. 34 - unrecognised cfpod directives could cause undefined behaviour.
35 - added boes' marble shop to steinwandstadt.
28 - pad mapspace to power-of two size for speed/codesize/cache gains. 36 - pad mapspace to power-of two size for speed/codesize/cache gains.
29 - optimise mapspace updates. 37 - optimise mapspace updates.
30 - cache volume/items per mapspace. 38 - cache volume/items per mapspace.
31 - use fabs, min and max consistently (surprisingly for a code size 39 - use fabs, min and max consistently (surprisingly for a code size
32 decrease). 40 decrease).
33 - fixed a small uncleanlieness in item converters, which might 41 - fixed a small uncleanlieness in item converters, which might
34 have led to weird item multiplications. 42 have led to weird item multiplications.
35 - store hash value in shstr, not used by anything, but doesn't use much memory. 43 - store hash value in shstr, not used by anything, but doesn't use much memory.
36 - fixed crash bug in learn_spell command. 44 - fixed crash bug in learn_spell command.
45 - remove all traces of FLAG_NO_FIX_PLAYER.
46 - avoid sv_derived_from calls (lots of hash lookups) when converting
47 from perl to c++.
48 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
49 and use it in some "inner" loops.
50 - rename flags to attachable_flags to avoid confusion :=).
37 51
382.90 Sat Nov 7 15:06:06 CET 2009 522.90 Sat Nov 7 15:06:06 CET 2009
39 - some Andrew Madloch wanted, despite being specifically told 53 - some Andrew Madloch wanted, despite being specifically told
40 multiple times that the Deliantra parts additions are under AGPL, 54 multiple times that the Deliantra parts additions are under AGPL,
41 lock up the source code of the server within his company. 55 lock up the source code of the server within his company.

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