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Comparing deliantra/server/Changes (file contents):
Revision 1.503 by root, Tue Nov 10 00:01:31 2009 UTC vs.
Revision 1.520 by root, Mon Nov 23 12:19:56 2009 UTC

4TODO: apartment-descritpions for gotisch1/2 4TODO: apartment-descritpions for gotisch1/2
5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. 5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? 6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
7TODO: cast invisible... 7TODO: cast invisible...
8 8
9TODO: investigate why take takes so extremely long 9 - (maps) add gorokh_final mapset from crossfire.
10 - (maps) block most vault-type mlab locations, open up
11 imperial converters for anybody to use.
12 - (maps, arch) replace all permanent stat potions by random
13 variants.
14 - (maps) spread gorokh demon styles more evenly over 1..100.
10 - TRIGGER events got passed a garbage pointer instead of a 15 - TRIGGER events got passed a garbage pointer instead of a
11 real player object on player changes. 16 real player object on player changes.
12 - shop specialisation calculation was totally broken. 17 - shop specialisation calculation was totally broken.
13 - nrof/itemcount/volume limits when dropping to the floor are 18 - nrof/itemcount/volume limits when dropping to the floor are
14 now enforced. 19 now enforced.
15 - fix magic mapping, which only worked for inate spell casting. 20 - fix magic mapping, which only worked for inate spell casting.
16 - godgiven items will now be explicitly described as such. 21 - godgiven items will now be explicitly described as such.
22 - materialnames would change "randomly" on every load, only
23 set the material when the materialname was not set before.
17 - balancing change, halve rod recharge speed (instead 24 - balancing change, halve rod recharge speed (instead
18 of 4.8s, the standard rods now recharge in ~10s. not a solution, 25 of 4.8s, the standard rods now recharge in ~10s. not a solution,
19 but still. 26 but still.
20 - reduce cpu time used for map saving by >40% by avoiding 27 - reduce cpu time used for map saving by >>50% by avoiding
21 the costly flasg-checking loop in most cases. 28 the costly flag-checking loop in most cases and using a simple
29 repeat-cache for speed_left.
30 - always delay stats update for players on insert/remove till
31 next tick/command, which saves a lot of cpu cycles on drop/take.
32 - add hint about havign to run to attach unaggressive npcs.
22 - pet monster level was not displayed correctly in "showpets index". 33 - pet monster level was not displayed correctly in "showpets index".
23 - clean up floating point conversions and many similar nitpicks. 34 - clean up floating point conversions and many similar nitpicks.
24 - fix hanuk altar. 35 - fix hanuk altar.
36 - overhaul material system to be much faster, and having less bugs, but
37 still having a lot of cruft :/.
25 - add marble shop floor. 38 - add marble shop floor.
26 - move gcc specifics to new file include/compiler.h. 39 - move gcc specifics to new file include/compiler.h.
27 - unrecognised cfpod directives could cause undefined behaviour. 40 - unrecognised cfpod directives could cause undefined behaviour.
41 - added boes' marble shop to steinwandstadt.
28 - pad mapspace to power-of two size for speed/codesize/cache gains. 42 - pad mapspace to power-of two size for speed/codesize/cache gains.
29 - optimise mapspace updates. 43 - optimise mapspace updates.
30 - cache volume/items per mapspace. 44 - cache volume/items per mapspace.
31 - use fabs, min and max consistently (surprisingly for a code size 45 - use fabs, min and max consistently (surprisingly for a code size
32 decrease). 46 decrease).
33 - fixed a small uncleanlieness in item converters, which might 47 - fixed a small uncleanlieness in item converters, which might
34 have led to weird item multiplications. 48 have led to weird item multiplications.
35 - store hash value in shstr, not used by anything, but doesn't use much memory. 49 - store hash value in shstr, not used by anything, but doesn't use much memory.
36 - fixed crash bug in learn_spell command. 50 - fixed crash bug in learn_spell command.
51 - remove all traces of FLAG_NO_FIX_PLAYER.
52 - avoid sv_derived_from calls (lots of hash lookups) when converting
53 from perl to c++.
54 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
55 and use it in some "inner" loops.
56 - rename flags to attachable_flags to avoid confusion :=).
57 - fixed jeweler experience output to not be floating point.
58 - added lock/unlock commands, thanks for the patch go to Shawn Robinson!
59 - (arch, maps) introduce inactive_shop_floor and fix some shops with it.
60 - try to prefetch memory inside process_objects, which can give
61 enourmous speed gains.
62 - make some small optimisation to the process_objects loop.
63 - move facedata chksum calculation into cfutil, make server more flexible
64 handling different chksum lengths.
65 - check for hash collisions in cfutil.
66 - reduce face checksum size from 6 to 4 bytes.
67 - don't crash when a map uses empty sound/sound_destroy/face.
68 - in general, don't crash on value-less resource file lines
69 anymore, due to get_str never returning a 0-pointer.
37 70
382.90 Sat Nov 7 15:06:06 CET 2009 712.90 Sat Nov 7 15:06:06 CET 2009
39 - some Andrew Madloch wanted, despite being specifically told 72 - some Andrew Madloch wanted, despite being specifically told
40 multiple times that the Deliantra parts additions are under AGPL, 73 multiple times that the Deliantra parts additions are under AGPL,
41 lock up the source code of the server within his company. 74 lock up the source code of the server within his company.

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