--- deliantra/server/Changes 2009/11/08 22:28:10 1.496 +++ deliantra/server/Changes 2009/11/10 04:38:44 1.504 @@ -12,11 +12,21 @@ - shop specialisation calculation was totally broken. - nrof/itemcount/volume limits when dropping to the floor are now enforced. + - fix magic mapping, which only worked for inate spell casting. - godgiven items will now be explicitly described as such. - - reduce cpu time used for map saving by >>30% by avoiding + - materialnames would change "randomly" on every load, only + set the material when the materialname was not set before. + - balancing change, halve rod recharge speed (instead + of 4.8s, the standard rods now recharge in ~10s. not a solution, + but still. + - reduce cpu time used for map saving by >40% by avoiding the costly flasg-checking loop in most cases. - pet monster level was not displayed correctly in "showpets index". - clean up floating point conversions and many similar nitpicks. + - fix hanuk altar. + - overhaul material system to be much faster, and having less bugs, but + still having a lot of cruft :/. + - add marble shop floor. - move gcc specifics to new file include/compiler.h. - unrecognised cfpod directives could cause undefined behaviour. - pad mapspace to power-of two size for speed/codesize/cache gains. @@ -24,6 +34,10 @@ - cache volume/items per mapspace. - use fabs, min and max consistently (surprisingly for a code size decrease). + - fixed a small uncleanlieness in item converters, which might + have led to weird item multiplications. + - store hash value in shstr, not used by anything, but doesn't use much memory. + - fixed crash bug in learn_spell command. 2.90 Sat Nov 7 15:06:06 CET 2009 - some Andrew Madloch wanted, despite being specifically told