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Comparing deliantra/server/Changes (file contents):
Revision 1.505 by root, Tue Nov 10 16:29:20 2009 UTC vs.
Revision 1.511 by elmex, Thu Nov 12 06:37:56 2009 UTC

4TODO: apartment-descritpions for gotisch1/2 4TODO: apartment-descritpions for gotisch1/2
5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. 5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? 6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
7TODO: cast invisible... 7TODO: cast invisible...
8 8
9TODO: investigate why take takes so extremely long 9TODO: get_nearest_player slow
10 - TRIGGER events got passed a garbage pointer instead of a 10 - TRIGGER events got passed a garbage pointer instead of a
11 real player object on player changes. 11 real player object on player changes.
12 - shop specialisation calculation was totally broken. 12 - shop specialisation calculation was totally broken.
13 - nrof/itemcount/volume limits when dropping to the floor are 13 - nrof/itemcount/volume limits when dropping to the floor are
14 now enforced. 14 now enforced.
17 - materialnames would change "randomly" on every load, only 17 - materialnames would change "randomly" on every load, only
18 set the material when the materialname was not set before. 18 set the material when the materialname was not set before.
19 - balancing change, halve rod recharge speed (instead 19 - balancing change, halve rod recharge speed (instead
20 of 4.8s, the standard rods now recharge in ~10s. not a solution, 20 of 4.8s, the standard rods now recharge in ~10s. not a solution,
21 but still. 21 but still.
22 - reduce cpu time used for map saving by >40% by avoiding 22 - reduce cpu time used for map saving by >>50% by avoiding
23 the costly flasg-checking loop in most cases. 23 the costly flag-checking loop in most cases and using a simple
24 repeat-cache for speed_left.
25 - always delay stats update for players on insert/remove till
26 next tick/command, which saves a lot of cpu cycles on drop/take.
24 - pet monster level was not displayed correctly in "showpets index". 27 - pet monster level was not displayed correctly in "showpets index".
25 - clean up floating point conversions and many similar nitpicks. 28 - clean up floating point conversions and many similar nitpicks.
26 - fix hanuk altar. 29 - fix hanuk altar.
27 - overhaul material system to be much faster, and having less bugs, but 30 - overhaul material system to be much faster, and having less bugs, but
28 still having a lot of cruft :/. 31 still having a lot of cruft :/.
37 decrease). 40 decrease).
38 - fixed a small uncleanlieness in item converters, which might 41 - fixed a small uncleanlieness in item converters, which might
39 have led to weird item multiplications. 42 have led to weird item multiplications.
40 - store hash value in shstr, not used by anything, but doesn't use much memory. 43 - store hash value in shstr, not used by anything, but doesn't use much memory.
41 - fixed crash bug in learn_spell command. 44 - fixed crash bug in learn_spell command.
45 - remove all traces of FLAG_NO_FIX_PLAYER.
46 - avoid sv_derived_from calls (lots of hash lookups) when converting
47 from perl to c++.
48 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
49 and use it in some "inner" loops.
50 - rename flags to attachable_flags to avoid confusion :=).
51 - fixed jeweler experience output to not be floating point.
42 52
432.90 Sat Nov 7 15:06:06 CET 2009 532.90 Sat Nov 7 15:06:06 CET 2009
44 - some Andrew Madloch wanted, despite being specifically told 54 - some Andrew Madloch wanted, despite being specifically told
45 multiple times that the Deliantra parts additions are under AGPL, 55 multiple times that the Deliantra parts additions are under AGPL,
46 lock up the source code of the server within his company. 56 lock up the source code of the server within his company.

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