--- deliantra/server/Changes 2009/11/11 03:52:44 1.506 +++ deliantra/server/Changes 2009/11/11 04:45:21 1.507 @@ -7,8 +7,9 @@ TODO: cast invisible... TODO: update_stats delay for players, between commands etc. -TODO: icecubes don't thaw from flint&steel TODO: rename flags to at_flags or so +TODO: get_nearest_player slow +TODO: speed_left dumping very slow - TRIGGER events got passed a garbage pointer instead of a real player object on player changes. - shop specialisation calculation was totally broken. @@ -23,6 +24,8 @@ but still. - reduce cpu time used for map saving by >40% by avoiding the costly flasg-checking loop in most cases. + - always delay stats update for players on insert/remove till + next tick/command, which saves a lot of cpu cycles on drop/take. - pet monster level was not displayed correctly in "showpets index". - clean up floating point conversions and many similar nitpicks. - fix hanuk altar. @@ -41,6 +44,7 @@ have led to weird item multiplications. - store hash value in shstr, not used by anything, but doesn't use much memory. - fixed crash bug in learn_spell command. + - remove all traces of FLAG_NO_FIX_PLAYER. - implemented least_significand_bit and for_all_bits_sparse_32 utilities and use it in some "inner" loops.