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Comparing deliantra/server/Changes (file contents):
Revision 1.507 by root, Wed Nov 11 04:45:21 2009 UTC vs.
Revision 1.728 by root, Tue Jun 22 14:43:44 2010 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2
2Version numbers sort like decimal numbers. 3Version numbers sort like decimal numbers.
3 4
4TODO: apartment-descritpions for gotisch1/2 5TODO: golem survives "longer" now - too long?
5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. 6TODO: clean up skill handling in kill_object.
6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? 7TODO: mining experience
7TODO: cast invisible... 8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
9TODO: reload_settings
10TODO: thawer should not next()
11TODO: pet experience is, rarely, given to the wrong skill (e.g. mining)
12TODO: 2010-05-21 02:48:16.4562 D victim {cnt:109581,uuid:<1.858befa27>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/icecavern1@8+43) (-21) already dead in hit_player()
13TODO: jumping, maybe dimdoor works wonders with earthwalls in between.
14TODO: cats dimdoor, invoke charm => watch Log-1
15TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified
16TODO: identify doesn't merge
17TOOD: apply should only apply one stack items
8 18
9TODO: update_stats delay for players, between commands etc. 19TODO: client-side spell listing not updated on attunement changes
10TODO: rename flags to at_flags or so 20 - (maps) hopefully fix tobias' tower.
11TODO: get_nearest_player slow 21 - (maps) hopefully fix healing potion vendor in arena entrance.
12TODO: speed_left dumping very slow 22 - creators no longer identify objects that shouldn't be identified
23 (such as money, which won't stack afterwards).
24 - use same default config in code as on gameserver.deliantra.net.
25 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
26 our parser.
27 - applying a glowing crystal now gives sttaus messages.
28
293.0 Sat May 29 23:30:57 CEST 2010
30 - (maps, arch) complete revamping of the transport routes - all cities are
31 now easily reachable, at a price.
32 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.
33 - (maps) added (navar) gravedigger, that buys players gravestones.
34 - (maps) added the rathouse quest for the shockwave spell in navar
35 (by Dustfinger).
36 - (maps) fixed bad floor tile in navar apartment.
37 - made (wizard) look_at show also uuids.
38 - added cf::object::find_object_uuid (::find_object already exists!).
39 - (maps) added new apartment, made by LinuxLemoner.
40 - (maps) added quest for the mining skill scroll to valleynoy.
41 - (maps) added greedy highlevel book shop to heaven town.
42 - (arch) added sounds: zombie death, book reading, inscription.
43 - (arch) made the hill giants loose more body parts.
44 - (arch, maps) added black unicorn horn, required to access mlab hell.
45 - (arch) increased the (possible) number of arrows/bolts found in shops
46 and made them a bit more expensive.
47 - (maps) add more glory hole treasure styles.
48 - (maps, arch) add "hollow" variants of cave\d tiles, and use them
49 in a select number of mlab maps.
50 - (maps) the library should be less of a death trap now.
51 - (maps) exits no longer point to auto-apply exits, most affected
52 maps now have proper doors or a similar solution.
53 - (arch) jumping skill has now physical attacktype.
54 - (maps) fixed nurnberg/reception/fire5 to match new style torches.
55 - enter_map did not normalise the map coordinates when the destination
56 space is blocked, causing badness and freezes for the player.
57 - when applying containers, server checks for the key on activate
58 and also allows players to unapply active containers they don't have
59 a key for.
60 - moved formulae, attackmess, artifacts, exp_table, materials and
61 races files to arch, where they belong (exp_table is no longer in
62 confdir but in datadir now!).
63 - jeweler and sound config files are now normal datafiles as well.
64 - quit_character was causing a runtime exception, causing it to not
65 work since 2.93.
66 - entering a map will now respect move_on and other effects,
67 except for auto-apply exits :/
68 - only talk to the items on the nearest mapspace, or, of there
69 are none, to the player, not ALL items in vicinity.
70 - do not update the floorbox while running, to avoid big item
71 updates that cost network bandwidth and processing power.
72 - diseases could reduce a monsters speed to MIN_ACTIVE_SPEED, which
73 caused overflows causing monsters to become living deads.
74 - unapply weapons and armour before trying to improve it.
75 - teach the random map generator the ability to read ".rmg" files
76 that specify which actual style map to generate, and use it for
77 the default decorstyle to avoid inappropriate maps to be used.
78 - support (with some limitations) multiple different skills with the
79 same subtype.
80 - fix "nekosan duplication" bug - map swap out was not atomic,
81 so nekosan could end up beign saved AND escaped to another map.
82 - show invisible no longer makes magic mouths visible.
83 - move_type changes (spells, skills etc.) now will correctly
84 take move_on/move_off into account (e.g. buttons).
85 - display (exit) or (random map) in client for those objects.
86 - removed (useless) spell damage columns from spell info and replace
87 it by effective casting level - clients > 2.10 required to display
88 properly.
89 - building of levers/doors works again for all kinds of floors.
90 - the player can now withdraw and deposit all the available money.
91 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
92 steinwandstadt/celvear.
93 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing.
94 - (arch,maps,code) rebalanced value of spellbooks greatly. it's now
95 mostly based on the spell's level in the spellbook.
96 - the music scheduler did not properly send new music on region
97 changes.
98 - (maps) fix some map regions and the region tree.
99 - the server will now be more picky when parsing the regions file.
100 - do not rely on chosen_skill in calc_alch_danger.
101 - improve editor support protocol slightly, provide workarounds for 2.10
102 clients.
103 - follow has been rewritten to be, hopefully, more robust.
104 - follow mode will not be aborted when the follower tries to move.
105 - tcp.ext didn't unbind in reloads.
106 - map-tags.ext didn't properly close the database on reloads.
107 - cfutil skips .-directories when scanning.
108 - build.ext prevents players from building on other player's maps.
109 - rent.ext allows the dm to enter anytime.
110 - NPC_Dialogue adds a new predefined variable, $map.
111 - new "build" event hook.
112 - get rid of archetype min/max values except max_x (which should go, too).
113 - added fix_generated_item and cf::object::generate to XS interface.
114 - no longer use uppercase identifiers for saving anywhere, but support
115 them on loading, for old playerfiles and maps.
116 - removed is_legal_2ways_exit - this is apparently dead code, and
117 would be handled differently nowadays anyway.
118 - random map .meta were not being expired at all.
119 - replace move_ob/move_object functiony by the equivalent move method.
120 - update to automake 1.10.
121 - invitation to maps with unagressive and friendly monsters doesn't
122 require level 4 anymore.
123 - do not let update_stats muck with the chosen_skill anymore.
124 - monsters now rotate through all skills (in chosen_skill).
125 - fix lots of path-related buffer overflows in the random map generator.
126 - detect/sense curse/magic will no longer work on items that don't
127 need identify.
128 - added detect mineral vein spell.
129 - support "wall overlays" in the random map generator - not very generic,
130 used by minable veins.
131 - (maps) relocated jeweler town to another directoy.
132 - (arch) implement mining pickaxes and mining skill.
133 - (arch) add missing stonebig_club archetype from cfextended.
134 - jeweler skill doesn't diminish input values anymore.
135 - jeweler skill is harder to level now, but in exchange item power
136 of the output is only 1/5th (instead of 1/3rd) of ring level.
137 - jeweler skill adds the makers name (currently not visible) to the
138 generated ring/amulet.
139 - generate most constants for perl automatically.
140 - properly check for weapon name prefix ("Ragnarok's sword").
141 - when player dies, restore his food to at least 200.
142 - support multiple inheritance for arch sources (inherit a,b,c).
143 - switch to storable-n-format for facedata, for better interoperability.
144 - implement generic "ranged" item framework (pickaxe, fishing rod).
145 - the singing skill actually respects the direction now.
146 - oratory and singing now require a direction.
147 - use_skill now requires that you can actually apply the skill tool.
148 - do not invoke perl on every user command anymore by providing
149 a command and an unknown_command event.
150 - move mark, run, run_stop, fire and fire_stop commands back from
151 perl to C++, for speed reasons (basically undo patchset 1304).
152 - add a client_destroy event, so we don't have to hook the
153 attachable destroy event (which is called much more often).
154 - removed (unused) FLOOR object type.
155 - fix errornous change_abil messages for rods (and other types).
156 - remove include/commands.h and server/c_new.C, and refactor
157 all into server/commands.C.
158 - save and restore combat/ranged/current slot for players.
159 - the server now batches item's face/fx commands, as opposed
160 to sending one fx per item - helps mostly at connect and
161 with floorbox updates.
162 - implemented ext::player_env::play_music_once $who->contr, "km/...".
163 - the random map generator now supports selecting difficult for
164 more style categories than just monsters (all except fountains
165 apparently).
166 - object serialiser no longer creates empty "owner" references.
167 - make sure failed castings take some time, too, to avoid being
168 smitten by your god.
169 - many more failmsgs and help texts.
170 - support log suspension/resumption, e.g. for defragmenting.
171 - stop thrown objects when their speed goes too low.
172 - log the number of unique logins seen every minute in a compact
173 format (for statistics).
174 - do not send delitem for players.
175 - support static scalar data members properly in genacc now.
176 - implement "simple" freelist management for objects.
177 - recycle object counts now - to support longer uptimes.
178 - got rid of the dreaded write_parameters_to_string (666 chars omitted)
179 function (and yes, 666 is exact!).
180 - random map generator results should now be fully repeatable.
181 - fixed possible crash bug in build code.
182 - rename find_marked_object to ->mark and speed up.
183 - player movers properly destroy themselves when used up, instead
184 of leaking.
185 - do not show msg for unidentified objects that need identification.
186 - convert formulae/bookarch/settings file parser to thawer framework.
187 - finally get rid of fgets (..., thawer) and use a much cleaner
188 next_line method.
189 - use nicer file format for exp_table and attackmess
190 (more like other resource files).
191 - make parse errors during server startup fatal.
192 - properly initialise all maptile values in constructor.
193 - improved {link} map.
194 - optional unloadable extensions will not lead to an endless loop.
195 - server will cleanly autorestart when running out of protocol IDs.
196 - use faster and slightly more exact find_dir_2 replacement.
197 - building listening books is possible again.
198 - (maps, arch) added archetype for building instructions and replaced
199 the copies of the instructions in the maps with it.
200 - (arch) made the spark shower spell available in shops.
201 - don't create a second LOGIN event on character creation.
202 - correctly generate "You paid xyz" message in shops.
203 - the shop menu now also displays the (approx) value of the item.
204 - added a 'password' command, to let DMs change the password of players
205 more conveniently.
206 - correctly save shopitems string, to avoid parse error when reading
207 saved maps.
208 - logging now differentiates between logging levels better.
209 - speed up get_typedata.
210 - fix deadlock problem during server shutdown/reload.
211 - make ext/checkrusage "more" non-blocking.
212 - use common::sense for extensions.
213 - work around a 50.10.0 utf8 caching bug.
214 - correctly try to load tiled maps in adjacent_map, might fix
215 "no relation to target" bugs.
216 - try to load (pure-)perl modules asynchronously, warn about
217 modules being loaded from the mainloop, pre-load some more
218 core modules so perl doesn't do it later on.
219 - pre-load many of the files perl might load on it's own e.g. when
220 compiling regexes.
221 - make exp_table and materials file reloadable.
222 - made reload_config non-blocking.
223 - the seen command called (Blocking) stat() instead of aio_stat,
224 causing server freezes.
225 - store unhashed password, to prepare for safer authentication.
226 - do not log connections from the local host, to help a local
227 watchdog.
228 - fix summon freeze at map borders.
229 - support @group syntax and music config file for music face lists.
230 - run post_init jobs in parallel, they might do I/O.
231 - avoid apply conversion for converters.
232
2332.93 Sat Feb 13 15:52:36 CET 2010
234 - (maps) fix travel to valdor and back.
235 - do no longer by default eval map cod ein safe compartments
236 (this can be re-enabled using the safe_eval config option).
237 - (maps) fix an apparent crash bug caused by broken generstors
238 in lorak.
239 - fix data corruption issues caused by recursive calls to
240 unordered_mapwalk - now every caller must provide its own
241 buffer.
242 - (maps) improve tindervale maps slightly.
243 - (arch) considerably decrease slag ex price.
244 - (arch) fix filth archetype.
245 - extension dependency resolve was completely broken.
246 - multipart objects would cause save_throw_object to crash - it
247 now acts on the head only.
248 - do not try to connect to an irc server unless explicitly configured.
249 - do not expect decltype() to be available in gcc 4.4.
250 - extended the safe perl environment by loops.
251 - (arch) fix "armless cook" facings.
252 - the "experience table" resource item did not have a proper
253 hash associated with it, so updates could not be detected.
254 - fixed poison traps in doors.
255 - player->killer_name did not properly flag the name as unicode.
256 - aggressively mark many more methods as utf8 or octet-expecting,
257 and provide a non-destructive SvPVutf8 variant.
258 - do not allow dragon players to change their title via the settings.
259 - ratelimited jeweler skill nugget conversion.
260 - under high load, the server stopped swapping out to make
261 the server more responsive, but making it impossible to reduce
262 the load by... swapping out. slot queuing will now always make
263 some progress.
264 - improve the quality of the load-avg calculation.
265 - (maps) fixed quest npc in jeweler dungeon quest.
266 - don't fail to write the runtime file if the temporary already exists.
267 - ipo.ext no longer uses (synchronous) CFDB, stores mail directly at
268 player now.
269 - rewrote hiscore code from scratch to use async I/O, store uuid and
270 timestamp and use a tab in the client to increase awareness.
271 - npc dialog setflag/setsatte now check for defined'ness, so
272 setflag 0 is possible.
273 - make install now deletes old extensions, to ease upgrades in the
274 deliantra vm.
275
2762.92 Thu Dec 24 04:51:56 CET 2009
277 - the destruction spell could/would corrupt server memory quite often.
278 - logging in only fixed the combat slot when the palyer was loaded from
279 disk, not when it already was in memory.
280 - cede in wait_for_tick* when the tivck is inhibited hopefully
281 avoiding livelock during high-load emergency saves.
282 - logging in did not properly unapply all skills.
283 - (maps) make the invite quest marking much more obvious.
284 - (arch) fix warrior archetype names.
285 - map prefetching never prefetch upwards.
286 - wizpass no longer makes you non-blocking.
287 - (maps) add light to some of the special maps, add troll
288 map.
289
2902.91 Mon Nov 30 10:18:09 CET 2009
291 - (maps) add gorokh_final mapset from crossfire.
292 - (maps) block most vault-type mlab locations, open up
293 imperial converters for anybody to use.
294 - (maps, arch) replace all permanent stat potions by random
295 variants.
296 - (maps) spread gorokh demon styles more evenly over 1..100.
13 - TRIGGER events got passed a garbage pointer instead of a 297 - TRIGGER events got passed a garbage pointer instead of a
14 real player object on player changes. 298 real player object on player changes.
299 - diseases and maybe other things could sometimes reduce the speed
300 to below MIN_ACTIVE_SPEED, deactivating the monster and causing
301 much grief.
302 - speed_left randomisation was, apparently, totally broken.
303 - introduce FLAG_RANDOM_SPEED instead of using the sign bit
304 of the speed slot internally and in map save files. among other
305 things, this gets rid of all the abs (speed) calls.
306 - reduce map file save files by using abridged keywords aliases.
15 - shop specialisation calculation was totally broken. 307 - shop specialisation calculation was totally broken.
16 - nrof/itemcount/volume limits when dropping to the floor are 308 - nrof/itemcount/volume limits when dropping to the floor are
17 now enforced. 309 now enforced.
18 - fix magic mapping, which only worked for inate spell casting. 310 - fix magic mapping, which only worked for inate spell casting.
19 - godgiven items will now be explicitly described as such. 311 - godgiven items will now be explicitly described as such.
312 - (arch) dded a quiver of bolts.
20 - materialnames would change "randomly" on every load, only 313 - materialnames would change "randomly" on every load, only
21 set the material when the materialname was not set before. 314 set the material when the materialname was not set before.
22 - balancing change, halve rod recharge speed (instead 315 - balancing change, halve rod recharge speed (instead
23 of 4.8s, the standard rods now recharge in ~10s. not a solution, 316 of 4.8s, the standard rods now recharge in ~10s. not a solution,
24 but still. 317 but still.
25 - reduce cpu time used for map saving by >40% by avoiding 318 - reduce cpu time used for map saving by >>50% by avoiding
26 the costly flasg-checking loop in most cases. 319 the costly flag-checking loop in most cases and using a simple
320 repeat-cache for speed_left.
27 - always delay stats update for players on insert/remove till 321 - always delay stats update for players on insert/remove till
28 next tick/command, which saves a lot of cpu cycles on drop/take. 322 next tick/command, which saves a lot of cpu cycles on drop/take.
323 - add hint about havign to run to attach unaggressive npcs.
29 - pet monster level was not displayed correctly in "showpets index". 324 - pet monster level was not displayed correctly in "showpets index".
30 - clean up floating point conversions and many similar nitpicks. 325 - clean up floating point conversions and many similar nitpicks.
31 - fix hanuk altar. 326 - fix hanuk altar.
32 - overhaul material system to be much faster, and having less bugs, but 327 - overhaul material system to be much faster, and having less bugs, but
33 still having a lot of cruft :/. 328 still having a lot of cruft :/.
42 decrease). 337 decrease).
43 - fixed a small uncleanlieness in item converters, which might 338 - fixed a small uncleanlieness in item converters, which might
44 have led to weird item multiplications. 339 have led to weird item multiplications.
45 - store hash value in shstr, not used by anything, but doesn't use much memory. 340 - store hash value in shstr, not used by anything, but doesn't use much memory.
46 - fixed crash bug in learn_spell command. 341 - fixed crash bug in learn_spell command.
342 - enhanced output of the mapinfo command.
47 - remove all traces of FLAG_NO_FIX_PLAYER. 343 - remove all traces of FLAG_NO_FIX_PLAYER.
344 - avoid sv_derived_from calls (lots of hash lookups) when converting
345 from perl to c++.
48 - implemented least_significand_bit and for_all_bits_sparse_32 utilities 346 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
49 and use it in some "inner" loops. 347 and use it in some "inner" loops.
348 - rename flags to attachable_flags to avoid confusion :=).
349 - fixed jeweler experience output to not be floating point.
350 - added lock/unlock commands, thanks for the patch go to Shawn Robinson!
351 - (arch, maps) introduce inactive_shop_floor and fix some shops with it.
352 - try to prefetch memory inside process_objects, which can give
353 enourmous speed gains.
354 - make some small optimisation to the process_objects loop.
355 - move facedata chksum calculation into cfutil, make server more flexible
356 handling different chksum lengths.
357 - check for hash collisions in cfutil.
358 - reduce face checksum size from 6 to 4 bytes.
359 - don't crash when a map uses empty sound/sound_destroy/face.
360 - removed weather-specific attributes.
361 - fixed genkeywords dependency.
362 - do not clear "randomitems" slot for world underlays.
363 - use "sl" as short-hand for speed_left in save-files, just to make them
364 smaller.
365 - in general, don't crash on value-less resource file lines
366 anymore, due to get_str never returning a 0-pointer.
367 - code cleanup in move_symptom.
368 - removed arch_to_object (replaced it by ->instance ()).
50 369
512.90 Sat Nov 7 15:06:06 CET 2009 3702.90 Sat Nov 7 15:06:06 CET 2009
52 - some Andrew Madloch wanted, despite being specifically told 371 - some Andrew Madloch wanted, despite being specifically told
53 multiple times that the Deliantra parts additions are under AGPL, 372 multiple times that the Deliantra parts additions are under AGPL,
54 lock up the source code of the server within his company. 373 lock up the source code of the server within his company.
582 - bugfix: when unapplying skills also remove them from the range/combat slots. 901 - bugfix: when unapplying skills also remove them from the range/combat slots.
583 - bugfix: do not merge items whose archetype name merges, use the 902 - bugfix: do not merge items whose archetype name merges, use the
584 archetype *archname* (chairs of different facings were merged). 903 archetype *archname* (chairs of different facings were merged).
585 - bugfix: fix a potential crash issue in find_object_name (not used 904 - bugfix: fix a potential crash issue in find_object_name (not used
586 normally). 905 normally).
587 - bugfix: locked doors cnanot be bashed down by magical means 906 - bugfix: locked doors cannot be bashed down by magical means
588 (destruction, magic missile etc.). 907 (destruction, magic missile etc.).
589 - swarm spells without a direction now use various spiral patterns 908 - swarm spells without a direction now use various spiral patterns
590 instead of being fully random. 909 instead of being fully random.
591 - update AnyEvent API to 3.4 and above. 910 - update AnyEvent API to 3.4 and above.
592 911
671 - merge items with different arch pointers refering to the same arch 990 - merge items with different arch pointers refering to the same arch
672 (due to archetype reloads). 991 (due to archetype reloads).
673 - refactored the object remove/insert functions and most related 992 - refactored the object remove/insert functions and most related
674 functions (decrease, split, merge_ob etc.). 993 functions (decrease, split, merge_ob etc.).
675 - make it compile better on freebsd (reported by pippijn). 994 - make it compile better on freebsd (reported by pippijn).
676 - remove GT_UPDATE_INV (no longer applicable). 995 - removed GT_UPDATE_INV (no longer applicable).
677 - fix the longstanding "container stays open" bug. 996 - fix the longstanding "container stays open" bug.
678 - improved floorbox updating to be incremental and other protocol 997 - improved floorbox updating to be incremental and other protocol
679 optimisations. 998 optimisations.
680 - get rid of update_after_inventory_change and only do update stats 999 - get rid of update_after_inventory_change and only do update stats
681 for weight once/tick/player at max. 1000 for weight once/tick/player at max.
963 - introduced new keyword for map files: file_format_version (integer, server version: 0) 1282 - introduced new keyword for map files: file_format_version (integer, server version: 0)
964 - better message for apply failures due to applymode 1283 - better message for apply failures due to applymode
965 - removed most all of the weather code 1284 - removed most all of the weather code
966 - unified logging to stderr and file 1285 - unified logging to stderr and file
967 - too many minor changes to document 1286 - too many minor changes to document
1287

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