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Comparing deliantra/server/Changes (file contents):
Revision 1.331 by root, Mon Jan 12 18:04:43 2009 UTC vs.
Revision 1.508 by root, Wed Nov 11 17:41:13 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: emergency swap mode is not working 4TODO: apartment-descritpions for gotisch1/2
5TODO: xs-warn doesn't end up in server log. 5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
7TODO: inscription cannot be readied. 7TODO: cast invisible...
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
12 8
13TODO: strange rign oif acid artifact description/story looks weird. 9TODO: update_stats delay for players, between commands etc.
14TODO: destry_inv() should destroy, drop_inv_to_ground method? 10TODO: get_nearest_player slow
15TODO: no detah messages for arena anymore 11TODO: speed_left dumping very slow
16TODO: remove curse should *maybe* work on players themselves 12 - TRIGGER events got passed a garbage pointer instead of a
17TODO: remove curse in glyph/rune doesn't have any effect? 13 real player object on player changes.
18TODO: nothing is written on it -> log-1 14 - shop specialisation calculation was totally broken.
19TODO: rewrite highscore code 15 - nrof/itemcount/volume limits when dropping to the floor are
16 now enforced.
17 - fix magic mapping, which only worked for inate spell casting.
18 - godgiven items will now be explicitly described as such.
19 - materialnames would change "randomly" on every load, only
20 set the material when the materialname was not set before.
21 - balancing change, halve rod recharge speed (instead
22 of 4.8s, the standard rods now recharge in ~10s. not a solution,
23 but still.
24 - reduce cpu time used for map saving by >40% by avoiding
25 the costly flasg-checking loop in most cases.
26 - always delay stats update for players on insert/remove till
27 next tick/command, which saves a lot of cpu cycles on drop/take.
28 - pet monster level was not displayed correctly in "showpets index".
29 - clean up floating point conversions and many similar nitpicks.
30 - fix hanuk altar.
31 - overhaul material system to be much faster, and having less bugs, but
32 still having a lot of cruft :/.
33 - add marble shop floor.
34 - move gcc specifics to new file include/compiler.h.
35 - unrecognised cfpod directives could cause undefined behaviour.
36 - added boes' marble shop to steinwandstadt.
37 - pad mapspace to power-of two size for speed/codesize/cache gains.
38 - optimise mapspace updates.
39 - cache volume/items per mapspace.
40 - use fabs, min and max consistently (surprisingly for a code size
41 decrease).
42 - fixed a small uncleanlieness in item converters, which might
43 have led to weird item multiplications.
44 - store hash value in shstr, not used by anything, but doesn't use much memory.
45 - fixed crash bug in learn_spell command.
46 - remove all traces of FLAG_NO_FIX_PLAYER.
47 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
48 and use it in some "inner" loops.
49 - rename flags to attachable_flags to avoid confusion :=).
20 50
21TODO: greeting message on what to do in dialog after race selection. 512.90 Sat Nov 7 15:06:06 CET 2009
22TODO: health bars for earthwalls seem to start at 100% end die at 50% 52 - some Andrew Madloch wanted, despite being specifically told
53 multiple times that the Deliantra parts additions are under AGPL,
54 lock up the source code of the server within his company.
55 some reorganisations have been done to the sourcecode to make
56 it clearer that this violates the Affero GPL. Help to keep
57 Deliantra free software even for the coming generations
58 and be wary of the promises of Andrew Madloch, he has nothing
59 good in mind for free software.
60 - clarify which files of the server are 100% AGPL.
61 - minor reorganisation, move some GPL code into other files.
62 - implement viewpoint (which is like observe, but only for the map,
63 not stats etc.).
64 - replace magic mapping overlay by a flying bird exposing area
65 on the worldmap (ext/magic_mapping.ext).
66 - @find in npc dialog was useless as the vairbale wasn't accessible.
67 - @find results in npc dialogue is now stored in $find.
68 - (maps) add lostwages and lorak (valdor/varsia) from cfextended.
69 - (maps, server) add lostwages and celvear apartments to rent system.
70 - (maps) closed guild houses, this is not scalable, ask your friendly
71 dm instead.
72 - (maps) add town portal to celvear.
73 - (maps, arch) add troll canyon, pygmy forest, elven moon and temple of justice
74 mapsets from crossfire, together with associated archetypes.
75 - (maps) add extended region descriptions for some regions from crossfire.
76 - (maps) define a new whalingoutpost region.
77 - (maps, arch) add all changes to mlab between 2006-08-01 and 2009-10-28,
78 and most archetypes that go with them (without stoning and swallow effects),
79 casino tokens and stock certificates are also missing.
80 - (maps, arch) add a number of minor maps from crossfire to scorn, navar
81 and santo dominion.
82 - (maps, arch) added gotischerbereich from cfextended, and some archetypes
83 to go with them. also adjusted archetypes to be more korrekt "gotisch".
84 - doors/containers can now use "match ..." expressions for the slaying field.
85 - properly close client-side dialogue when the player is teleported away.
86 - map-tags did not properly close it's database tables or wait
87 for a quiescent state, causing memory corruption on reload.
88 - support "stat.xyz" accessor in match expressions.
89 - skip /styles and /editor directories in cf::map::static_maps.
90 - implement ->send_big_packet and use it in ext_msg (among other things, this
91 fixes long answers from npc dialogue).
92 - connected magic mouths no longer spill to Log-1, but use the examine tab.
93 - (arch) change marker archetypes to not remove "marker" forces anymore
94 and to not add a "put your code here" force needlessly.
95 - (arch) fix or improve many plurals.
96 - markers do no longer add a force if the slaying field is unset.
97 - sped up search-items implementation, but it's still horrible.
98 - (maps) bigchests are now properly non-unique, per_player and no_reset.
99 - editor_folder can now be used to override whatever cfutil sets, and was
100 used to reogianise the illogical arch tree a bit.
101 - (maps) import most map names from crossfire.
102 - nuke image_sums/image_info subcommands from the protocol.
103 - fly_high movement gives better los, ignoring blocksview.
104 - the addexp command should now honour skill names with spaces.
105 - (arch) add nuke from cfextended to avoid a crash.
106 - (arch) added many more buildable marble floors.
107 - major namespace cleanup: save 45kb by making functions static
108 that were unnecessarily global.
23 109
1102.82 Sat Oct 24 03:50:17 CEST 2009
111 - fixed a classical and exploitable stack buffer overflow in the gsay command.
112 - fix a memory buffer overflow in the book code.
113 - add @check, @find npc dialogue commands.
114 - (maps) add a number of town interiors.
115 - (maps) add tindervale the fireborn capitol from cfextended.
116 - (maps) add celvear area from cfextended.
117 - (server,arch) add a number of inscribables, show their capacity in hint.
118 - (server,maps) fix bug causing some library books not to be chained down,
119 cause Scorn/Navar libraries not to have inscribable books.
120 - (maps) fix bug causing the Greyshield and Greysword to have
121 inappropriate item power.
122 - (maps) fix intwell balancing issue.
123 - improve the look of generated books.
124 - make slag no_drop so it can't be dropped from the cauldron.
125 - fix bug where players could bypass no_drop by putting items in containers.
126 - consecutive commands arriving at the same time in the server would be
127 corrupted if the length was >255.
128 - support sub-matches in () inside match expressions, not just conditions.
129 - got rid of motd/rules/news code in C++ part, move motd to it's own tab
130 and perl.
131 - implemented new "match" type that combines both check_inv and pedestal
132 functionality (and more) inside the same object using the match expressions.
133 - create simpler match expression compiles in many common cases.
134 - reduce object size by removing obsolete "seen_by" member.
135 - removed the rather broken make_list_like utility function, taking advantage
136 of the new dynbuf::splice function (which gave an unexpected net win
137 in code size...).
138 - the server will no longer complain (and subtly fail) when an object
139 being removed from a map causes another object to get removed.
140 - banish strncpy from the server, speed up and simplify sending item
141 descriptions to the client considerably.
142 - add new "in head" set modifier for matches.
143 - new BLOCKED_MOVE event added.
144 - mapscript archetype now has activate_on_xxx true by default, as similar
145 connected elements.
146 - (maps) imported all styles from cfextended except
147 floorstyles/land_plots and monsterstyles.
148 - (arch) imported gem treasurelists and archetypes from cfextended.
149 - don't crash when treasure lists are empty / supply new empty
150 treasurelist for randomitems when none can be found.
151 - implement cf::map::static_maps and use it in map-tags.ext.
152 - fix a bug in map-tag scanning when moving tags.
153 - (deliantra.net) improve watchdog to now check both listening ports
154 for a reaction.
155 - implement new "loadall" map loading command, purely for debugging.
156
1572.81 Mon Oct 12 20:00:18 CEST 2009
158 - display spell description for spellbooks, rods, wands, potion and scrolls,
159 but not horns (to make them more useful for content-creators).
160 - fix a number of bugs in check_move_on: 1) it didn't update the flags
161 2) it skipped spell effects and 3) it didn't handle the case where
162 and object was destroyed while iterating over it correctly. all this
163 allowed players to sometimes walk onto spaces they should not be able to
164 walk on.
165 - fix an exploit where inscription/marking runes could execute arbitrary code.
166 - examining an object now dumps the serialised object form when the user
167 is a wizard (wizlook).
168 - altars no longer accept unpaid items.
169 - party spells didn't work all that well.
170 - added complex object matching framework (cf::match), and make altars
171 and pedestals use it.
172 - identified skill-tools show what skill they grant.
173 - display the duration of change_ability spells when examining them
174 (missing: protection spells, but they are a hack...).
175 - improve effectiveness of special foods created by woodsman skill,
176 adding more variety to the different mushrooms.
177 - fix a minor cfpod formatting bug.
178 - do not talk about the hintmode so much - die-hards are expected to find
179 the hintmode setting on the settings page.
180 - IPO no longer lies about prices; prices tweaked.
181 - clarified that all deliantra-specific parts are under the Affero GPL.
182 - enable the object loader to also dump archetypes.
183 - (maps) fix guild teleporters to Pupland Terminal.
184 - (maps) put the trapdoor above the floor in sisters/necro_ruins1.
185 - force the initial face when loading an object that is time-animated
186 or a monster, so it does not have to be specified anymore.
187 - fix a bug where recasting an ability changing spell could shorten
188 its remaining duration.
189 - fix pedestal and floor building with builder.
190 - fix RUNATT attack mode, which was broken before (used e.g. by mice).
191 - fix a broken bow-related speed optimisation by using splay - speed
192 up splay operations as well.
193 - use NDI_CLEAR for the body command, and make it use observe.
194 - implement introspection data for C++ classes (%REFLECT).
195 - (arch) add name_pl fields and documentation for building materials.
196 - (maps) random fountains no longer generate permanent stat increases.
197 - fix transmutation alchemy.
198 - speed up many frequently-invoked C->perl callbacks.
199 - added complex object matching framework, to be used in altars and the like.
200 - switch to YAML::XS from YAML.
201
2022.80 Tue Sep 15 20:22:31 CEST 2009
203 - fix the "screen stays black on login" bug and remove debug instrumentation
204 that ultimately was not helpful to catch it :)
205 - split outer_env into outer_env and outer_env_self, and fix
206 all callers to use either one or the other, as appropriate. This
207 fixes the (rather fragile) light spell, maybe others.
208 - fixed an overflow and exploit in the bank/payment code.
209 - fixed a bug in the jeweler quest and added the 'Tome of Jewelery'
210 to explain the skill a bit more.
211 - removed a buggy check for zero attacktype. So that we might find
212 the real bugs in the archs/maps/objects.
213 - Fixed enabling torches with lighters.
214 - (maps) Added Heaven Town region.
215 - (arch+maps) Fixed & normalized warriors on map
216 /quests/peterm/CTower/Barracks.
217 - fix the light spell (and possibly diseases and other lights).
218 - (arch) The clawing skill didn't have the physical attacktype.
219 - (maps) make the greenway accessible again - this bug was introduced
220 a long time ago, and similar cases are still to be found in the maps.
221 - make the socket_timeout configurable in the code (but not yet for users).
222 - earth wall health bar is now correct.
223
2242.79 Tue Jul 28 00:56:36 CEST 2009
225 - IO::AIO chaged to using eventfd internally - updated server to not
226 freeze with IO::AIO anymore due this change.
227 - avoid a crash when a player tries to apply a lighter.
228 - allow a spell argument for dimension door.
229 - move shop item listing and some otherstuff into the info tab.
230 - avoid crashes when non-players cast party spells.
231 - fix a crash in get_spell_by_name (for learn_spell).
232 - added pyromancer class with graphics (by Job Vranish).
233 - small improvement of the number of potions in shops
234 (by Job Vranish).
235 - added a few party spells (by Job Vranish).
236 - use a common message dynbuf.
237 - destroying tear down objects will now use the full hp range
238 for animation and will only destroy/lastframe when hp < 0.
239 - allow monsters to use earth to dust.
240 - use manhattan distance for get_rangevector_from_mapcoord, just as
241 in get_rangevector.
242 - los updates now correctly take tiled maps into account.
243 - do los updates even on maps without darkness.
244 - fixed quiver of holding bolts to be able to hold bolts.
245 - upgrade to IO::AIO 3.21.
246 - fixed show invisible, to show objects of type CONTAINER.
247 - properly catching exceptions from callback in irc.ext.
248 - fixed a potentially hazardous bug in cfpod regarding Z<>.
249 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
250 - (arch) added hint about usage to Slag Ex.
251 - (maps) /darcap/quest/water sea1 tile are now passable by players,
252 like the rest.
253 - (maps) added /heaven/gem_shop by Boes.
254 - (arch+maps) added rate limited converter and adjusted
255 /elmex/mana_fountain.
256 - store arrow->slaying in custom_name, to get rid of the spellarg slot.
257 - reduce size of casting_time, move_status, attack_movement,
258 last_heal and last_sp slots, squeezing some more space out of struct
259 object, also declare expmul as constant 1.0, as it isn't used
260 anywhere.
261
2622.78 Sun Apr 5 20:04:29 CEST 2009
263 - fixed bug in alchemy, where finding the right object for enhancements
264 didn't work.
265 - aggressively merge spell effects and do not allow more than 5 spell
266 effects (w.r.t. put_more) per mapspace, to give the server a chance
267 to survive a hundred deathsheads.
268 - correctly clear op->env when inserting onto map, this was a potentially
269 disastrous bug of unfortunately unknown proportions...
270 - fix cone-spell symmetry that was broken for direction 8.
271 - use gender-neutral place descriptions for invite.
272 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
273 Thanks go to Lisa Larsen!
274 - remove support for colour reducing 32x32 images (no cfclient support
275 anymore).
276 - actually mention the literacy level when it is too low to learn the spell.
277 - use better dependency tracking for include/keyword.h.
278 - add accept-invitation and suicide to the list of asynchronous commands,
279 so it is possible to invite somebody out of some stck-till-death traps,
280 or simply to commit suicide.
281 - replace the "ignoring delayed commands" message by something more useful
282 (cf. cunning gnome freezeing issue).
283 - various fixes for weapon improvements.
284 - fixed small bug with handling connect errors in the IRC gateway.
285 - support T and G sequences in cfpod.
286
2872.77 Sun Feb 1 16:30:48 CET 2009
288 - convert me command from per-map to chat, which makes more sense, also
289 document it.
290 - more than one spellbooks of same class can now be given
291 in class selection.
292 - adjusted the starting_spell.trs treasure list to the recent
293 spell rebalancements.
294 - the IRC gateway filters IRC colors now.
295
2962.76 Sat Jan 17 08:36:51 CET 2009
24 - (arch) fix quiver of Holding Bolts. 297 - (arch) fix quiver of Holding Bolts.
298 - applying unpaid items will now examine them.
25 - add "What" column to body command, showing items in that slot. 299 - add "What" column to body command, showing items in that slot.
26 - redesigned and rebalanced lamps and torches. 300 - redesigned and rebalanced lamps and torches.
27 - add "..." to item names that have been shortened. 301 - add "..." to item names that have been shortened.
28 - fixed "assign" function that squeezes strings into fixed length. 302 - fixed "assign" function that squeezes strings into fixed length.
303 - add cursed effect to lamps and (some) torches.
304 - fixed bad assigned crafting skills and their tools.
29 305
302.75 Fri Jan 9 16:13:30 CET 2009 3062.75 Fri Jan 9 16:13:30 CET 2009
31 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark. 307 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
32 - fix a bug in the nimbus extension that allowed players to cheat. 308 - fix a bug in the nimbus extension that allowed players to cheat.
33 - make monster smell logic dependent on their wisdom stat. 309 - make monster smell logic dependent on their wisdom stat.

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