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Comparing deliantra/server/Changes (file contents):
Revision 1.508 by root, Wed Nov 11 17:41:13 2009 UTC vs.
Revision 1.509 by root, Wed Nov 11 18:06:46 2009 UTC

6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? 6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
7TODO: cast invisible... 7TODO: cast invisible...
8 8
9TODO: update_stats delay for players, between commands etc. 9TODO: update_stats delay for players, between commands etc.
10TODO: get_nearest_player slow 10TODO: get_nearest_player slow
11TODO: speed_left dumping very slow
12 - TRIGGER events got passed a garbage pointer instead of a 11 - TRIGGER events got passed a garbage pointer instead of a
13 real player object on player changes. 12 real player object on player changes.
14 - shop specialisation calculation was totally broken. 13 - shop specialisation calculation was totally broken.
15 - nrof/itemcount/volume limits when dropping to the floor are 14 - nrof/itemcount/volume limits when dropping to the floor are
16 now enforced. 15 now enforced.
19 - materialnames would change "randomly" on every load, only 18 - materialnames would change "randomly" on every load, only
20 set the material when the materialname was not set before. 19 set the material when the materialname was not set before.
21 - balancing change, halve rod recharge speed (instead 20 - balancing change, halve rod recharge speed (instead
22 of 4.8s, the standard rods now recharge in ~10s. not a solution, 21 of 4.8s, the standard rods now recharge in ~10s. not a solution,
23 but still. 22 but still.
24 - reduce cpu time used for map saving by >40% by avoiding 23 - reduce cpu time used for map saving by >50% by avoiding
25 the costly flasg-checking loop in most cases. 24 the costly flag-checking loop in most cases and using a simple
25 repeat-cache for speed_left.
26 - always delay stats update for players on insert/remove till 26 - always delay stats update for players on insert/remove till
27 next tick/command, which saves a lot of cpu cycles on drop/take. 27 next tick/command, which saves a lot of cpu cycles on drop/take.
28 - pet monster level was not displayed correctly in "showpets index". 28 - pet monster level was not displayed correctly in "showpets index".
29 - clean up floating point conversions and many similar nitpicks. 29 - clean up floating point conversions and many similar nitpicks.
30 - fix hanuk altar. 30 - fix hanuk altar.

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