--- deliantra/server/Changes 2009/11/11 17:41:13 1.508 +++ deliantra/server/Changes 2009/11/11 18:06:46 1.509 @@ -8,7 +8,6 @@ TODO: update_stats delay for players, between commands etc. TODO: get_nearest_player slow -TODO: speed_left dumping very slow - TRIGGER events got passed a garbage pointer instead of a real player object on player changes. - shop specialisation calculation was totally broken. @@ -21,8 +20,9 @@ - balancing change, halve rod recharge speed (instead of 4.8s, the standard rods now recharge in ~10s. not a solution, but still. - - reduce cpu time used for map saving by >40% by avoiding - the costly flasg-checking loop in most cases. + - reduce cpu time used for map saving by >50% by avoiding + the costly flag-checking loop in most cases and using a simple + repeat-cache for speed_left. - always delay stats update for players on insert/remove till next tick/command, which saves a lot of cpu cycles on drop/take. - pet monster level was not displayed correctly in "showpets index".