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Comparing deliantra/server/Changes (file contents):
Revision 1.508 by root, Wed Nov 11 17:41:13 2009 UTC vs.
Revision 1.518 by root, Thu Nov 19 04:30:46 2009 UTC

4TODO: apartment-descritpions for gotisch1/2 4TODO: apartment-descritpions for gotisch1/2
5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. 5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? 6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
7TODO: cast invisible... 7TODO: cast invisible...
8 8
9TODO: update_stats delay for players, between commands etc. 9 - (maps) add gorokh_final mapset from crossfire.
10TODO: get_nearest_player slow 10 - (maps) block most vault-type mlab locations, open up
11TODO: speed_left dumping very slow 11 imperial converters for anybody to use.
12 - TRIGGER events got passed a garbage pointer instead of a 12 - TRIGGER events got passed a garbage pointer instead of a
13 real player object on player changes. 13 real player object on player changes.
14 - shop specialisation calculation was totally broken. 14 - shop specialisation calculation was totally broken.
15 - nrof/itemcount/volume limits when dropping to the floor are 15 - nrof/itemcount/volume limits when dropping to the floor are
16 now enforced. 16 now enforced.
19 - materialnames would change "randomly" on every load, only 19 - materialnames would change "randomly" on every load, only
20 set the material when the materialname was not set before. 20 set the material when the materialname was not set before.
21 - balancing change, halve rod recharge speed (instead 21 - balancing change, halve rod recharge speed (instead
22 of 4.8s, the standard rods now recharge in ~10s. not a solution, 22 of 4.8s, the standard rods now recharge in ~10s. not a solution,
23 but still. 23 but still.
24 - reduce cpu time used for map saving by >40% by avoiding 24 - reduce cpu time used for map saving by >>50% by avoiding
25 the costly flasg-checking loop in most cases. 25 the costly flag-checking loop in most cases and using a simple
26 repeat-cache for speed_left.
26 - always delay stats update for players on insert/remove till 27 - always delay stats update for players on insert/remove till
27 next tick/command, which saves a lot of cpu cycles on drop/take. 28 next tick/command, which saves a lot of cpu cycles on drop/take.
29 - add hint about havign to run to attach unaggressive npcs.
28 - pet monster level was not displayed correctly in "showpets index". 30 - pet monster level was not displayed correctly in "showpets index".
29 - clean up floating point conversions and many similar nitpicks. 31 - clean up floating point conversions and many similar nitpicks.
30 - fix hanuk altar. 32 - fix hanuk altar.
31 - overhaul material system to be much faster, and having less bugs, but 33 - overhaul material system to be much faster, and having less bugs, but
32 still having a lot of cruft :/. 34 still having a lot of cruft :/.
42 - fixed a small uncleanlieness in item converters, which might 44 - fixed a small uncleanlieness in item converters, which might
43 have led to weird item multiplications. 45 have led to weird item multiplications.
44 - store hash value in shstr, not used by anything, but doesn't use much memory. 46 - store hash value in shstr, not used by anything, but doesn't use much memory.
45 - fixed crash bug in learn_spell command. 47 - fixed crash bug in learn_spell command.
46 - remove all traces of FLAG_NO_FIX_PLAYER. 48 - remove all traces of FLAG_NO_FIX_PLAYER.
49 - avoid sv_derived_from calls (lots of hash lookups) when converting
50 from perl to c++.
47 - implemented least_significand_bit and for_all_bits_sparse_32 utilities 51 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
48 and use it in some "inner" loops. 52 and use it in some "inner" loops.
49 - rename flags to attachable_flags to avoid confusion :=). 53 - rename flags to attachable_flags to avoid confusion :=).
54 - fixed jeweler experience output to not be floating point.
55 - added lock/unlock commands, thanks for the patch go to Shawn Robinson!
56 - (arch, maps) introduce inactive_shop_floor and fix some shops with it.
57 - try to prefetch memory inside process_objects, which can give
58 enourmous speed gains.
59 - make some small optimisation to the process_objects loop.
60 - move facedata chksum calculation into cfutil, make server more flexible
61 handling different chksum lengths.
62 - check for hash collisions in cfutil.
63 - reduce face checksum size from 6 to 4 bytes.
64 - don't crash when a map uses empty sound/sound_destroy/face.
65 - in general, don't crash on value-less resource file lines
66 anymore, due to get_str never returning a 0-pointer.
50 67
512.90 Sat Nov 7 15:06:06 CET 2009 682.90 Sat Nov 7 15:06:06 CET 2009
52 - some Andrew Madloch wanted, despite being specifically told 69 - some Andrew Madloch wanted, despite being specifically told
53 multiple times that the Deliantra parts additions are under AGPL, 70 multiple times that the Deliantra parts additions are under AGPL,
54 lock up the source code of the server within his company. 71 lock up the source code of the server within his company.

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