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Comparing deliantra/server/Changes (file contents):
Revision 1.508 by root, Wed Nov 11 17:41:13 2009 UTC vs.
Revision 1.563 by elmex, Tue Mar 9 14:48:16 2010 UTC

4TODO: apartment-descritpions for gotisch1/2 4TODO: apartment-descritpions for gotisch1/2
5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. 5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? 6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
7TODO: cast invisible... 7TODO: cast invisible...
8 8
9TODO: update_stats delay for players, between commands etc. 9TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype
10TODO: get_nearest_player slow 10TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk'
11TODO: speed_left dumping very slow 11TODO: cf:object::find_by_count!!11
12TODO: summon cult does not properly create multipart monsters?
13TODO: kill flag_is_water/is_water
142010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list
15
16{
17 "dungeon_depth" : "3",
18 "dungeon_level" : "8",
19 "exitstyle" : "sstair",
20 "final_map" : "/quests/peterm/quests/ogre_chief",
21 "floorstyle" : "stones2",
22 "layoutstyle" : "maze",
23 "monsterstyle" : "humanoid",
24 "orientation" : "1",
25 "origin_map" : "/world/world_106_115",
26 "origin_x" : 9,
27 "origin_y" : 18,
28 "random_seed" : 623236402,
29 "region" : "highway",
30 "symmetry" : 1,
31 "wallstyle" : "earthen",
32 "xsize" : 29,
33 "ysize" : 19
34}
35
36TODO: removing a single map tag from one map kills the tag on other maps as well, apparently
37TODO: savebed_map {link} bed_x 1 bed_y 4, player changer?
38
39 - the player can now withdraw and deposit all the available money.
40 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
41 steinwandstadt/celvear.
42
432.93 Sat Feb 13 15:52:36 CET 2010
44 - (maps) fix travel to valdor and back.
45 - do no longer by default eval map cod ein safe compartments
46 (this can be re-enabled using the safe_eval config option).
47 - (maps) fix an apparent crash bug caused by broken generstors
48 in lorak.
49 - fix data corruption issues caused by recursive calls to
50 unordered_mapwalk - now every caller must provide its own
51 buffer.
52 - (maps) improve tindervale maps slightly.
53 - (arch) considerably decrease slag ex price.
54 - (arch) fix filth archetype.
55 - extension dependency resolve was completely broken.
56 - multipart objects would cause save_throw_object to crash - it
57 now acts on the head only.
58 - do not try to connect to an irc server unless explicitly configured.
59 - do not expect decltype() to be available in gcc 4.4.
60 - extended the safe perl environment by loops.
61 - (arch) fix "armless cook" facings.
62 - the "experience table" resource item did not have a proper
63 hash associated with it, so updates could not be detected.
64 - fixed poison traps in doors.
65 - player->killer_name did not properly flag the name as unicode.
66 - aggressively mark many more methods as utf8 or octet-expecting,
67 and provide a non-destructive SvPVutf8 variant.
68 - do not allow dragon players to change their title via the settings.
69 - ratelimited jeweler skill nugget conversion.
70 - under high load, the server stopped swapping out to make
71 the server more responsive, but making it impossible to reduce
72 the load by... swapping out. slot queuing will now always make
73 some progress.
74 - improve the quality of the load-avg calculation.
75 - (maps) fixed quest npc in jeweler dungeon quest.
76 - don't fail to write the runtime file if the temporary already exists.
77 - ipo.ext no longer uses (synchronous) CFDB, stores mail directly at
78 player now.
79 - rewrote hiscore code from scratch to use async I/O, store uuid and
80 timestamp and use a tab in the client to increase awareness.
81 - npc dialog setflag/setsatte now check for defined'ness, so
82 setflag 0 is possible.
83 - make install now deletes old extensions, to ease upgrades in the
84 deliantra vm.
85
862.92 Thu Dec 24 04:51:56 CET 2009
87 - the destruction spell could/would corrupt server memory quite often.
88 - logging in only fixed the combat slot when the palyer was loaded from
89 disk, not when it already was in memory.
90 - cede in wait_for_tick* when the tivck is inhibited hopefully
91 avoiding livelock during high-load emergency saves.
92 - logging in did not properly unapply all skills.
93 - (maps) make the invite quest marking much more obvious.
94 - (arch) fix warrior archetype names.
95 - map prefetching never prefetch upwards.
96 - wizpass no longer makes you non-blocking.
97 - (maps) add light to some of the special maps, add troll
98 map.
99
1002.91 Mon Nov 30 10:18:09 CET 2009
101 - (maps) add gorokh_final mapset from crossfire.
102 - (maps) block most vault-type mlab locations, open up
103 imperial converters for anybody to use.
104 - (maps, arch) replace all permanent stat potions by random
105 variants.
106 - (maps) spread gorokh demon styles more evenly over 1..100.
12 - TRIGGER events got passed a garbage pointer instead of a 107 - TRIGGER events got passed a garbage pointer instead of a
13 real player object on player changes. 108 real player object on player changes.
109 - diseases and maybe other things could sometimes reduce the speed
110 to below MIN_ACTIVE_SPEED, deactivating the monster and causing
111 much grief.
112 - speed_left randomisation was, apparently, totally broken.
113 - introduce FLAG_RANDOM_SPEED instead of using the sign bit
114 of the speed slot internally and in map save files. among other
115 things, this gets rid of all the abs (speed) calls.
116 - reduce map file save files by using abridged keywords aliases.
14 - shop specialisation calculation was totally broken. 117 - shop specialisation calculation was totally broken.
15 - nrof/itemcount/volume limits when dropping to the floor are 118 - nrof/itemcount/volume limits when dropping to the floor are
16 now enforced. 119 now enforced.
17 - fix magic mapping, which only worked for inate spell casting. 120 - fix magic mapping, which only worked for inate spell casting.
18 - godgiven items will now be explicitly described as such. 121 - godgiven items will now be explicitly described as such.
122 - (arch) dded a quiver of bolts.
19 - materialnames would change "randomly" on every load, only 123 - materialnames would change "randomly" on every load, only
20 set the material when the materialname was not set before. 124 set the material when the materialname was not set before.
21 - balancing change, halve rod recharge speed (instead 125 - balancing change, halve rod recharge speed (instead
22 of 4.8s, the standard rods now recharge in ~10s. not a solution, 126 of 4.8s, the standard rods now recharge in ~10s. not a solution,
23 but still. 127 but still.
24 - reduce cpu time used for map saving by >40% by avoiding 128 - reduce cpu time used for map saving by >>50% by avoiding
25 the costly flasg-checking loop in most cases. 129 the costly flag-checking loop in most cases and using a simple
130 repeat-cache for speed_left.
26 - always delay stats update for players on insert/remove till 131 - always delay stats update for players on insert/remove till
27 next tick/command, which saves a lot of cpu cycles on drop/take. 132 next tick/command, which saves a lot of cpu cycles on drop/take.
133 - add hint about havign to run to attach unaggressive npcs.
28 - pet monster level was not displayed correctly in "showpets index". 134 - pet monster level was not displayed correctly in "showpets index".
29 - clean up floating point conversions and many similar nitpicks. 135 - clean up floating point conversions and many similar nitpicks.
30 - fix hanuk altar. 136 - fix hanuk altar.
31 - overhaul material system to be much faster, and having less bugs, but 137 - overhaul material system to be much faster, and having less bugs, but
32 still having a lot of cruft :/. 138 still having a lot of cruft :/.
42 - fixed a small uncleanlieness in item converters, which might 148 - fixed a small uncleanlieness in item converters, which might
43 have led to weird item multiplications. 149 have led to weird item multiplications.
44 - store hash value in shstr, not used by anything, but doesn't use much memory. 150 - store hash value in shstr, not used by anything, but doesn't use much memory.
45 - fixed crash bug in learn_spell command. 151 - fixed crash bug in learn_spell command.
46 - remove all traces of FLAG_NO_FIX_PLAYER. 152 - remove all traces of FLAG_NO_FIX_PLAYER.
153 - avoid sv_derived_from calls (lots of hash lookups) when converting
154 from perl to c++.
47 - implemented least_significand_bit and for_all_bits_sparse_32 utilities 155 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
48 and use it in some "inner" loops. 156 and use it in some "inner" loops.
49 - rename flags to attachable_flags to avoid confusion :=). 157 - rename flags to attachable_flags to avoid confusion :=).
158 - fixed jeweler experience output to not be floating point.
159 - added lock/unlock commands, thanks for the patch go to Shawn Robinson!
160 - (arch, maps) introduce inactive_shop_floor and fix some shops with it.
161 - try to prefetch memory inside process_objects, which can give
162 enourmous speed gains.
163 - make some small optimisation to the process_objects loop.
164 - move facedata chksum calculation into cfutil, make server more flexible
165 handling different chksum lengths.
166 - check for hash collisions in cfutil.
167 - reduce face checksum size from 6 to 4 bytes.
168 - don't crash when a map uses empty sound/sound_destroy/face.
169 - removed weather-specific attributes.
170 - fixed genkeywords dependency.
171 - do not clear "randomitems" slot for world underlays.
172 - use "sl" as short-hand for speed_left in save-files, just to make them
173 smaller.
174 - in general, don't crash on value-less resource file lines
175 anymore, due to get_str never returning a 0-pointer.
176 - code cleanup in move_symptom.
177 - removed arch_to_object (replaced it by ->instance ()).
50 178
512.90 Sat Nov 7 15:06:06 CET 2009 1792.90 Sat Nov 7 15:06:06 CET 2009
52 - some Andrew Madloch wanted, despite being specifically told 180 - some Andrew Madloch wanted, despite being specifically told
53 multiple times that the Deliantra parts additions are under AGPL, 181 multiple times that the Deliantra parts additions are under AGPL,
54 lock up the source code of the server within his company. 182 lock up the source code of the server within his company.

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