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Comparing deliantra/server/Changes (file contents):
Revision 1.508 by root, Wed Nov 11 17:41:13 2009 UTC vs.
Revision 1.574 by root, Sat Mar 20 02:24:38 2010 UTC

3 3
4TODO: apartment-descritpions for gotisch1/2 4TODO: apartment-descritpions for gotisch1/2
5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. 5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? 6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
7TODO: cast invisible... 7TODO: cast invisible...
8TODO: build code marks all sorts of objects as unique
8 9
9TODO: update_stats delay for players, between commands etc. 10TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype
10TODO: get_nearest_player slow 11TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk'
11TODO: speed_left dumping very slow 12TODO: summon cult does not properly create multipart monsters?
13TODO: kill flag_is_water/is_water
142010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list
15
16{
17 "dungeon_depth" : "3",
18 "dungeon_level" : "8",
19 "exitstyle" : "sstair",
20 "final_map" : "/quests/peterm/quests/ogre_chief",
21 "floorstyle" : "stones2",
22 "layoutstyle" : "maze",
23 "monsterstyle" : "humanoid",
24 "orientation" : "1",
25 "origin_map" : "/world/world_106_115",
26 "origin_x" : 9,
27 "origin_y" : 18,
28 "random_seed" : 623236402,
29 "region" : "highway",
30 "symmetry" : 1,
31 "wallstyle" : "earthen",
32 "xsize" : 29,
33 "ysize" : 19
34}
35
36TODO: removing a single map tag from one map kills the tag on other maps as well, apparently
37TODO: savebed_map {link} bed_x 1 bed_y 4, player changer?
38TODO: freed objects cache instead of salloc/sfree
39
40 - made (wizard) look_at show also uuids.
41 - added cf::object::find_object_uuid (::find_object already exists!).
42 - (maps) added new apartment, made by LinuxLemoner.
43 - (arch) added sounds: zombie death, book reading, inscription.
44 - (arch) made the hill giants loose more body parts.
45 - building of levers/doors works again for all kinds of floors.
46 - the player can now withdraw and deposit all the available money.
47 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
48 steinwandstadt/celvear.
49 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing.
50 - improve editor support protoocl slightly, provide workarounds for 2.10
51 clients.
52 - tcp.ext didn't unbind in reloads.
53 - map-tags.ext didn't properly close the database on reloads.
54 - cfutil skips .-directories when scanning.
55 - build.ext prevents players from building on other player's maps.
56 - rent.ext allows the dm to enter anytime.
57 - NPC_Dialogue adds a new predefined variable, $map.
58 - new "build" event hook.
59
602.93 Sat Feb 13 15:52:36 CET 2010
61 - (maps) fix travel to valdor and back.
62 - do no longer by default eval map cod ein safe compartments
63 (this can be re-enabled using the safe_eval config option).
64 - (maps) fix an apparent crash bug caused by broken generstors
65 in lorak.
66 - fix data corruption issues caused by recursive calls to
67 unordered_mapwalk - now every caller must provide its own
68 buffer.
69 - (maps) improve tindervale maps slightly.
70 - (arch) considerably decrease slag ex price.
71 - (arch) fix filth archetype.
72 - extension dependency resolve was completely broken.
73 - multipart objects would cause save_throw_object to crash - it
74 now acts on the head only.
75 - do not try to connect to an irc server unless explicitly configured.
76 - do not expect decltype() to be available in gcc 4.4.
77 - extended the safe perl environment by loops.
78 - (arch) fix "armless cook" facings.
79 - the "experience table" resource item did not have a proper
80 hash associated with it, so updates could not be detected.
81 - fixed poison traps in doors.
82 - player->killer_name did not properly flag the name as unicode.
83 - aggressively mark many more methods as utf8 or octet-expecting,
84 and provide a non-destructive SvPVutf8 variant.
85 - do not allow dragon players to change their title via the settings.
86 - ratelimited jeweler skill nugget conversion.
87 - under high load, the server stopped swapping out to make
88 the server more responsive, but making it impossible to reduce
89 the load by... swapping out. slot queuing will now always make
90 some progress.
91 - improve the quality of the load-avg calculation.
92 - (maps) fixed quest npc in jeweler dungeon quest.
93 - don't fail to write the runtime file if the temporary already exists.
94 - ipo.ext no longer uses (synchronous) CFDB, stores mail directly at
95 player now.
96 - rewrote hiscore code from scratch to use async I/O, store uuid and
97 timestamp and use a tab in the client to increase awareness.
98 - npc dialog setflag/setsatte now check for defined'ness, so
99 setflag 0 is possible.
100 - make install now deletes old extensions, to ease upgrades in the
101 deliantra vm.
102
1032.92 Thu Dec 24 04:51:56 CET 2009
104 - the destruction spell could/would corrupt server memory quite often.
105 - logging in only fixed the combat slot when the palyer was loaded from
106 disk, not when it already was in memory.
107 - cede in wait_for_tick* when the tivck is inhibited hopefully
108 avoiding livelock during high-load emergency saves.
109 - logging in did not properly unapply all skills.
110 - (maps) make the invite quest marking much more obvious.
111 - (arch) fix warrior archetype names.
112 - map prefetching never prefetch upwards.
113 - wizpass no longer makes you non-blocking.
114 - (maps) add light to some of the special maps, add troll
115 map.
116
1172.91 Mon Nov 30 10:18:09 CET 2009
118 - (maps) add gorokh_final mapset from crossfire.
119 - (maps) block most vault-type mlab locations, open up
120 imperial converters for anybody to use.
121 - (maps, arch) replace all permanent stat potions by random
122 variants.
123 - (maps) spread gorokh demon styles more evenly over 1..100.
12 - TRIGGER events got passed a garbage pointer instead of a 124 - TRIGGER events got passed a garbage pointer instead of a
13 real player object on player changes. 125 real player object on player changes.
126 - diseases and maybe other things could sometimes reduce the speed
127 to below MIN_ACTIVE_SPEED, deactivating the monster and causing
128 much grief.
129 - speed_left randomisation was, apparently, totally broken.
130 - introduce FLAG_RANDOM_SPEED instead of using the sign bit
131 of the speed slot internally and in map save files. among other
132 things, this gets rid of all the abs (speed) calls.
133 - reduce map file save files by using abridged keywords aliases.
14 - shop specialisation calculation was totally broken. 134 - shop specialisation calculation was totally broken.
15 - nrof/itemcount/volume limits when dropping to the floor are 135 - nrof/itemcount/volume limits when dropping to the floor are
16 now enforced. 136 now enforced.
17 - fix magic mapping, which only worked for inate spell casting. 137 - fix magic mapping, which only worked for inate spell casting.
18 - godgiven items will now be explicitly described as such. 138 - godgiven items will now be explicitly described as such.
139 - (arch) dded a quiver of bolts.
19 - materialnames would change "randomly" on every load, only 140 - materialnames would change "randomly" on every load, only
20 set the material when the materialname was not set before. 141 set the material when the materialname was not set before.
21 - balancing change, halve rod recharge speed (instead 142 - balancing change, halve rod recharge speed (instead
22 of 4.8s, the standard rods now recharge in ~10s. not a solution, 143 of 4.8s, the standard rods now recharge in ~10s. not a solution,
23 but still. 144 but still.
24 - reduce cpu time used for map saving by >40% by avoiding 145 - reduce cpu time used for map saving by >>50% by avoiding
25 the costly flasg-checking loop in most cases. 146 the costly flag-checking loop in most cases and using a simple
147 repeat-cache for speed_left.
26 - always delay stats update for players on insert/remove till 148 - always delay stats update for players on insert/remove till
27 next tick/command, which saves a lot of cpu cycles on drop/take. 149 next tick/command, which saves a lot of cpu cycles on drop/take.
150 - add hint about havign to run to attach unaggressive npcs.
28 - pet monster level was not displayed correctly in "showpets index". 151 - pet monster level was not displayed correctly in "showpets index".
29 - clean up floating point conversions and many similar nitpicks. 152 - clean up floating point conversions and many similar nitpicks.
30 - fix hanuk altar. 153 - fix hanuk altar.
31 - overhaul material system to be much faster, and having less bugs, but 154 - overhaul material system to be much faster, and having less bugs, but
32 still having a lot of cruft :/. 155 still having a lot of cruft :/.
42 - fixed a small uncleanlieness in item converters, which might 165 - fixed a small uncleanlieness in item converters, which might
43 have led to weird item multiplications. 166 have led to weird item multiplications.
44 - store hash value in shstr, not used by anything, but doesn't use much memory. 167 - store hash value in shstr, not used by anything, but doesn't use much memory.
45 - fixed crash bug in learn_spell command. 168 - fixed crash bug in learn_spell command.
46 - remove all traces of FLAG_NO_FIX_PLAYER. 169 - remove all traces of FLAG_NO_FIX_PLAYER.
170 - avoid sv_derived_from calls (lots of hash lookups) when converting
171 from perl to c++.
47 - implemented least_significand_bit and for_all_bits_sparse_32 utilities 172 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
48 and use it in some "inner" loops. 173 and use it in some "inner" loops.
49 - rename flags to attachable_flags to avoid confusion :=). 174 - rename flags to attachable_flags to avoid confusion :=).
175 - fixed jeweler experience output to not be floating point.
176 - added lock/unlock commands, thanks for the patch go to Shawn Robinson!
177 - (arch, maps) introduce inactive_shop_floor and fix some shops with it.
178 - try to prefetch memory inside process_objects, which can give
179 enourmous speed gains.
180 - make some small optimisation to the process_objects loop.
181 - move facedata chksum calculation into cfutil, make server more flexible
182 handling different chksum lengths.
183 - check for hash collisions in cfutil.
184 - reduce face checksum size from 6 to 4 bytes.
185 - don't crash when a map uses empty sound/sound_destroy/face.
186 - removed weather-specific attributes.
187 - fixed genkeywords dependency.
188 - do not clear "randomitems" slot for world underlays.
189 - use "sl" as short-hand for speed_left in save-files, just to make them
190 smaller.
191 - in general, don't crash on value-less resource file lines
192 anymore, due to get_str never returning a 0-pointer.
193 - code cleanup in move_symptom.
194 - removed arch_to_object (replaced it by ->instance ()).
50 195
512.90 Sat Nov 7 15:06:06 CET 2009 1962.90 Sat Nov 7 15:06:06 CET 2009
52 - some Andrew Madloch wanted, despite being specifically told 197 - some Andrew Madloch wanted, despite being specifically told
53 multiple times that the Deliantra parts additions are under AGPL, 198 multiple times that the Deliantra parts additions are under AGPL,
54 lock up the source code of the server within his company. 199 lock up the source code of the server within his company.

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