ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/Changes
(Generate patch)

Comparing deliantra/server/Changes (file contents):
Revision 1.508 by root, Wed Nov 11 17:41:13 2009 UTC vs.
Revision 1.641 by root, Thu Apr 15 02:17:37 2010 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2
2Version numbers sort like decimal numbers. 3Version numbers sort like decimal numbers.
3 4
4TODO: apartment-descritpions for gotisch1/2 52010-04-07 23:58:02.2729 [ABT] BUG: hitter ({cnt:4994384,uuid:<1.7f744a072>,name:"icestorm",flags:[8,11],type:102}(on /gotischerbereich/mlabspiraltower/std5@0+6)) with no relation to target ({cnt:4984688,uuid:<1.7f742acea>,name:"Dread",flags:[0,8,11,14,21,52,103,104],type:0}(on /gotischerbereich/mlabspiraltower/stc5@15+5)) at /opt/deliantra-server/share/deliantra-server/cf.pm line 3951
62010-04-07 23:58:02.2729+ eval {...} called at /opt/deliantra-server/share/deliantra-server/cf.pm line 3951
72010-04-07 23:58:02.2729+ cf::tick() called at /opt/deliantra-server/share/deliantra-server/cf.pm line 3519
82010-04-07 23:58:02.2729+ cf::main_loop() called at /opt/deliantra-server/share/deliantra-server/cf.pm line 3579
92010-04-07 23:58:02.2729+ cf::main() called at -e line 0
102010-04-07 23:58:02.2729+
112010-04-07 23:58:02.2729 [ABT] --- C backtrace follows ---
122010-04-07 23:58:02.2729 [ABT] [log_backtrace(char const*)] /root/src/cf.schmorp.de/server/server/./cfperl.xs:1259
132010-04-07 23:58:02.2730 [ABT] [LOG(int, char const*, ...)] /root/src/cf.schmorp.de/server/common/logger.C:209
142010-04-07 23:58:02.2730 [ABT] [get_attack_mode] /root/src/cf.schmorp.de/server/server/attack.C:678
152010-04-07 23:58:02.2730 [ABT] [hit_player(object*, int, object*, unsigned int, int)] /root/src/cf.schmorp.de/server/server/attack.C:1447
162010-04-07 23:58:02.2730 [ABT] [hit_map(object*, int, unsigned int, int)] /root/src/cf.schmorp.de/server/server/attack.C:348
172010-04-07 23:58:02.2730 [ABT] [move_cone(object*)] /root/src/cf.schmorp.de/server/server/spell_attack.C:2066
182010-04-07 23:58:02.2730 [ABT] [process_object(object*)] /root/src/cf.schmorp.de/server/server/time.C:1356
192010-04-07 23:58:02.2731 [ABT] [process_events] /root/src/cf.schmorp.de/server/server/main.C:275
202010-04-07 23:58:02.2731 [ABT] [server_tick()] /root/src/cf.schmorp.de/server/server/main.C:405
212010-04-07 23:58:02.2731 [ABT] [XS_cf_server_tick] /root/src/cf.schmorp.de/server/server/./cfperl.xs:1641
222010-04-07 23:58:02.2731 [ABT] [Perl_pp_entersub] /root/cvt/perl/perl-5.10.0/pp_hot.c:2851
232010-04-07 23:58:02.2731 [ABT] [Perl_runops_standard] /root/cvt/perl/perl-5.10.0/run.c:38
242010-04-07 23:58:02.2731 [ABT] [Perl_call_sv] /root/cvt/perl/perl-5.10.0/perl.c:2632
252010-04-07 23:58:02.2731 [ABT] [cfperl_tick()] /root/src/cf.schmorp.de/server/server/./cfperl.xs:1052
262010-04-07 23:58:02.2731 [ABT] [??] ??:0
272010-04-07 23:58:02.2732 [ABT] [??] ??:0
282010-04-07 23:58:02.2732 [ABT] [??] ??:0
292010-04-07 23:58:02.2732 [ABT] [Perl_pp_entersub] /root/cvt/perl/perl-5.10.0/pp_hot.c:2851
302010-04-07 23:58:02.2732 [ABT] [Perl_runops_standard] /root/cvt/perl/perl-5.10.0/run.c:38
312010-04-07 23:58:02.2732 [ABT] [Perl_call_sv] /root/cvt/perl/perl-5.10.0/perl.c:2632
322010-04-07 23:58:02.2732 [ABT] [main] /root/src/cf.schmorp.de/server/server/main.C:428
33
5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. 34TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? 35TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
7TODO: cast invisible... 36TODO: build code marks all sorts of objects as unique
8 37
9TODO: update_stats delay for players, between commands etc. 38TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype
10TODO: get_nearest_player slow 39TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk'
11TODO: speed_left dumping very slow 40TODO: summon cult does not properly create multipart monsters?
412010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list
42
43TODO: removing a single map tag from one map kills the tag on other maps as well, apparently
44TODO: freed objects cache instead of salloc/sfree
45
46TODO: do not show msg for unidentified objects.
47TODO: golem survives "longer" now.
48TODO: common/readable generates archetype names in books: "A mushroom_1 of Antitoxin is a rare item..."
49TODO: clean up skill handling in kill_object.
50TODO: make the "feed all faces" flag persistent between logins.
51TODO: mining experience
52 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.
53 - (maps) added (navar) gravedigger, that buys players gravestones.
54 - (maps) added the rathouse quest for the shockwave spell in navar
55 (by Dustfinger).
56 - (maps) Fixed bad floor tile in navar apartment.
57 - made (wizard) look_at show also uuids.
58 - added cf::object::find_object_uuid (::find_object already exists!).
59 - (maps) added new apartment, made by LinuxLemoner.
60 - (maps) added quest for the mining skill scroll to valleynoy.
61 - (arch) added sounds: zombie death, book reading, inscription.
62 - (arch) made the hill giants loose more body parts.
63 - (arch, maps) added black unicorn horn, required to access mlab hell.
64 - (arch) increased the (possible) number of arrows/bolts found in shops
65 and made them a bit more expensive.
66 - (maps) add more glory hole treasure styles.
67 - do not update the floorbox while running, to avoid big item
68 updates that cost network bandwidth and processing power.
69 - diseases could reduce a monsters speed to MIN_ACTIVE_SPEED, which
70 caused overflows causing monsters to become living deads.
71 - unapply weapons and armour before trying to improve it.
72 - teach the random map generator the ability to read ".rmg" files
73 that specify which actual style map to generate, and use it for
74 the default decorstyle to avoid inappropriate maps to be used.
75 - support (with some limitations) multiple different skills with the
76 same subtype.
77 - show invisible no longer makes magic mouths visible.
78 - move_type changes (spells, skills etc.) now will correctly
79 take move_on/move_off into account (e.g. buttons).
80 - display (exit) or (random map) in client for those objects.
81 - removed (useless) spell damage columns from spell info and replace
82 it by effective casting level - clients > 2.10 required to display
83 properly.
84 - building of levers/doors works again for all kinds of floors.
85 - the player can now withdraw and deposit all the available money.
86 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
87 steinwandstadt/celvear.
88 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing.
89 - improve editor support protoocl slightly, provide workarounds for 2.10
90 clients.
91 - tcp.ext didn't unbind in reloads.
92 - map-tags.ext didn't properly close the database on reloads.
93 - cfutil skips .-directories when scanning.
94 - build.ext prevents players from building on other player's maps.
95 - rent.ext allows the dm to enter anytime.
96 - NPC_Dialogue adds a new predefined variable, $map.
97 - new "build" event hook.
98 - get rid of archetype min/max values except max_x (which should go, too).
99 - added fix_generated_item and cf::object::generate to XS interface.
100 - no longer use uppercase identifiers for saving anywhere, but support
101 them on loading, for old playerfiles and maps.
102 - removed is_legal_2ways_exit - this is apparently dead code, and
103 would be handled differently nowadays anyway.
104 - random map .meta were not being expired at all.
105 - replace move_ob/move_object functiony by the equivalent move method.
106 - update to automake 1.10.
107 - invitation to maps with unagressive and friendly monsters doesn't
108 require level 4 anymore.
109 - do not let update_stats muck with the chosen_skill anymore.
110 - monsters now rotate through all skills (in chosen_skill).
111 - fix lots of path-related buffer overflows in the random map generator.
112 - added detect mineral vein spell.
113 - support "wall overlays" in the random map generator - not very generic,
114 used by minable veins.
115 - (maps) relocated jeweler town to another directoy.
116 - (arch) implement mining pickaxes and mining skill.
117 - generate most constants for perl automatically.
118 - properly check for weapon name prefix ("Ragnarok's sword").
119 - when player dies, restore his food to at least 200.
120 - support multiple inheritance for arch sources (inherit a,b,c).
121 - switch to storable-n-format for facedata, for better interoperability.
122 - implement generic "ranged" item framework (pickaxe, fishing rod).
123 - the singing skill actually respects the direction now.
124 - oratory and singing now require a direction.
125 - use_skill now requires that you can actually apply the skill tool.
126 - do not invoke perl on every user command anymore by providing
127 a comamnd and an unknown_command event.
128 - move mark, run, run_stop, fire and fire_stop commands back from
129 perl to C++, for speed reasons (basically undo patchset 1304).
130 - add a client_destroy event, so we don't have to hook the
131 attachable destroy event (which is called much more often).
132 - removed (unused) FLOOR object type.
133 - fix errornous change_abil messages for rods (and other types).
134 - remove include/commands.h and server/c_new.C, and refactor
135 all into server/commands.C.
136 - save and restore combat/ranged/current slot for players.
137 - the server now batches item's face/fx commands, as opposed
138 to sending one fx per item - helps mostly at connect and
139 with floorbox updates.
140 - implemented ext::player_env::play_music_once $who->contr, "km/...".
141 - the random map generator now supports selecting difficult for
142 more style categories than just monsters (all except fountains
143 apparently).
144 - object serialiser no longer creates empty "owner" references.
145 - make sure failed castings take some time, too, to avoid being
146 smitten by your god.
147 - many more failmsgs and help texts.
148 - support log suspension/resumption, e.g. for defragmenting.
149 - stop thrown objects when their speed goes too low.
150 - log the number of unique logins seen every minute in a compact
151 format (for statistics).
152 - do not send delitem for players.
153 - support static scalar data members properly in genacc now.
154 - implement "simple" freelist management for objects.
155 - recycle object counts now - to support longer uptimes.
156 - got rid of the dreaded write_parameters_to_string (666 chars omitted)
157 function (and yes, 666 is exact!).
158 - random map generator results should now be fully repeatable.
159 - fixed possible crash bug in build code.
160 - rename find_marked_object to ->mark and speed up.
161 - player movers properly destroy themselves when used up, instead
162 of leaking.
163
1642.93 Sat Feb 13 15:52:36 CET 2010
165 - (maps) fix travel to valdor and back.
166 - do no longer by default eval map cod ein safe compartments
167 (this can be re-enabled using the safe_eval config option).
168 - (maps) fix an apparent crash bug caused by broken generstors
169 in lorak.
170 - fix data corruption issues caused by recursive calls to
171 unordered_mapwalk - now every caller must provide its own
172 buffer.
173 - (maps) improve tindervale maps slightly.
174 - (arch) considerably decrease slag ex price.
175 - (arch) fix filth archetype.
176 - extension dependency resolve was completely broken.
177 - multipart objects would cause save_throw_object to crash - it
178 now acts on the head only.
179 - do not try to connect to an irc server unless explicitly configured.
180 - do not expect decltype() to be available in gcc 4.4.
181 - extended the safe perl environment by loops.
182 - (arch) fix "armless cook" facings.
183 - the "experience table" resource item did not have a proper
184 hash associated with it, so updates could not be detected.
185 - fixed poison traps in doors.
186 - player->killer_name did not properly flag the name as unicode.
187 - aggressively mark many more methods as utf8 or octet-expecting,
188 and provide a non-destructive SvPVutf8 variant.
189 - do not allow dragon players to change their title via the settings.
190 - ratelimited jeweler skill nugget conversion.
191 - under high load, the server stopped swapping out to make
192 the server more responsive, but making it impossible to reduce
193 the load by... swapping out. slot queuing will now always make
194 some progress.
195 - improve the quality of the load-avg calculation.
196 - (maps) fixed quest npc in jeweler dungeon quest.
197 - don't fail to write the runtime file if the temporary already exists.
198 - ipo.ext no longer uses (synchronous) CFDB, stores mail directly at
199 player now.
200 - rewrote hiscore code from scratch to use async I/O, store uuid and
201 timestamp and use a tab in the client to increase awareness.
202 - npc dialog setflag/setsatte now check for defined'ness, so
203 setflag 0 is possible.
204 - make install now deletes old extensions, to ease upgrades in the
205 deliantra vm.
206
2072.92 Thu Dec 24 04:51:56 CET 2009
208 - the destruction spell could/would corrupt server memory quite often.
209 - logging in only fixed the combat slot when the palyer was loaded from
210 disk, not when it already was in memory.
211 - cede in wait_for_tick* when the tivck is inhibited hopefully
212 avoiding livelock during high-load emergency saves.
213 - logging in did not properly unapply all skills.
214 - (maps) make the invite quest marking much more obvious.
215 - (arch) fix warrior archetype names.
216 - map prefetching never prefetch upwards.
217 - wizpass no longer makes you non-blocking.
218 - (maps) add light to some of the special maps, add troll
219 map.
220
2212.91 Mon Nov 30 10:18:09 CET 2009
222 - (maps) add gorokh_final mapset from crossfire.
223 - (maps) block most vault-type mlab locations, open up
224 imperial converters for anybody to use.
225 - (maps, arch) replace all permanent stat potions by random
226 variants.
227 - (maps) spread gorokh demon styles more evenly over 1..100.
12 - TRIGGER events got passed a garbage pointer instead of a 228 - TRIGGER events got passed a garbage pointer instead of a
13 real player object on player changes. 229 real player object on player changes.
230 - diseases and maybe other things could sometimes reduce the speed
231 to below MIN_ACTIVE_SPEED, deactivating the monster and causing
232 much grief.
233 - speed_left randomisation was, apparently, totally broken.
234 - introduce FLAG_RANDOM_SPEED instead of using the sign bit
235 of the speed slot internally and in map save files. among other
236 things, this gets rid of all the abs (speed) calls.
237 - reduce map file save files by using abridged keywords aliases.
14 - shop specialisation calculation was totally broken. 238 - shop specialisation calculation was totally broken.
15 - nrof/itemcount/volume limits when dropping to the floor are 239 - nrof/itemcount/volume limits when dropping to the floor are
16 now enforced. 240 now enforced.
17 - fix magic mapping, which only worked for inate spell casting. 241 - fix magic mapping, which only worked for inate spell casting.
18 - godgiven items will now be explicitly described as such. 242 - godgiven items will now be explicitly described as such.
243 - (arch) dded a quiver of bolts.
19 - materialnames would change "randomly" on every load, only 244 - materialnames would change "randomly" on every load, only
20 set the material when the materialname was not set before. 245 set the material when the materialname was not set before.
21 - balancing change, halve rod recharge speed (instead 246 - balancing change, halve rod recharge speed (instead
22 of 4.8s, the standard rods now recharge in ~10s. not a solution, 247 of 4.8s, the standard rods now recharge in ~10s. not a solution,
23 but still. 248 but still.
24 - reduce cpu time used for map saving by >40% by avoiding 249 - reduce cpu time used for map saving by >>50% by avoiding
25 the costly flasg-checking loop in most cases. 250 the costly flag-checking loop in most cases and using a simple
251 repeat-cache for speed_left.
26 - always delay stats update for players on insert/remove till 252 - always delay stats update for players on insert/remove till
27 next tick/command, which saves a lot of cpu cycles on drop/take. 253 next tick/command, which saves a lot of cpu cycles on drop/take.
254 - add hint about havign to run to attach unaggressive npcs.
28 - pet monster level was not displayed correctly in "showpets index". 255 - pet monster level was not displayed correctly in "showpets index".
29 - clean up floating point conversions and many similar nitpicks. 256 - clean up floating point conversions and many similar nitpicks.
30 - fix hanuk altar. 257 - fix hanuk altar.
31 - overhaul material system to be much faster, and having less bugs, but 258 - overhaul material system to be much faster, and having less bugs, but
32 still having a lot of cruft :/. 259 still having a lot of cruft :/.
41 decrease). 268 decrease).
42 - fixed a small uncleanlieness in item converters, which might 269 - fixed a small uncleanlieness in item converters, which might
43 have led to weird item multiplications. 270 have led to weird item multiplications.
44 - store hash value in shstr, not used by anything, but doesn't use much memory. 271 - store hash value in shstr, not used by anything, but doesn't use much memory.
45 - fixed crash bug in learn_spell command. 272 - fixed crash bug in learn_spell command.
273 - enhanced output of the mapinfo command.
46 - remove all traces of FLAG_NO_FIX_PLAYER. 274 - remove all traces of FLAG_NO_FIX_PLAYER.
275 - avoid sv_derived_from calls (lots of hash lookups) when converting
276 from perl to c++.
47 - implemented least_significand_bit and for_all_bits_sparse_32 utilities 277 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
48 and use it in some "inner" loops. 278 and use it in some "inner" loops.
49 - rename flags to attachable_flags to avoid confusion :=). 279 - rename flags to attachable_flags to avoid confusion :=).
280 - fixed jeweler experience output to not be floating point.
281 - added lock/unlock commands, thanks for the patch go to Shawn Robinson!
282 - (arch, maps) introduce inactive_shop_floor and fix some shops with it.
283 - try to prefetch memory inside process_objects, which can give
284 enourmous speed gains.
285 - make some small optimisation to the process_objects loop.
286 - move facedata chksum calculation into cfutil, make server more flexible
287 handling different chksum lengths.
288 - check for hash collisions in cfutil.
289 - reduce face checksum size from 6 to 4 bytes.
290 - don't crash when a map uses empty sound/sound_destroy/face.
291 - removed weather-specific attributes.
292 - fixed genkeywords dependency.
293 - do not clear "randomitems" slot for world underlays.
294 - use "sl" as short-hand for speed_left in save-files, just to make them
295 smaller.
296 - in general, don't crash on value-less resource file lines
297 anymore, due to get_str never returning a 0-pointer.
298 - code cleanup in move_symptom.
299 - removed arch_to_object (replaced it by ->instance ()).
50 300
512.90 Sat Nov 7 15:06:06 CET 2009 3012.90 Sat Nov 7 15:06:06 CET 2009
52 - some Andrew Madloch wanted, despite being specifically told 302 - some Andrew Madloch wanted, despite being specifically told
53 multiple times that the Deliantra parts additions are under AGPL, 303 multiple times that the Deliantra parts additions are under AGPL,
54 lock up the source code of the server within his company. 304 lock up the source code of the server within his company.
671 - merge items with different arch pointers refering to the same arch 921 - merge items with different arch pointers refering to the same arch
672 (due to archetype reloads). 922 (due to archetype reloads).
673 - refactored the object remove/insert functions and most related 923 - refactored the object remove/insert functions and most related
674 functions (decrease, split, merge_ob etc.). 924 functions (decrease, split, merge_ob etc.).
675 - make it compile better on freebsd (reported by pippijn). 925 - make it compile better on freebsd (reported by pippijn).
676 - remove GT_UPDATE_INV (no longer applicable). 926 - removed GT_UPDATE_INV (no longer applicable).
677 - fix the longstanding "container stays open" bug. 927 - fix the longstanding "container stays open" bug.
678 - improved floorbox updating to be incremental and other protocol 928 - improved floorbox updating to be incremental and other protocol
679 optimisations. 929 optimisations.
680 - get rid of update_after_inventory_change and only do update stats 930 - get rid of update_after_inventory_change and only do update stats
681 for weight once/tick/player at max. 931 for weight once/tick/player at max.
963 - introduced new keyword for map files: file_format_version (integer, server version: 0) 1213 - introduced new keyword for map files: file_format_version (integer, server version: 0)
964 - better message for apply failures due to applymode 1214 - better message for apply failures due to applymode
965 - removed most all of the weather code 1215 - removed most all of the weather code
966 - unified logging to stderr and file 1216 - unified logging to stderr and file
967 - too many minor changes to document 1217 - too many minor changes to document
1218

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines