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Comparing deliantra/server/Changes (file contents):
Revision 1.506 by root, Wed Nov 11 03:52:44 2009 UTC vs.
Revision 1.509 by root, Wed Nov 11 18:06:46 2009 UTC

5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. 5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? 6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
7TODO: cast invisible... 7TODO: cast invisible...
8 8
9TODO: update_stats delay for players, between commands etc. 9TODO: update_stats delay for players, between commands etc.
10TODO: icecubes don't thaw from flint&steel 10TODO: get_nearest_player slow
11TODO: rename flags to at_flags or so
12 - TRIGGER events got passed a garbage pointer instead of a 11 - TRIGGER events got passed a garbage pointer instead of a
13 real player object on player changes. 12 real player object on player changes.
14 - shop specialisation calculation was totally broken. 13 - shop specialisation calculation was totally broken.
15 - nrof/itemcount/volume limits when dropping to the floor are 14 - nrof/itemcount/volume limits when dropping to the floor are
16 now enforced. 15 now enforced.
19 - materialnames would change "randomly" on every load, only 18 - materialnames would change "randomly" on every load, only
20 set the material when the materialname was not set before. 19 set the material when the materialname was not set before.
21 - balancing change, halve rod recharge speed (instead 20 - balancing change, halve rod recharge speed (instead
22 of 4.8s, the standard rods now recharge in ~10s. not a solution, 21 of 4.8s, the standard rods now recharge in ~10s. not a solution,
23 but still. 22 but still.
24 - reduce cpu time used for map saving by >40% by avoiding 23 - reduce cpu time used for map saving by >50% by avoiding
25 the costly flasg-checking loop in most cases. 24 the costly flag-checking loop in most cases and using a simple
25 repeat-cache for speed_left.
26 - always delay stats update for players on insert/remove till
27 next tick/command, which saves a lot of cpu cycles on drop/take.
26 - pet monster level was not displayed correctly in "showpets index". 28 - pet monster level was not displayed correctly in "showpets index".
27 - clean up floating point conversions and many similar nitpicks. 29 - clean up floating point conversions and many similar nitpicks.
28 - fix hanuk altar. 30 - fix hanuk altar.
29 - overhaul material system to be much faster, and having less bugs, but 31 - overhaul material system to be much faster, and having less bugs, but
30 still having a lot of cruft :/. 32 still having a lot of cruft :/.
39 decrease). 41 decrease).
40 - fixed a small uncleanlieness in item converters, which might 42 - fixed a small uncleanlieness in item converters, which might
41 have led to weird item multiplications. 43 have led to weird item multiplications.
42 - store hash value in shstr, not used by anything, but doesn't use much memory. 44 - store hash value in shstr, not used by anything, but doesn't use much memory.
43 - fixed crash bug in learn_spell command. 45 - fixed crash bug in learn_spell command.
46 - remove all traces of FLAG_NO_FIX_PLAYER.
44 - implemented least_significand_bit and for_all_bits_sparse_32 utilities 47 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
45 and use it in some "inner" loops. 48 and use it in some "inner" loops.
49 - rename flags to attachable_flags to avoid confusion :=).
46 50
472.90 Sat Nov 7 15:06:06 CET 2009 512.90 Sat Nov 7 15:06:06 CET 2009
48 - some Andrew Madloch wanted, despite being specifically told 52 - some Andrew Madloch wanted, despite being specifically told
49 multiple times that the Deliantra parts additions are under AGPL, 53 multiple times that the Deliantra parts additions are under AGPL,
50 lock up the source code of the server within his company. 54 lock up the source code of the server within his company.

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