--- deliantra/server/Changes 2009/11/11 03:52:44 1.506 +++ deliantra/server/Changes 2009/11/11 18:06:46 1.509 @@ -7,8 +7,7 @@ TODO: cast invisible... TODO: update_stats delay for players, between commands etc. -TODO: icecubes don't thaw from flint&steel -TODO: rename flags to at_flags or so +TODO: get_nearest_player slow - TRIGGER events got passed a garbage pointer instead of a real player object on player changes. - shop specialisation calculation was totally broken. @@ -21,8 +20,11 @@ - balancing change, halve rod recharge speed (instead of 4.8s, the standard rods now recharge in ~10s. not a solution, but still. - - reduce cpu time used for map saving by >40% by avoiding - the costly flasg-checking loop in most cases. + - reduce cpu time used for map saving by >50% by avoiding + the costly flag-checking loop in most cases and using a simple + repeat-cache for speed_left. + - always delay stats update for players on insert/remove till + next tick/command, which saves a lot of cpu cycles on drop/take. - pet monster level was not displayed correctly in "showpets index". - clean up floating point conversions and many similar nitpicks. - fix hanuk altar. @@ -41,8 +43,10 @@ have led to weird item multiplications. - store hash value in shstr, not used by anything, but doesn't use much memory. - fixed crash bug in learn_spell command. + - remove all traces of FLAG_NO_FIX_PLAYER. - implemented least_significand_bit and for_all_bits_sparse_32 utilities and use it in some "inner" loops. + - rename flags to attachable_flags to avoid confusion :=). 2.90 Sat Nov 7 15:06:06 CET 2009 - some Andrew Madloch wanted, despite being specifically told