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Comparing deliantra/server/Changes (file contents):
Revision 1.507 by root, Wed Nov 11 04:45:21 2009 UTC vs.
Revision 1.509 by root, Wed Nov 11 18:06:46 2009 UTC

5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. 5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? 6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
7TODO: cast invisible... 7TODO: cast invisible...
8 8
9TODO: update_stats delay for players, between commands etc. 9TODO: update_stats delay for players, between commands etc.
10TODO: rename flags to at_flags or so
11TODO: get_nearest_player slow 10TODO: get_nearest_player slow
12TODO: speed_left dumping very slow
13 - TRIGGER events got passed a garbage pointer instead of a 11 - TRIGGER events got passed a garbage pointer instead of a
14 real player object on player changes. 12 real player object on player changes.
15 - shop specialisation calculation was totally broken. 13 - shop specialisation calculation was totally broken.
16 - nrof/itemcount/volume limits when dropping to the floor are 14 - nrof/itemcount/volume limits when dropping to the floor are
17 now enforced. 15 now enforced.
20 - materialnames would change "randomly" on every load, only 18 - materialnames would change "randomly" on every load, only
21 set the material when the materialname was not set before. 19 set the material when the materialname was not set before.
22 - balancing change, halve rod recharge speed (instead 20 - balancing change, halve rod recharge speed (instead
23 of 4.8s, the standard rods now recharge in ~10s. not a solution, 21 of 4.8s, the standard rods now recharge in ~10s. not a solution,
24 but still. 22 but still.
25 - reduce cpu time used for map saving by >40% by avoiding 23 - reduce cpu time used for map saving by >50% by avoiding
26 the costly flasg-checking loop in most cases. 24 the costly flag-checking loop in most cases and using a simple
25 repeat-cache for speed_left.
27 - always delay stats update for players on insert/remove till 26 - always delay stats update for players on insert/remove till
28 next tick/command, which saves a lot of cpu cycles on drop/take. 27 next tick/command, which saves a lot of cpu cycles on drop/take.
29 - pet monster level was not displayed correctly in "showpets index". 28 - pet monster level was not displayed correctly in "showpets index".
30 - clean up floating point conversions and many similar nitpicks. 29 - clean up floating point conversions and many similar nitpicks.
31 - fix hanuk altar. 30 - fix hanuk altar.
45 - store hash value in shstr, not used by anything, but doesn't use much memory. 44 - store hash value in shstr, not used by anything, but doesn't use much memory.
46 - fixed crash bug in learn_spell command. 45 - fixed crash bug in learn_spell command.
47 - remove all traces of FLAG_NO_FIX_PLAYER. 46 - remove all traces of FLAG_NO_FIX_PLAYER.
48 - implemented least_significand_bit and for_all_bits_sparse_32 utilities 47 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
49 and use it in some "inner" loops. 48 and use it in some "inner" loops.
49 - rename flags to attachable_flags to avoid confusion :=).
50 50
512.90 Sat Nov 7 15:06:06 CET 2009 512.90 Sat Nov 7 15:06:06 CET 2009
52 - some Andrew Madloch wanted, despite being specifically told 52 - some Andrew Madloch wanted, despite being specifically told
53 multiple times that the Deliantra parts additions are under AGPL, 53 multiple times that the Deliantra parts additions are under AGPL,
54 lock up the source code of the server within his company. 54 lock up the source code of the server within his company.

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