--- deliantra/server/Changes 2009/11/11 04:45:21 1.507 +++ deliantra/server/Changes 2009/11/11 18:06:46 1.509 @@ -7,9 +7,7 @@ TODO: cast invisible... TODO: update_stats delay for players, between commands etc. -TODO: rename flags to at_flags or so TODO: get_nearest_player slow -TODO: speed_left dumping very slow - TRIGGER events got passed a garbage pointer instead of a real player object on player changes. - shop specialisation calculation was totally broken. @@ -22,8 +20,9 @@ - balancing change, halve rod recharge speed (instead of 4.8s, the standard rods now recharge in ~10s. not a solution, but still. - - reduce cpu time used for map saving by >40% by avoiding - the costly flasg-checking loop in most cases. + - reduce cpu time used for map saving by >50% by avoiding + the costly flag-checking loop in most cases and using a simple + repeat-cache for speed_left. - always delay stats update for players on insert/remove till next tick/command, which saves a lot of cpu cycles on drop/take. - pet monster level was not displayed correctly in "showpets index". @@ -47,6 +46,7 @@ - remove all traces of FLAG_NO_FIX_PLAYER. - implemented least_significand_bit and for_all_bits_sparse_32 utilities and use it in some "inner" loops. + - rename flags to attachable_flags to avoid confusion :=). 2.90 Sat Nov 7 15:06:06 CET 2009 - some Andrew Madloch wanted, despite being specifically told