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Comparing deliantra/server/Changes (file contents):
Revision 1.509 by root, Wed Nov 11 18:06:46 2009 UTC vs.
Revision 1.510 by root, Thu Nov 12 01:11:52 2009 UTC

4TODO: apartment-descritpions for gotisch1/2 4TODO: apartment-descritpions for gotisch1/2
5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. 5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? 6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
7TODO: cast invisible... 7TODO: cast invisible...
8 8
9TODO: update_stats delay for players, between commands etc.
10TODO: get_nearest_player slow 9TODO: get_nearest_player slow
11 - TRIGGER events got passed a garbage pointer instead of a 10 - TRIGGER events got passed a garbage pointer instead of a
12 real player object on player changes. 11 real player object on player changes.
13 - shop specialisation calculation was totally broken. 12 - shop specialisation calculation was totally broken.
14 - nrof/itemcount/volume limits when dropping to the floor are 13 - nrof/itemcount/volume limits when dropping to the floor are
18 - materialnames would change "randomly" on every load, only 17 - materialnames would change "randomly" on every load, only
19 set the material when the materialname was not set before. 18 set the material when the materialname was not set before.
20 - balancing change, halve rod recharge speed (instead 19 - balancing change, halve rod recharge speed (instead
21 of 4.8s, the standard rods now recharge in ~10s. not a solution, 20 of 4.8s, the standard rods now recharge in ~10s. not a solution,
22 but still. 21 but still.
23 - reduce cpu time used for map saving by >50% by avoiding 22 - reduce cpu time used for map saving by >>50% by avoiding
24 the costly flag-checking loop in most cases and using a simple 23 the costly flag-checking loop in most cases and using a simple
25 repeat-cache for speed_left. 24 repeat-cache for speed_left.
26 - always delay stats update for players on insert/remove till 25 - always delay stats update for players on insert/remove till
27 next tick/command, which saves a lot of cpu cycles on drop/take. 26 next tick/command, which saves a lot of cpu cycles on drop/take.
28 - pet monster level was not displayed correctly in "showpets index". 27 - pet monster level was not displayed correctly in "showpets index".
42 - fixed a small uncleanlieness in item converters, which might 41 - fixed a small uncleanlieness in item converters, which might
43 have led to weird item multiplications. 42 have led to weird item multiplications.
44 - store hash value in shstr, not used by anything, but doesn't use much memory. 43 - store hash value in shstr, not used by anything, but doesn't use much memory.
45 - fixed crash bug in learn_spell command. 44 - fixed crash bug in learn_spell command.
46 - remove all traces of FLAG_NO_FIX_PLAYER. 45 - remove all traces of FLAG_NO_FIX_PLAYER.
46 - avoid sv_derived_from calls (lots of hash lookups) when converting
47 from perl to c++.
47 - implemented least_significand_bit and for_all_bits_sparse_32 utilities 48 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
48 and use it in some "inner" loops. 49 and use it in some "inner" loops.
49 - rename flags to attachable_flags to avoid confusion :=). 50 - rename flags to attachable_flags to avoid confusion :=).
50 51
512.90 Sat Nov 7 15:06:06 CET 2009 522.90 Sat Nov 7 15:06:06 CET 2009

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