--- deliantra/server/Changes 2009/11/11 18:06:46 1.509 +++ deliantra/server/Changes 2009/11/12 01:11:52 1.510 @@ -6,7 +6,6 @@ TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? TODO: cast invisible... -TODO: update_stats delay for players, between commands etc. TODO: get_nearest_player slow - TRIGGER events got passed a garbage pointer instead of a real player object on player changes. @@ -20,7 +19,7 @@ - balancing change, halve rod recharge speed (instead of 4.8s, the standard rods now recharge in ~10s. not a solution, but still. - - reduce cpu time used for map saving by >50% by avoiding + - reduce cpu time used for map saving by >>50% by avoiding the costly flag-checking loop in most cases and using a simple repeat-cache for speed_left. - always delay stats update for players on insert/remove till @@ -44,6 +43,8 @@ - store hash value in shstr, not used by anything, but doesn't use much memory. - fixed crash bug in learn_spell command. - remove all traces of FLAG_NO_FIX_PLAYER. + - avoid sv_derived_from calls (lots of hash lookups) when converting + from perl to c++. - implemented least_significand_bit and for_all_bits_sparse_32 utilities and use it in some "inner" loops. - rename flags to attachable_flags to avoid confusion :=).