--- deliantra/server/Changes 2009/11/11 18:06:46 1.509 +++ deliantra/server/Changes 2010/02/13 14:56:55 1.561 @@ -1,30 +1,97 @@ Deliantra MORPG Server, Maps and Archetypes ChangeLog. Version numbers sort like decimal numbers. -TODO: apartment-descritpions for gotisch1/2 -TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. -TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? -TODO: cast invisible... +2.93 Sat Feb 13 15:52:36 CET 2010 + - (maps) fix travel to valdor and back. + - do no longer by default eval map cod ein safe compartments + (this can be re-enabled using the safe_eval config option). + - (maps) fix an apparent crash bug caused by broken generstors + in lorak. + - fix data corruption issues caused by recursive calls to + unordered_mapwalk - now every caller must provide its own + buffer. + - (maps) improve tindervale maps slightly. + - (arch) considerably decrease slag ex price. + - (arch) fix filth archetype. + - extension dependency resolve was completely broken. + - multipart objects would cause save_throw_object to crash - it + now acts on the head only. + - do not try to connect to an irc server unless explicitly configured. + - do not expect decltype() to be available in gcc 4.4. + - extended the safe perl environment by loops. + - (arch) fix "armless cook" facings. + - the "experience table" resource item did not have a proper + hash associated with it, so updates could not be detected. + - fixed poison traps in doors. + - player->killer_name did not properly flag the name as unicode. + - aggressively mark many more methods as utf8 or octet-expecting, + and provide a non-destructive SvPVutf8 variant. + - do not allow dragon players to change their title via the settings. + - ratelimited jeweler skill nugget conversion. + - under high load, the server stopped swapping out to make + the server more responsive, but making it impossible to reduce + the load by... swapping out. slot queuing will now always make + some progress. + - improve the quality of the load-avg calculation. + - (maps) fixed quest npc in jeweler dungeon quest. + - don't fail to write the runtime file if the temporary already exists. + - ipo.ext no longer uses (synchronous) CFDB, stores mail directly at + player now. + - rewrote hiscore code from scratch to use async I/O, store uuid and + timestamp and use a tab in the client to increase awareness. + - npc dialog setflag/setsatte now check for defined'ness, so + setflag 0 is possible. + - make install now deletes old extensions, to ease upgrades in the + deliantra vm. -TODO: update_stats delay for players, between commands etc. -TODO: get_nearest_player slow +2.92 Thu Dec 24 04:51:56 CET 2009 + - the destruction spell could/would corrupt server memory quite often. + - logging in only fixed the combat slot when the palyer was loaded from + disk, not when it already was in memory. + - cede in wait_for_tick* when the tivck is inhibited hopefully + avoiding livelock during high-load emergency saves. + - logging in did not properly unapply all skills. + - (maps) make the invite quest marking much more obvious. + - (arch) fix warrior archetype names. + - map prefetching never prefetch upwards. + - wizpass no longer makes you non-blocking. + - (maps) add light to some of the special maps, add troll + map. + +2.91 Mon Nov 30 10:18:09 CET 2009 + - (maps) add gorokh_final mapset from crossfire. + - (maps) block most vault-type mlab locations, open up + imperial converters for anybody to use. + - (maps, arch) replace all permanent stat potions by random + variants. + - (maps) spread gorokh demon styles more evenly over 1..100. - TRIGGER events got passed a garbage pointer instead of a real player object on player changes. + - diseases and maybe other things could sometimes reduce the speed + to below MIN_ACTIVE_SPEED, deactivating the monster and causing + much grief. + - speed_left randomisation was, apparently, totally broken. + - introduce FLAG_RANDOM_SPEED instead of using the sign bit + of the speed slot internally and in map save files. among other + things, this gets rid of all the abs (speed) calls. + - reduce map file save files by using abridged keywords aliases. - shop specialisation calculation was totally broken. - nrof/itemcount/volume limits when dropping to the floor are now enforced. - fix magic mapping, which only worked for inate spell casting. - godgiven items will now be explicitly described as such. + - (arch) dded a quiver of bolts. - materialnames would change "randomly" on every load, only set the material when the materialname was not set before. - balancing change, halve rod recharge speed (instead of 4.8s, the standard rods now recharge in ~10s. not a solution, but still. - - reduce cpu time used for map saving by >50% by avoiding + - reduce cpu time used for map saving by >>50% by avoiding the costly flag-checking loop in most cases and using a simple repeat-cache for speed_left. - always delay stats update for players on insert/remove till next tick/command, which saves a lot of cpu cycles on drop/take. + - add hint about havign to run to attach unaggressive npcs. - pet monster level was not displayed correctly in "showpets index". - clean up floating point conversions and many similar nitpicks. - fix hanuk altar. @@ -44,9 +111,31 @@ - store hash value in shstr, not used by anything, but doesn't use much memory. - fixed crash bug in learn_spell command. - remove all traces of FLAG_NO_FIX_PLAYER. + - avoid sv_derived_from calls (lots of hash lookups) when converting + from perl to c++. - implemented least_significand_bit and for_all_bits_sparse_32 utilities and use it in some "inner" loops. - rename flags to attachable_flags to avoid confusion :=). + - fixed jeweler experience output to not be floating point. + - added lock/unlock commands, thanks for the patch go to Shawn Robinson! + - (arch, maps) introduce inactive_shop_floor and fix some shops with it. + - try to prefetch memory inside process_objects, which can give + enourmous speed gains. + - make some small optimisation to the process_objects loop. + - move facedata chksum calculation into cfutil, make server more flexible + handling different chksum lengths. + - check for hash collisions in cfutil. + - reduce face checksum size from 6 to 4 bytes. + - don't crash when a map uses empty sound/sound_destroy/face. + - removed weather-specific attributes. + - fixed genkeywords dependency. + - do not clear "randomitems" slot for world underlays. + - use "sl" as short-hand for speed_left in save-files, just to make them + smaller. + - in general, don't crash on value-less resource file lines + anymore, due to get_str never returning a 0-pointer. + - code cleanup in move_symptom. + - removed arch_to_object (replaced it by ->instance ()). 2.90 Sat Nov 7 15:06:06 CET 2009 - some Andrew Madloch wanted, despite being specifically told