ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/Changes
(Generate patch)

Comparing deliantra/server/Changes (file contents):
Revision 1.509 by root, Wed Nov 11 18:06:46 2009 UTC vs.
Revision 1.687 by root, Sun May 2 11:52:56 2010 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2
2Version numbers sort like decimal numbers. 3Version numbers sort like decimal numbers.
3 4
4TODO: apartment-descritpions for gotisch1/2 52010-04-30 14:27:48.6702 t Found correct bow for arrows.
5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. 62010-04-30 14:25:50.3128 t Turned off spells in Medium guard
6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
7TODO: cast invisible...
8 7
9TODO: update_stats delay for players, between commands etc. 8
10TODO: get_nearest_player slow 92010-04-07 23:58:02.2729 [ABT] BUG: hitter ({cnt:4994384,uuid:<1.7f744a072>,name:"icestorm",flags:[8,11],type:102}(on /gotischerbereich/mlabspiraltower/std5@0+6)) with no relation to target ({cnt:4984688,uuid:<1.7f742acea>,name:"Dread",flags:[0,8,11,14,21,52,103,104],type:0}(on /gotischerbereich/mlabspiraltower/stc5@15+5)) at /opt/deliantra-server/share/deliantra-server/cf.pm line 3951
102010-04-07 23:58:02.2729+ eval {...} called at /opt/deliantra-server/share/deliantra-server/cf.pm line 3951
112010-04-07 23:58:02.2729+ cf::tick() called at /opt/deliantra-server/share/deliantra-server/cf.pm line 3519
122010-04-07 23:58:02.2729+ cf::main_loop() called at /opt/deliantra-server/share/deliantra-server/cf.pm line 3579
132010-04-07 23:58:02.2729+ cf::main() called at -e line 0
142010-04-07 23:58:02.2729+
152010-04-07 23:58:02.2729 [ABT] --- C backtrace follows ---
162010-04-07 23:58:02.2729 [ABT] [log_backtrace(char const*)] /root/src/cf.schmorp.de/server/server/./cfperl.xs:1259
172010-04-07 23:58:02.2730 [ABT] [LOG(int, char const*, ...)] /root/src/cf.schmorp.de/server/common/logger.C:209
182010-04-07 23:58:02.2730 [ABT] [get_attack_mode] /root/src/cf.schmorp.de/server/server/attack.C:678
192010-04-07 23:58:02.2730 [ABT] [hit_player(object*, int, object*, unsigned int, int)] /root/src/cf.schmorp.de/server/server/attack.C:1447
202010-04-07 23:58:02.2730 [ABT] [hit_map(object*, int, unsigned int, int)] /root/src/cf.schmorp.de/server/server/attack.C:348
212010-04-07 23:58:02.2730 [ABT] [move_cone(object*)] /root/src/cf.schmorp.de/server/server/spell_attack.C:2066
222010-04-07 23:58:02.2730 [ABT] [process_object(object*)] /root/src/cf.schmorp.de/server/server/time.C:1356
232010-04-07 23:58:02.2731 [ABT] [process_events] /root/src/cf.schmorp.de/server/server/main.C:275
242010-04-07 23:58:02.2731 [ABT] [server_tick()] /root/src/cf.schmorp.de/server/server/main.C:405
252010-04-07 23:58:02.2731 [ABT] [XS_cf_server_tick] /root/src/cf.schmorp.de/server/server/./cfperl.xs:1641
262010-04-07 23:58:02.2731 [ABT] [Perl_pp_entersub] /root/cvt/perl/perl-5.10.0/pp_hot.c:2851
272010-04-07 23:58:02.2731 [ABT] [Perl_runops_standard] /root/cvt/perl/perl-5.10.0/run.c:38
282010-04-07 23:58:02.2731 [ABT] [Perl_call_sv] /root/cvt/perl/perl-5.10.0/perl.c:2632
292010-04-07 23:58:02.2731 [ABT] [cfperl_tick()] /root/src/cf.schmorp.de/server/server/./cfperl.xs:1052
302010-04-07 23:58:02.2731 [ABT] [??] ??:0
312010-04-07 23:58:02.2732 [ABT] [??] ??:0
322010-04-07 23:58:02.2732 [ABT] [??] ??:0
332010-04-07 23:58:02.2732 [ABT] [Perl_pp_entersub] /root/cvt/perl/perl-5.10.0/pp_hot.c:2851
342010-04-07 23:58:02.2732 [ABT] [Perl_runops_standard] /root/cvt/perl/perl-5.10.0/run.c:38
352010-04-07 23:58:02.2732 [ABT] [Perl_call_sv] /root/cvt/perl/perl-5.10.0/perl.c:2632
362010-04-07 23:58:02.2732 [ABT] [main] /root/src/cf.schmorp.de/server/server/main.C:428
37
38TODO: golem survives "longer" now - too long?
39TODO: clean up skill handling in kill_object.
40TODO: make the "feed all faces" flag persistent between logins.
41TODO: mining experience
42TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
43 - (maps, arch) complete revamping of the transport routes - all cities are
44 now easily reachable, at a price.
45 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.
46 - (maps) added (navar) gravedigger, that buys players gravestones.
47 - (maps) added the rathouse quest for the shockwave spell in navar
48 (by Dustfinger).
49 - (maps) fixed bad floor tile in navar apartment.
50 - made (wizard) look_at show also uuids.
51 - added cf::object::find_object_uuid (::find_object already exists!).
52 - (maps) added new apartment, made by LinuxLemoner.
53 - (maps) added quest for the mining skill scroll to valleynoy.
54 - (maps) added greedy highlevel book shop to heaven town.
55 - (arch) added sounds: zombie death, book reading, inscription.
56 - (arch) made the hill giants loose more body parts.
57 - (arch, maps) added black unicorn horn, required to access mlab hell.
58 - (arch) increased the (possible) number of arrows/bolts found in shops
59 and made them a bit more expensive.
60 - (maps) add more glory hole treasure styles.
61 - (maps, arch) add "hollow" variants of cave\d tiles, and use them
62 in a select number of mlab maps.
63 - (maps) the library should be less of a death trap now.
64 - (maps) exits no longer point to auto-apply exits, most affected
65 maps now have proper doors or a similar solution.
66 - (arch) jumping skill has now physical attacktype.
67 - (maps) fixed nurnberg/reception/fire5 to match new style torches.
68 - when applying containers, server checks for the key on activate
69 and also allows players to unapply active containers they don't have
70 a key for.
71 - moved formulae, attackmess, artifacts, exp_table, materials and
72 races files to arch, where they belong (exp_table is no longer in
73 confdir but in datadir now!).
74 - jeweler and sound config files are now normal datafiles as well.
75 - quit_character was causing a runtime exception, causing it to not
76 work since 2.93.
77 - entering a map will now respect move_on and other effects,
78 except for auto-apply exits :/
79 - only talk to the items on the nearest mapspace, or, of there
80 are none, to the player, not ALL items in vicinity.
81 - do not update the floorbox while running, to avoid big item
82 updates that cost network bandwidth and processing power.
83 - diseases could reduce a monsters speed to MIN_ACTIVE_SPEED, which
84 caused overflows causing monsters to become living deads.
85 - unapply weapons and armour before trying to improve it.
86 - teach the random map generator the ability to read ".rmg" files
87 that specify which actual style map to generate, and use it for
88 the default decorstyle to avoid inappropriate maps to be used.
89 - support (with some limitations) multiple different skills with the
90 same subtype.
91 - fix "nekosan duplication" bug - map swap out was not atomic,
92 so nekosan could end up beign saved AND escaped to another map.
93 - show invisible no longer makes magic mouths visible.
94 - move_type changes (spells, skills etc.) now will correctly
95 take move_on/move_off into account (e.g. buttons).
96 - display (exit) or (random map) in client for those objects.
97 - removed (useless) spell damage columns from spell info and replace
98 it by effective casting level - clients > 2.10 required to display
99 properly.
100 - building of levers/doors works again for all kinds of floors.
101 - the player can now withdraw and deposit all the available money.
102 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
103 steinwandstadt/celvear.
104 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing.
105 - (arch,maps,code) rebalanced value of spellbooks greatly. it's now
106 mostly based on the spell's level in the spellbook.
107 - (maps) fix some map regions and the region tree.
108 - the server will now be more picky when parsing the regions file.
109 - improve editor support protocol slightly, provide workarounds for 2.10
110 clients.
111 - tcp.ext didn't unbind in reloads.
112 - map-tags.ext didn't properly close the database on reloads.
113 - cfutil skips .-directories when scanning.
114 - build.ext prevents players from building on other player's maps.
115 - rent.ext allows the dm to enter anytime.
116 - NPC_Dialogue adds a new predefined variable, $map.
117 - new "build" event hook.
118 - get rid of archetype min/max values except max_x (which should go, too).
119 - added fix_generated_item and cf::object::generate to XS interface.
120 - no longer use uppercase identifiers for saving anywhere, but support
121 them on loading, for old playerfiles and maps.
122 - removed is_legal_2ways_exit - this is apparently dead code, and
123 would be handled differently nowadays anyway.
124 - random map .meta were not being expired at all.
125 - replace move_ob/move_object functiony by the equivalent move method.
126 - update to automake 1.10.
127 - invitation to maps with unagressive and friendly monsters doesn't
128 require level 4 anymore.
129 - do not let update_stats muck with the chosen_skill anymore.
130 - monsters now rotate through all skills (in chosen_skill).
131 - fix lots of path-related buffer overflows in the random map generator.
132 - detect/sense curse/magic will no longer work on items that don't
133 need identify.
134 - added detect mineral vein spell.
135 - support "wall overlays" in the random map generator - not very generic,
136 used by minable veins.
137 - (maps) relocated jeweler town to another directoy.
138 - (arch) implement mining pickaxes and mining skill.
139 - (arch) add missing stonebig_club archetype from cfextended.
140 - jeweler skill doesn't diminish input values anymore.
141 - generate most constants for perl automatically.
142 - properly check for weapon name prefix ("Ragnarok's sword").
143 - when player dies, restore his food to at least 200.
144 - support multiple inheritance for arch sources (inherit a,b,c).
145 - switch to storable-n-format for facedata, for better interoperability.
146 - implement generic "ranged" item framework (pickaxe, fishing rod).
147 - the singing skill actually respects the direction now.
148 - oratory and singing now require a direction.
149 - use_skill now requires that you can actually apply the skill tool.
150 - do not invoke perl on every user command anymore by providing
151 a command and an unknown_command event.
152 - move mark, run, run_stop, fire and fire_stop commands back from
153 perl to C++, for speed reasons (basically undo patchset 1304).
154 - add a client_destroy event, so we don't have to hook the
155 attachable destroy event (which is called much more often).
156 - removed (unused) FLOOR object type.
157 - fix errornous change_abil messages for rods (and other types).
158 - remove include/commands.h and server/c_new.C, and refactor
159 all into server/commands.C.
160 - save and restore combat/ranged/current slot for players.
161 - the server now batches item's face/fx commands, as opposed
162 to sending one fx per item - helps mostly at connect and
163 with floorbox updates.
164 - implemented ext::player_env::play_music_once $who->contr, "km/...".
165 - the random map generator now supports selecting difficult for
166 more style categories than just monsters (all except fountains
167 apparently).
168 - object serialiser no longer creates empty "owner" references.
169 - make sure failed castings take some time, too, to avoid being
170 smitten by your god.
171 - many more failmsgs and help texts.
172 - support log suspension/resumption, e.g. for defragmenting.
173 - stop thrown objects when their speed goes too low.
174 - log the number of unique logins seen every minute in a compact
175 format (for statistics).
176 - do not send delitem for players.
177 - support static scalar data members properly in genacc now.
178 - implement "simple" freelist management for objects.
179 - recycle object counts now - to support longer uptimes.
180 - got rid of the dreaded write_parameters_to_string (666 chars omitted)
181 function (and yes, 666 is exact!).
182 - random map generator results should now be fully repeatable.
183 - fixed possible crash bug in build code.
184 - rename find_marked_object to ->mark and speed up.
185 - player movers properly destroy themselves when used up, instead
186 of leaking.
187 - do not show msg for unidentified objects that need identification.
188 - convert formulae/bookarch/settings file parser to thawer framework.
189 - finally get rid of fgets (..., thawer) and use a much cleaner
190 next_line method.
191 - use nicer file format for exp_table and attackmess
192 (more like other resource files).
193 - make parse errors during server startup fatal.
194 - properly initialise all maptile values in constructor.
195 - improved {link} map.
196 - optional unloadable extensions will not lead to an endless loop.
197 - server will cleanly autorestart when running out of protocol IDs.
198 - use faster and slightly more exact find_dir_2 replacement.
199 - building listening books is possible again.
200 - (maps, arch) added archetype for building instructions and replaced
201 the copies of the instructions in the maps with it.
202 - (arch) made the spark shower spell available in shops.
203 - don't create a second LOGIN event on character creation.
204 - correctly generate "You paid xyz" message in shops.
205 - added a 'password' command, to change your password (and for DMs to
206 change passwords for other players).
207 - correctly save shopitems string, to avoid parse error when reading
208 saved maps.
209 - logging now differentiates between logging levels better.
210 - speed up get_typedata.
211
2122.93 Sat Feb 13 15:52:36 CET 2010
213 - (maps) fix travel to valdor and back.
214 - do no longer by default eval map cod ein safe compartments
215 (this can be re-enabled using the safe_eval config option).
216 - (maps) fix an apparent crash bug caused by broken generstors
217 in lorak.
218 - fix data corruption issues caused by recursive calls to
219 unordered_mapwalk - now every caller must provide its own
220 buffer.
221 - (maps) improve tindervale maps slightly.
222 - (arch) considerably decrease slag ex price.
223 - (arch) fix filth archetype.
224 - extension dependency resolve was completely broken.
225 - multipart objects would cause save_throw_object to crash - it
226 now acts on the head only.
227 - do not try to connect to an irc server unless explicitly configured.
228 - do not expect decltype() to be available in gcc 4.4.
229 - extended the safe perl environment by loops.
230 - (arch) fix "armless cook" facings.
231 - the "experience table" resource item did not have a proper
232 hash associated with it, so updates could not be detected.
233 - fixed poison traps in doors.
234 - player->killer_name did not properly flag the name as unicode.
235 - aggressively mark many more methods as utf8 or octet-expecting,
236 and provide a non-destructive SvPVutf8 variant.
237 - do not allow dragon players to change their title via the settings.
238 - ratelimited jeweler skill nugget conversion.
239 - under high load, the server stopped swapping out to make
240 the server more responsive, but making it impossible to reduce
241 the load by... swapping out. slot queuing will now always make
242 some progress.
243 - improve the quality of the load-avg calculation.
244 - (maps) fixed quest npc in jeweler dungeon quest.
245 - don't fail to write the runtime file if the temporary already exists.
246 - ipo.ext no longer uses (synchronous) CFDB, stores mail directly at
247 player now.
248 - rewrote hiscore code from scratch to use async I/O, store uuid and
249 timestamp and use a tab in the client to increase awareness.
250 - npc dialog setflag/setsatte now check for defined'ness, so
251 setflag 0 is possible.
252 - make install now deletes old extensions, to ease upgrades in the
253 deliantra vm.
254
2552.92 Thu Dec 24 04:51:56 CET 2009
256 - the destruction spell could/would corrupt server memory quite often.
257 - logging in only fixed the combat slot when the palyer was loaded from
258 disk, not when it already was in memory.
259 - cede in wait_for_tick* when the tivck is inhibited hopefully
260 avoiding livelock during high-load emergency saves.
261 - logging in did not properly unapply all skills.
262 - (maps) make the invite quest marking much more obvious.
263 - (arch) fix warrior archetype names.
264 - map prefetching never prefetch upwards.
265 - wizpass no longer makes you non-blocking.
266 - (maps) add light to some of the special maps, add troll
267 map.
268
2692.91 Mon Nov 30 10:18:09 CET 2009
270 - (maps) add gorokh_final mapset from crossfire.
271 - (maps) block most vault-type mlab locations, open up
272 imperial converters for anybody to use.
273 - (maps, arch) replace all permanent stat potions by random
274 variants.
275 - (maps) spread gorokh demon styles more evenly over 1..100.
11 - TRIGGER events got passed a garbage pointer instead of a 276 - TRIGGER events got passed a garbage pointer instead of a
12 real player object on player changes. 277 real player object on player changes.
278 - diseases and maybe other things could sometimes reduce the speed
279 to below MIN_ACTIVE_SPEED, deactivating the monster and causing
280 much grief.
281 - speed_left randomisation was, apparently, totally broken.
282 - introduce FLAG_RANDOM_SPEED instead of using the sign bit
283 of the speed slot internally and in map save files. among other
284 things, this gets rid of all the abs (speed) calls.
285 - reduce map file save files by using abridged keywords aliases.
13 - shop specialisation calculation was totally broken. 286 - shop specialisation calculation was totally broken.
14 - nrof/itemcount/volume limits when dropping to the floor are 287 - nrof/itemcount/volume limits when dropping to the floor are
15 now enforced. 288 now enforced.
16 - fix magic mapping, which only worked for inate spell casting. 289 - fix magic mapping, which only worked for inate spell casting.
17 - godgiven items will now be explicitly described as such. 290 - godgiven items will now be explicitly described as such.
291 - (arch) dded a quiver of bolts.
18 - materialnames would change "randomly" on every load, only 292 - materialnames would change "randomly" on every load, only
19 set the material when the materialname was not set before. 293 set the material when the materialname was not set before.
20 - balancing change, halve rod recharge speed (instead 294 - balancing change, halve rod recharge speed (instead
21 of 4.8s, the standard rods now recharge in ~10s. not a solution, 295 of 4.8s, the standard rods now recharge in ~10s. not a solution,
22 but still. 296 but still.
23 - reduce cpu time used for map saving by >50% by avoiding 297 - reduce cpu time used for map saving by >>50% by avoiding
24 the costly flag-checking loop in most cases and using a simple 298 the costly flag-checking loop in most cases and using a simple
25 repeat-cache for speed_left. 299 repeat-cache for speed_left.
26 - always delay stats update for players on insert/remove till 300 - always delay stats update for players on insert/remove till
27 next tick/command, which saves a lot of cpu cycles on drop/take. 301 next tick/command, which saves a lot of cpu cycles on drop/take.
302 - add hint about havign to run to attach unaggressive npcs.
28 - pet monster level was not displayed correctly in "showpets index". 303 - pet monster level was not displayed correctly in "showpets index".
29 - clean up floating point conversions and many similar nitpicks. 304 - clean up floating point conversions and many similar nitpicks.
30 - fix hanuk altar. 305 - fix hanuk altar.
31 - overhaul material system to be much faster, and having less bugs, but 306 - overhaul material system to be much faster, and having less bugs, but
32 still having a lot of cruft :/. 307 still having a lot of cruft :/.
41 decrease). 316 decrease).
42 - fixed a small uncleanlieness in item converters, which might 317 - fixed a small uncleanlieness in item converters, which might
43 have led to weird item multiplications. 318 have led to weird item multiplications.
44 - store hash value in shstr, not used by anything, but doesn't use much memory. 319 - store hash value in shstr, not used by anything, but doesn't use much memory.
45 - fixed crash bug in learn_spell command. 320 - fixed crash bug in learn_spell command.
321 - enhanced output of the mapinfo command.
46 - remove all traces of FLAG_NO_FIX_PLAYER. 322 - remove all traces of FLAG_NO_FIX_PLAYER.
323 - avoid sv_derived_from calls (lots of hash lookups) when converting
324 from perl to c++.
47 - implemented least_significand_bit and for_all_bits_sparse_32 utilities 325 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
48 and use it in some "inner" loops. 326 and use it in some "inner" loops.
49 - rename flags to attachable_flags to avoid confusion :=). 327 - rename flags to attachable_flags to avoid confusion :=).
328 - fixed jeweler experience output to not be floating point.
329 - added lock/unlock commands, thanks for the patch go to Shawn Robinson!
330 - (arch, maps) introduce inactive_shop_floor and fix some shops with it.
331 - try to prefetch memory inside process_objects, which can give
332 enourmous speed gains.
333 - make some small optimisation to the process_objects loop.
334 - move facedata chksum calculation into cfutil, make server more flexible
335 handling different chksum lengths.
336 - check for hash collisions in cfutil.
337 - reduce face checksum size from 6 to 4 bytes.
338 - don't crash when a map uses empty sound/sound_destroy/face.
339 - removed weather-specific attributes.
340 - fixed genkeywords dependency.
341 - do not clear "randomitems" slot for world underlays.
342 - use "sl" as short-hand for speed_left in save-files, just to make them
343 smaller.
344 - in general, don't crash on value-less resource file lines
345 anymore, due to get_str never returning a 0-pointer.
346 - code cleanup in move_symptom.
347 - removed arch_to_object (replaced it by ->instance ()).
50 348
512.90 Sat Nov 7 15:06:06 CET 2009 3492.90 Sat Nov 7 15:06:06 CET 2009
52 - some Andrew Madloch wanted, despite being specifically told 350 - some Andrew Madloch wanted, despite being specifically told
53 multiple times that the Deliantra parts additions are under AGPL, 351 multiple times that the Deliantra parts additions are under AGPL,
54 lock up the source code of the server within his company. 352 lock up the source code of the server within his company.
582 - bugfix: when unapplying skills also remove them from the range/combat slots. 880 - bugfix: when unapplying skills also remove them from the range/combat slots.
583 - bugfix: do not merge items whose archetype name merges, use the 881 - bugfix: do not merge items whose archetype name merges, use the
584 archetype *archname* (chairs of different facings were merged). 882 archetype *archname* (chairs of different facings were merged).
585 - bugfix: fix a potential crash issue in find_object_name (not used 883 - bugfix: fix a potential crash issue in find_object_name (not used
586 normally). 884 normally).
587 - bugfix: locked doors cnanot be bashed down by magical means 885 - bugfix: locked doors cannot be bashed down by magical means
588 (destruction, magic missile etc.). 886 (destruction, magic missile etc.).
589 - swarm spells without a direction now use various spiral patterns 887 - swarm spells without a direction now use various spiral patterns
590 instead of being fully random. 888 instead of being fully random.
591 - update AnyEvent API to 3.4 and above. 889 - update AnyEvent API to 3.4 and above.
592 890
671 - merge items with different arch pointers refering to the same arch 969 - merge items with different arch pointers refering to the same arch
672 (due to archetype reloads). 970 (due to archetype reloads).
673 - refactored the object remove/insert functions and most related 971 - refactored the object remove/insert functions and most related
674 functions (decrease, split, merge_ob etc.). 972 functions (decrease, split, merge_ob etc.).
675 - make it compile better on freebsd (reported by pippijn). 973 - make it compile better on freebsd (reported by pippijn).
676 - remove GT_UPDATE_INV (no longer applicable). 974 - removed GT_UPDATE_INV (no longer applicable).
677 - fix the longstanding "container stays open" bug. 975 - fix the longstanding "container stays open" bug.
678 - improved floorbox updating to be incremental and other protocol 976 - improved floorbox updating to be incremental and other protocol
679 optimisations. 977 optimisations.
680 - get rid of update_after_inventory_change and only do update stats 978 - get rid of update_after_inventory_change and only do update stats
681 for weight once/tick/player at max. 979 for weight once/tick/player at max.
963 - introduced new keyword for map files: file_format_version (integer, server version: 0) 1261 - introduced new keyword for map files: file_format_version (integer, server version: 0)
964 - better message for apply failures due to applymode 1262 - better message for apply failures due to applymode
965 - removed most all of the weather code 1263 - removed most all of the weather code
966 - unified logging to stderr and file 1264 - unified logging to stderr and file
967 - too many minor changes to document 1265 - too many minor changes to document
1266

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines