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Comparing deliantra/server/Changes (file contents):
Revision 1.51 by root, Mon Jan 7 01:55:18 2008 UTC vs.
Revision 1.152 by root, Wed May 7 23:25:58 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: "you get the distinctive feeling that <other> is nuts" 3TODO: dragons should not be able to change their title via the settings tab in playerbook
4TODO: logging/backtrace in non-main contexts cause crashes with glibc 2.7 4TODO: emergency swap mode is not working
5TODO: perl exceptions inside coroutines exit, which is correct, but unwanted behaviour 5
6TODO: map->at: attempt to copy freed scalar b7d4b48 to b800c38 at warn "FOO$m { ".scalar (@a)." }\n"; 6syncpoints: rules, news, motd, crossfiremail
7""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
8
92.54
10 - change floorbox item ordering to enable more efficient protocol and to
11 stay in sync with the 0.9971 client update which also reverses ordering.
12 - bugfix: the jumping skill now gives experience for jumping
13 and for attacking monsters. it also takes about one second to do a jump.
14 - bugfix: players couldn't starve in 2.53 :(
15 - bugfix: correctly send the client a del_spell when a spell gets removed.
16 - bugfix: spell effects like word of recall are removed on death.
17 - bugfix: fix a crash when objects with treasure on top (ground...)
18 were created outside a map.
19 - bugfix: couldn't apply inventory items when levitating, but ground items
20 (fixed by reversing the logic).
21 - bugfix: fixed a mismatched '"' in the debugging description of objects
22 - (maps) fixed the death certificate system in nimbus.
23 - (maps( rebalance onefang, build a road to onefang, temporarily closed zorn.
24 - (arch) the material 'wood' was undefined, it's now a burnable material.
25 - (arch) give ball lightning a real name.
26 - (arch) fixed material of bones (was 'wood', is now 'bone')
27 - unapply item in range slow when readying a spell.
28 - bugfix: account for rounding errors in weight updates.
29 - remove synchronous mkdir in chargen_race_done.
30 - fix per-race starting maps.
31 - check hiscore on suicide and quit as well.
32 - tell players when they are starving.
33 - get rid of costly object_from_name conversion for altar effects.
34 - fix map difficulty calculation for generators.
35 - slightly more intelligent handling of "is_animated" flag.
36 - support no_drop map header flag (before it was only available internally).
37
382.53 Sun May 4 17:32:48 CEST 2008
39 - bugfix: custom skill settings were not saved by the server.
40 - bugfix: remove did not actually remove items from the inventory, leaving
41 ghost items.
42 - bugfix: properly update items identified on the ground.
43 - bugfix: use localtime_r in the logger thread.
44 - bugfix: player starvation will now give the correct kill reason.
45 - bugfix: archetype reloads could crash the server.
46 - bugfix: the mailscrolls are now correctly handed out even when the destination
47 player is not logged in.
48 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
49 server startup.
50 - bugfix: fix the door surround check in the random map generator.
51 - (maps) fix heaven quest difficulty progression.
52 - (maps) fix some random map styles.
53 - dropping items a shop is not interested in won't sell them anymore.
54 - rods and horns with a too low maximum charge allow now at least one discharge.
55 - implement kill & death statistics.
56 - random map preparation is no longer synchronous.
57 - rewrite find_style in perl, no longer does synchronous I/O.
58 - improve random map specials placement.
59 - make the killer a real object pointer instead of a string, improved
60 kill reason messages.
61 - take advantage of new aio_close and aio_chmod.
62 - implement archetype::get, object::deep_clone and update callers.
63 - change_abil is much faster.
64 - update the floorbox more often to work around the reverses item order
65 display in clients.
66 - cleaned up object copying by encapsulating it to a single place.
67 - add hints to the invite messages.
68 - rewrote key<->value pair handling.
69 - use an independent random number generator for the random map generator.
70
712.52 Thu Apr 24 11:47:19 CEST 2008
72 - completely automate the item add/delete on remove/insert. this should fix
73 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
74 - completely automate the weight handling, should fix all weight
75 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
76 - reloading archetypes while a user was in the character creation phase
77 could crash the server.
78 - fix a nontrivial number of cases of code commented similar
79 to "is this really correct?", as many of those cases are now handles
80 automatically by lower level code.
81 - replace many ad-hoc checks for client visibility by object::visible_to,
82 should result in broader applicability of functions using it.
83 - merge items with different arch pointers refering to the same arch
84 (due to archetype reloads).
85 - refactored the object remove/insert functions and most related
86 functions (decrease, split, merge_ob etc.).
87 - make it compile better on freebsd (reported by pippijn).
88 - remove GT_UPDATE_INV (no longer applicable).
89 - fix the longstanding "container stays open" bug.
90 - improved floorbox updating to be incremental and other protocol
91 optimisations.
92 - get rid of update_after_inventory_change and only do update stats
93 for weight once/tick/player at max.
94 - rewrite party commands, use party channel.
95
962.51 Sun Apr 20 21:27:37 CEST 2008
97 - properly link against libgthread as that is needed to make the slice
98 allocator thread-safe.
99 - support perls not compiled with 64 bit support (though this is not a
100 recommended configuration) (reported by Samuel Gondouin).
101 - always put godgiven items into the player inventory, never any containers.
102 - (arch)
103 - (maps, arch) the scorn go club was founded!
104 - (arch) do no longer support player abilities, they didn't work anyways.
105 - (arch) the alchemy spell is now of the alchemy spell school, which
106 became a real spell-class.
107 - (arch) the alchemist class now get an alchemy spell book for new characters.
108 - (arch) considerably strengthened spark shower and destruction.
109 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
110 finally reloadable at runtime.
111 - changed archetype loading algorithm to only require one pass and
112 use delayed resolving of references.
113 - examine command now uses the examine infobox.
114 - implement an "incremental garbage collector" for archetypes.
115 - enable slice allocator again.
116 - implement optional free memory poisoning.
117
1182.5 Wed Apr 16 15:06:53 CEST 2008
119 - the two handed weapon skill can no longer be used as unarmed combat
120 skill.
121 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
122 names (also update all maps to use money instead of coins).
123 - add uuid accessors to perl.
124 - add coin names and archetype accessors to perl.
125 - fix runtime uuid file format to use "." instead of ",".
126 - change perl extensions to not use hardcoded coins and values.
127 - write uuids asynchronously (no hiccups due to uuid writes)
128 and be more parsimonous of uuid usage by the exact value out on exit.
129 - write log messages in another thread, removing another sync point.
130 - support multi-line log messages in a nicer way.
131 - be more portable w.r.t. uuids and format specifiers everywhere.
132 - fix a minor memleak in the random map generator.
133 - some parts of the random map generator are not coroutine-safe,
134 so only call it "single-threaded".
135 - major cleanup of memory management in random map generator.
136 - slight refactoring of the random map generator, faster too.
137 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
138 bookkeeping bug.
139 - work around "player is on active list" problem by deactivating player
140 after loading.
141 - garbage collect shstr's more evenly and adaptively only when
142 there have in fact been allocations.
143 - fix object::insert to do as documented and insert into the env
144 if necessary.
145 - fix cf::map::unique_maps.
146 - fix nrof overflow check in can_merge_slow.
147 - fix converter code to handle >31 bit values.
148 - added support for the player_sold flag
149 - converters no longer accept unpaid items.
150 - canonicalize random map meta files for better unification.
151
1522.43 Sun Apr 6 20:35:29 CEST 2008
153 - work around a glibc bug that causes calloc to return non-zero memory
154 when mlockall has been used.
155 - pass environment to perl_sys_init3, as required by newer perls.
156 - use separate thread for ticker timing (and more in the future).
157 this greatly increases timing accuracy and gets rid of an enourmous
158 number of gettimeofday calls.
159 - use a separate thread to signal aio completion, for lower latency.
160 - require Coro 4.47, which fixes a data corruption bug with its C API.
161
1622.42 Sat Mar 15 12:05:21 CET 2008
163 - rebalanced default experience table to be more exponential
164 and much easier up to level ~40, then moderately harder.
165 - change attuned/repelled level boni to +-8 from +-2.
166 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
167 - do not exit on reload/load errors but properly cleanup.
168 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
169
1702.41 Fri Jan 25 13:15:37 CET 2008
171 - get rid of YAML::Syck, it's too buggy and misparses many files
172 (this fixes the jeweler skill).
173 - back-to-back perl_reloads don't freeze the ticker anymore.
174 - convert cfutil from Event to EV (forgot to do this earlier...).
175 - move tombstone to real map if player died due to cave-in (even if
176 it has reset, which is better than putting it on the savebed, also as
177 proof that the palyer didn't use a savebed).
178
1792.4 Sun Jan 13 13:41:29 CET 2008
180 - work around perl bug in configure perl module version check.
7 - fix bug in golem move code that would cause a crash at tiling borders. 181 - fix bug in golem move code that would cause a crash at tiling borders.
8 - fix a freeze bug when looking for an arrow in the inventory. 182 - fix a freeze bug when looking for an arrow in the inventory.
183 - fix a bug in animate_weapon, causing a crash.
184 - no longer exit when a coroutine throws an exception.
185 - fix a potential double free bug (nicely exploited by g++ 4.2).
186 - fix the "<player> is nuts" message.
187 - fix an exception at logout due to the json_coder being gone.
9 - upgrade to EV version 2.0 API. 188 - upgrade to EV version 2.0 API.
10 - when players don't apply a savebed correctly but stand above one, 189 - when players don't apply a savebed correctly but stand above one,
11 do not move or kill them. 190 do not move or kill them.
12 - implement client-side settings page in playerbook (0.9963+ required). 191 - implement client-side settings page in playerbook (0.9963+ required).
13 - implement generic framework for server-side resource files. 192 - implement generic framework for server-side resource files.
15 - hook experience table update into the framework. 194 - hook experience table update into the framework.
16 - move jeweler.yaml to resources (arch/). 195 - move jeweler.yaml to resources (arch/).
17 - switch from Crossfire to Deliantra perl module. 196 - switch from Crossfire to Deliantra perl module.
18 - implement json2json arch filter. 197 - implement json2json arch filter.
19 - implement widget protocol version 2, support for ui templates. 198 - implement widget protocol version 2, support for ui templates.
199 - mapinfo is now handled fully asynchronously.
20 - ext/irc: also log irc messages. 200 - ext/irc: also log irc messages.
21 - ext/schmorplog: write user stat files asynchronously. 201 - ext/schmorplog: write user stat files asynchronously.
22 202
232.32 Sun Dec 2 18:11:01 CET 2007 2032.32 Sun Dec 2 18:11:01 CET 2007
24 - limited the number of items that can be picked up and dropped 204 - limited the number of items that can be picked up and dropped

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