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Comparing deliantra/server/Changes (file contents):
Revision 1.510 by root, Thu Nov 12 01:11:52 2009 UTC vs.
Revision 1.529 by root, Fri Dec 4 00:57:27 2009 UTC

4TODO: apartment-descritpions for gotisch1/2 4TODO: apartment-descritpions for gotisch1/2
5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. 5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? 6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
7TODO: cast invisible... 7TODO: cast invisible...
8 8
9TODO: get_nearest_player slow 9TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype
10TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk'
11TODO: cf:object::find_by_count!!11
12TODO: summon cult does not properly create multipart monsters?
132.91 Mon Nov 30 10:18:09 CET 2009
14 - (maps) add gorokh_final mapset from crossfire.
15 - (maps) block most vault-type mlab locations, open up
16 imperial converters for anybody to use.
17 - (maps, arch) replace all permanent stat potions by random
18 variants.
19 - (maps) spread gorokh demon styles more evenly over 1..100.
10 - TRIGGER events got passed a garbage pointer instead of a 20 - TRIGGER events got passed a garbage pointer instead of a
11 real player object on player changes. 21 real player object on player changes.
22 - diseases and maybe other things could sometimes reduce the speed
23 to below MIN_ACTIVE_SPEED, deactivating the monster and causing
24 much grief.
25 - speed_left randomisation was, apparently, totally broken.
26 - introduce FLAG_RANDOM_SPEED instead of using the sign bit
27 of the speed slot internally and in map save files. among other
28 things, this gets rid of all the abs (speed) calls.
29 - reduce map file save files by using abridged keywords aliases.
12 - shop specialisation calculation was totally broken. 30 - shop specialisation calculation was totally broken.
13 - nrof/itemcount/volume limits when dropping to the floor are 31 - nrof/itemcount/volume limits when dropping to the floor are
14 now enforced. 32 now enforced.
15 - fix magic mapping, which only worked for inate spell casting. 33 - fix magic mapping, which only worked for inate spell casting.
16 - godgiven items will now be explicitly described as such. 34 - godgiven items will now be explicitly described as such.
35 - (arch) dded a quiver of bolts.
17 - materialnames would change "randomly" on every load, only 36 - materialnames would change "randomly" on every load, only
18 set the material when the materialname was not set before. 37 set the material when the materialname was not set before.
19 - balancing change, halve rod recharge speed (instead 38 - balancing change, halve rod recharge speed (instead
20 of 4.8s, the standard rods now recharge in ~10s. not a solution, 39 of 4.8s, the standard rods now recharge in ~10s. not a solution,
21 but still. 40 but still.
22 - reduce cpu time used for map saving by >>50% by avoiding 41 - reduce cpu time used for map saving by >>50% by avoiding
23 the costly flag-checking loop in most cases and using a simple 42 the costly flag-checking loop in most cases and using a simple
24 repeat-cache for speed_left. 43 repeat-cache for speed_left.
25 - always delay stats update for players on insert/remove till 44 - always delay stats update for players on insert/remove till
26 next tick/command, which saves a lot of cpu cycles on drop/take. 45 next tick/command, which saves a lot of cpu cycles on drop/take.
46 - add hint about havign to run to attach unaggressive npcs.
27 - pet monster level was not displayed correctly in "showpets index". 47 - pet monster level was not displayed correctly in "showpets index".
28 - clean up floating point conversions and many similar nitpicks. 48 - clean up floating point conversions and many similar nitpicks.
29 - fix hanuk altar. 49 - fix hanuk altar.
30 - overhaul material system to be much faster, and having less bugs, but 50 - overhaul material system to be much faster, and having less bugs, but
31 still having a lot of cruft :/. 51 still having a lot of cruft :/.
46 - avoid sv_derived_from calls (lots of hash lookups) when converting 66 - avoid sv_derived_from calls (lots of hash lookups) when converting
47 from perl to c++. 67 from perl to c++.
48 - implemented least_significand_bit and for_all_bits_sparse_32 utilities 68 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
49 and use it in some "inner" loops. 69 and use it in some "inner" loops.
50 - rename flags to attachable_flags to avoid confusion :=). 70 - rename flags to attachable_flags to avoid confusion :=).
71 - fixed jeweler experience output to not be floating point.
72 - added lock/unlock commands, thanks for the patch go to Shawn Robinson!
73 - (arch, maps) introduce inactive_shop_floor and fix some shops with it.
74 - try to prefetch memory inside process_objects, which can give
75 enourmous speed gains.
76 - make some small optimisation to the process_objects loop.
77 - move facedata chksum calculation into cfutil, make server more flexible
78 handling different chksum lengths.
79 - check for hash collisions in cfutil.
80 - reduce face checksum size from 6 to 4 bytes.
81 - don't crash when a map uses empty sound/sound_destroy/face.
82 - removed weather-specific attributes.
83 - fixed genkeywords dependency.
84 - do not clear "randomitems" slot for world underlays.
85 - use "sl" as short-hand for speed_left in save-files, just to make them
86 smaller.
87 - in general, don't crash on value-less resource file lines
88 anymore, due to get_str never returning a 0-pointer.
89 - code cleanup in move_symptom.
90 - removed arch_to_object (replaced it by ->instance ()).
51 91
522.90 Sat Nov 7 15:06:06 CET 2009 922.90 Sat Nov 7 15:06:06 CET 2009
53 - some Andrew Madloch wanted, despite being specifically told 93 - some Andrew Madloch wanted, despite being specifically told
54 multiple times that the Deliantra parts additions are under AGPL, 94 multiple times that the Deliantra parts additions are under AGPL,
55 lock up the source code of the server within his company. 95 lock up the source code of the server within his company.

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