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Comparing deliantra/server/Changes (file contents):
Revision 1.510 by root, Thu Nov 12 01:11:52 2009 UTC vs.
Revision 1.608 by root, Tue Apr 6 22:59:28 2010 UTC

3 3
4TODO: apartment-descritpions for gotisch1/2 4TODO: apartment-descritpions for gotisch1/2
5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. 5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? 6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
7TODO: cast invisible... 7TODO: cast invisible...
8TODO: build code marks all sorts of objects as unique
8 9
9TODO: get_nearest_player slow 10TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype
11TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk'
12TODO: summon cult does not properly create multipart monsters?
132010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list
14
15{
16 "dungeon_depth" : "3",
17 "dungeon_level" : "8",
18 "exitstyle" : "sstair",
19 "final_map" : "/quests/peterm/quests/ogre_chief",
20 "floorstyle" : "stones2",
21 "layoutstyle" : "maze",
22 "monsterstyle" : "humanoid",
23 "orientation" : "1",
24 "origin_map" : "/world/world_106_115",
25 "origin_x" : 9,
26 "origin_y" : 18,
27 "random_seed" : 623236402,
28 "region" : "highway",
29 "symmetry" : 1,
30 "wallstyle" : "earthen",
31 "xsize" : 29,
32 "ysize" : 19
33}
34
35TODO: removing a single map tag from one map kills the tag on other maps as well, apparently
36TODO: savebed_map {link} bed_x 1 bed_y 4, player changer?
37TODO: freed objects cache instead of salloc/sfree
38TODO: weaken gorokh kittens considerably on hell random maps
39
40TODO: do not show msg for unidentified objects.
41TODO: set_ranged_ob/set_combat_ob, clear spells etc. removal of slot_Type etc.
42TODO: thrown objects hit natively (with their own skill).
43TODO: golem survives "longer" now.
44TODO: slow down some skills (e.g. stealing)
45TODO: apply range checkign should go to apply_special
46TODO: stealing, mining, others has no "there is nothing" message.
47TODO: unapply item before imporoving it, in case we can't apply it anymore afterwards.
48 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.
49 - (maps) added (navar) gravedigger, that buys players gravestones.
50 - made (wizard) look_at show also uuids.
51 - added cf::object::find_object_uuid (::find_object already exists!).
52 - (maps) added new apartment, made by LinuxLemoner.
53 - (arch) added sounds: zombie death, book reading, inscription.
54 - (arch) made the hill giants loose more body parts.
55 - (arch, maps) added black unicorn horn, required to access mlab hell.
56 - teach the random map generator the ability to read ".rmg" files
57 that specify which actual style map to generate, and use it for
58 the default decorstyle to avoid inappropriate maps to be used.
59 - move_type changes (spells, skills etc.) now will correctly
60 take move_on/move_off into account (e.g. buttons).
61 - display (exit) or (random map) in client for those objects.
62 - removed (useless) spell damage columns from spell info and replace
63 it by effective casting level - clients > 2.10 required to display
64 properly.
65 - building of levers/doors works again for all kinds of floors.
66 - the player can now withdraw and deposit all the available money.
67 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
68 steinwandstadt/celvear.
69 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing.
70 - improve editor support protoocl slightly, provide workarounds for 2.10
71 clients.
72 - tcp.ext didn't unbind in reloads.
73 - map-tags.ext didn't properly close the database on reloads.
74 - cfutil skips .-directories when scanning.
75 - build.ext prevents players from building on other player's maps.
76 - rent.ext allows the dm to enter anytime.
77 - NPC_Dialogue adds a new predefined variable, $map.
78 - new "build" event hook.
79 - get rid of archetype min/mac values except max_x (which should go, too).
80 - added fix_generated_item and cf::object::generate to XS interface.
81 - no longer use uppercase identifiers for saving anywhere, but support
82 them on loading, for old playerfiles and maps.
83 - removed is_legal_2ways_exit - this is apparently dead code, and
84 would be handled differently nowadays anyway.
85 - random map .meta were not being expired at all.
86 - replace move_ob/move_object functiony by the equivalent move method.
87 - update to automake 1.10.
88 - invitation to maps with unagressive and friendly monsters doesn't
89 require level 4 anymore.
90 - do not let update_stats muck with the chosen_skill anymore.
91 - monsters now rotate through all skills (in chosen_skill).
92 - fix lots of path-related buffer overflows in the random map generator.
93 - added detect mineral vein spell.
94 - support "wall overlays" in the random map generator - not very generic,
95 used by minable veins.
96 - (maps) relocated jeweler town to another directoy.
97 - (maps) added quest for the mining skill scroll to valleynoy.
98 - (arch) implement mining pickaxes and mining skill.
99 - generate most constants for perl automatically.
100 - properly check for weapon name prefix ("Ragnarok's sword").
101 - when player dies, restore his food to at least 200.
102 - support multiple inheritance for arch sources (inherit a,b,c).
103 - switch to storable-n-format for facedata, for better interoperability.
104 - implement generic "ranged" item framework (pickaxe, fishing rod).
105 - the singing skill actually respects the direction now.
106 - oratory and singing now require a direction.
107 - use_skill now requires that you can actually apply the skill tool.
108 - do not invoke perl on every user command anymore by providing
109 a comamnd and an unknown_command event.
110 - move mark, run, run_stop, fire and fire_stop commands back from
111 perl to C++, for speed reasons (basically undo patchset 1304).
112 - add a client_destroy event, so we don't have to hook the
113 attachable destroy event (which is called much more often).
114 - removed (unused) FLOOR object type.
115 - fix errornous change_abil messages for rods (and other types).
116 - remove include/commands.h and server/c_new.C, and refactor
117 all into server/commands.C.
118
1192.93 Sat Feb 13 15:52:36 CET 2010
120 - (maps) fix travel to valdor and back.
121 - do no longer by default eval map cod ein safe compartments
122 (this can be re-enabled using the safe_eval config option).
123 - (maps) fix an apparent crash bug caused by broken generstors
124 in lorak.
125 - fix data corruption issues caused by recursive calls to
126 unordered_mapwalk - now every caller must provide its own
127 buffer.
128 - (maps) improve tindervale maps slightly.
129 - (arch) considerably decrease slag ex price.
130 - (arch) fix filth archetype.
131 - extension dependency resolve was completely broken.
132 - multipart objects would cause save_throw_object to crash - it
133 now acts on the head only.
134 - do not try to connect to an irc server unless explicitly configured.
135 - do not expect decltype() to be available in gcc 4.4.
136 - extended the safe perl environment by loops.
137 - (arch) fix "armless cook" facings.
138 - the "experience table" resource item did not have a proper
139 hash associated with it, so updates could not be detected.
140 - fixed poison traps in doors.
141 - player->killer_name did not properly flag the name as unicode.
142 - aggressively mark many more methods as utf8 or octet-expecting,
143 and provide a non-destructive SvPVutf8 variant.
144 - do not allow dragon players to change their title via the settings.
145 - ratelimited jeweler skill nugget conversion.
146 - under high load, the server stopped swapping out to make
147 the server more responsive, but making it impossible to reduce
148 the load by... swapping out. slot queuing will now always make
149 some progress.
150 - improve the quality of the load-avg calculation.
151 - (maps) fixed quest npc in jeweler dungeon quest.
152 - don't fail to write the runtime file if the temporary already exists.
153 - ipo.ext no longer uses (synchronous) CFDB, stores mail directly at
154 player now.
155 - rewrote hiscore code from scratch to use async I/O, store uuid and
156 timestamp and use a tab in the client to increase awareness.
157 - npc dialog setflag/setsatte now check for defined'ness, so
158 setflag 0 is possible.
159 - make install now deletes old extensions, to ease upgrades in the
160 deliantra vm.
161
1622.92 Thu Dec 24 04:51:56 CET 2009
163 - the destruction spell could/would corrupt server memory quite often.
164 - logging in only fixed the combat slot when the palyer was loaded from
165 disk, not when it already was in memory.
166 - cede in wait_for_tick* when the tivck is inhibited hopefully
167 avoiding livelock during high-load emergency saves.
168 - logging in did not properly unapply all skills.
169 - (maps) make the invite quest marking much more obvious.
170 - (arch) fix warrior archetype names.
171 - map prefetching never prefetch upwards.
172 - wizpass no longer makes you non-blocking.
173 - (maps) add light to some of the special maps, add troll
174 map.
175
1762.91 Mon Nov 30 10:18:09 CET 2009
177 - (maps) add gorokh_final mapset from crossfire.
178 - (maps) block most vault-type mlab locations, open up
179 imperial converters for anybody to use.
180 - (maps, arch) replace all permanent stat potions by random
181 variants.
182 - (maps) spread gorokh demon styles more evenly over 1..100.
10 - TRIGGER events got passed a garbage pointer instead of a 183 - TRIGGER events got passed a garbage pointer instead of a
11 real player object on player changes. 184 real player object on player changes.
185 - diseases and maybe other things could sometimes reduce the speed
186 to below MIN_ACTIVE_SPEED, deactivating the monster and causing
187 much grief.
188 - speed_left randomisation was, apparently, totally broken.
189 - introduce FLAG_RANDOM_SPEED instead of using the sign bit
190 of the speed slot internally and in map save files. among other
191 things, this gets rid of all the abs (speed) calls.
192 - reduce map file save files by using abridged keywords aliases.
12 - shop specialisation calculation was totally broken. 193 - shop specialisation calculation was totally broken.
13 - nrof/itemcount/volume limits when dropping to the floor are 194 - nrof/itemcount/volume limits when dropping to the floor are
14 now enforced. 195 now enforced.
15 - fix magic mapping, which only worked for inate spell casting. 196 - fix magic mapping, which only worked for inate spell casting.
16 - godgiven items will now be explicitly described as such. 197 - godgiven items will now be explicitly described as such.
198 - (arch) dded a quiver of bolts.
17 - materialnames would change "randomly" on every load, only 199 - materialnames would change "randomly" on every load, only
18 set the material when the materialname was not set before. 200 set the material when the materialname was not set before.
19 - balancing change, halve rod recharge speed (instead 201 - balancing change, halve rod recharge speed (instead
20 of 4.8s, the standard rods now recharge in ~10s. not a solution, 202 of 4.8s, the standard rods now recharge in ~10s. not a solution,
21 but still. 203 but still.
22 - reduce cpu time used for map saving by >>50% by avoiding 204 - reduce cpu time used for map saving by >>50% by avoiding
23 the costly flag-checking loop in most cases and using a simple 205 the costly flag-checking loop in most cases and using a simple
24 repeat-cache for speed_left. 206 repeat-cache for speed_left.
25 - always delay stats update for players on insert/remove till 207 - always delay stats update for players on insert/remove till
26 next tick/command, which saves a lot of cpu cycles on drop/take. 208 next tick/command, which saves a lot of cpu cycles on drop/take.
209 - add hint about havign to run to attach unaggressive npcs.
27 - pet monster level was not displayed correctly in "showpets index". 210 - pet monster level was not displayed correctly in "showpets index".
28 - clean up floating point conversions and many similar nitpicks. 211 - clean up floating point conversions and many similar nitpicks.
29 - fix hanuk altar. 212 - fix hanuk altar.
30 - overhaul material system to be much faster, and having less bugs, but 213 - overhaul material system to be much faster, and having less bugs, but
31 still having a lot of cruft :/. 214 still having a lot of cruft :/.
46 - avoid sv_derived_from calls (lots of hash lookups) when converting 229 - avoid sv_derived_from calls (lots of hash lookups) when converting
47 from perl to c++. 230 from perl to c++.
48 - implemented least_significand_bit and for_all_bits_sparse_32 utilities 231 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
49 and use it in some "inner" loops. 232 and use it in some "inner" loops.
50 - rename flags to attachable_flags to avoid confusion :=). 233 - rename flags to attachable_flags to avoid confusion :=).
234 - fixed jeweler experience output to not be floating point.
235 - added lock/unlock commands, thanks for the patch go to Shawn Robinson!
236 - (arch, maps) introduce inactive_shop_floor and fix some shops with it.
237 - try to prefetch memory inside process_objects, which can give
238 enourmous speed gains.
239 - make some small optimisation to the process_objects loop.
240 - move facedata chksum calculation into cfutil, make server more flexible
241 handling different chksum lengths.
242 - check for hash collisions in cfutil.
243 - reduce face checksum size from 6 to 4 bytes.
244 - don't crash when a map uses empty sound/sound_destroy/face.
245 - removed weather-specific attributes.
246 - fixed genkeywords dependency.
247 - do not clear "randomitems" slot for world underlays.
248 - use "sl" as short-hand for speed_left in save-files, just to make them
249 smaller.
250 - in general, don't crash on value-less resource file lines
251 anymore, due to get_str never returning a 0-pointer.
252 - code cleanup in move_symptom.
253 - removed arch_to_object (replaced it by ->instance ()).
51 254
522.90 Sat Nov 7 15:06:06 CET 2009 2552.90 Sat Nov 7 15:06:06 CET 2009
53 - some Andrew Madloch wanted, despite being specifically told 256 - some Andrew Madloch wanted, despite being specifically told
54 multiple times that the Deliantra parts additions are under AGPL, 257 multiple times that the Deliantra parts additions are under AGPL,
55 lock up the source code of the server within his company. 258 lock up the source code of the server within his company.
672 - merge items with different arch pointers refering to the same arch 875 - merge items with different arch pointers refering to the same arch
673 (due to archetype reloads). 876 (due to archetype reloads).
674 - refactored the object remove/insert functions and most related 877 - refactored the object remove/insert functions and most related
675 functions (decrease, split, merge_ob etc.). 878 functions (decrease, split, merge_ob etc.).
676 - make it compile better on freebsd (reported by pippijn). 879 - make it compile better on freebsd (reported by pippijn).
677 - remove GT_UPDATE_INV (no longer applicable). 880 - removed GT_UPDATE_INV (no longer applicable).
678 - fix the longstanding "container stays open" bug. 881 - fix the longstanding "container stays open" bug.
679 - improved floorbox updating to be incremental and other protocol 882 - improved floorbox updating to be incremental and other protocol
680 optimisations. 883 optimisations.
681 - get rid of update_after_inventory_change and only do update stats 884 - get rid of update_after_inventory_change and only do update stats
682 for weight once/tick/player at max. 885 for weight once/tick/player at max.

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