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Comparing deliantra/server/Changes (file contents):
Revision 1.285 by root, Fri Dec 19 22:47:29 2008 UTC vs.
Revision 1.511 by elmex, Thu Nov 12 06:37:56 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4potionshop south: ~44k 4TODO: apartment-descritpions for gotisch1/2
5left of: 106k 5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
7TODO: cast invisible...
6 8
7TODO: emergency swap mode is not working 9TODO: get_nearest_player slow
8TODO: xs-warn doesn't end up in server log. 10 - TRIGGER events got passed a garbage pointer instead of a
9TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 11 real player object on player changes.
10TODO: inscription cannot be readied. 12 - shop specialisation calculation was totally broken.
11TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 13 - nrof/itemcount/volume limits when dropping to the floor are
12TODO: reasy_skill find traps does nto unapply the range slot item (bow) 14 now enforced.
13TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 15 - fix magic mapping, which only worked for inate spell casting.
14TODO: worldmaps still get loaded on startup before the gridmap is ready 16 - godgiven items will now be explicitly described as such.
17 - materialnames would change "randomly" on every load, only
18 set the material when the materialname was not set before.
19 - balancing change, halve rod recharge speed (instead
20 of 4.8s, the standard rods now recharge in ~10s. not a solution,
21 but still.
22 - reduce cpu time used for map saving by >>50% by avoiding
23 the costly flag-checking loop in most cases and using a simple
24 repeat-cache for speed_left.
25 - always delay stats update for players on insert/remove till
26 next tick/command, which saves a lot of cpu cycles on drop/take.
27 - pet monster level was not displayed correctly in "showpets index".
28 - clean up floating point conversions and many similar nitpicks.
29 - fix hanuk altar.
30 - overhaul material system to be much faster, and having less bugs, but
31 still having a lot of cruft :/.
32 - add marble shop floor.
33 - move gcc specifics to new file include/compiler.h.
34 - unrecognised cfpod directives could cause undefined behaviour.
35 - added boes' marble shop to steinwandstadt.
36 - pad mapspace to power-of two size for speed/codesize/cache gains.
37 - optimise mapspace updates.
38 - cache volume/items per mapspace.
39 - use fabs, min and max consistently (surprisingly for a code size
40 decrease).
41 - fixed a small uncleanlieness in item converters, which might
42 have led to weird item multiplications.
43 - store hash value in shstr, not used by anything, but doesn't use much memory.
44 - fixed crash bug in learn_spell command.
45 - remove all traces of FLAG_NO_FIX_PLAYER.
46 - avoid sv_derived_from calls (lots of hash lookups) when converting
47 from perl to c++.
48 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
49 and use it in some "inner" loops.
50 - rename flags to attachable_flags to avoid confusion :=).
51 - fixed jeweler experience output to not be floating point.
15 52
16TODO: strange rign oif acid artifact description/story looks weird. 532.90 Sat Nov 7 15:06:06 CET 2009
17TODO: destry_inv() should destroy, drop_inv_to_ground method? 54 - some Andrew Madloch wanted, despite being specifically told
18TODO: no detah messages for arena anymore 55 multiple times that the Deliantra parts additions are under AGPL,
19TODO: palyerdialog doesn't autoclose when too far away 56 lock up the source code of the server within his company.
20TODO: remove curse should *maybe* work on players themselves 57 some reorganisations have been done to the sourcecode to make
21TODO: remove curse in glyph/rune doesn't have any effect? 58 it clearer that this violates the Affero GPL. Help to keep
22TODO: nothing is written on it -> log-1 59 Deliantra free software even for the coming generations
23TODO: fix magic ear w.r.t. player dialog 60 and be wary of the promises of Andrew Madloch, he has nothing
24TODO: rewrite highscore code 61 good in mind for free software.
25TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." 62 - clarify which files of the server are 100% AGPL.
63 - minor reorganisation, move some GPL code into other files.
64 - implement viewpoint (which is like observe, but only for the map,
65 not stats etc.).
66 - replace magic mapping overlay by a flying bird exposing area
67 on the worldmap (ext/magic_mapping.ext).
68 - @find in npc dialog was useless as the vairbale wasn't accessible.
69 - @find results in npc dialogue is now stored in $find.
70 - (maps) add lostwages and lorak (valdor/varsia) from cfextended.
71 - (maps, server) add lostwages and celvear apartments to rent system.
72 - (maps) closed guild houses, this is not scalable, ask your friendly
73 dm instead.
74 - (maps) add town portal to celvear.
75 - (maps, arch) add troll canyon, pygmy forest, elven moon and temple of justice
76 mapsets from crossfire, together with associated archetypes.
77 - (maps) add extended region descriptions for some regions from crossfire.
78 - (maps) define a new whalingoutpost region.
79 - (maps, arch) add all changes to mlab between 2006-08-01 and 2009-10-28,
80 and most archetypes that go with them (without stoning and swallow effects),
81 casino tokens and stock certificates are also missing.
82 - (maps, arch) add a number of minor maps from crossfire to scorn, navar
83 and santo dominion.
84 - (maps, arch) added gotischerbereich from cfextended, and some archetypes
85 to go with them. also adjusted archetypes to be more korrekt "gotisch".
86 - doors/containers can now use "match ..." expressions for the slaying field.
87 - properly close client-side dialogue when the player is teleported away.
88 - map-tags did not properly close it's database tables or wait
89 for a quiescent state, causing memory corruption on reload.
90 - support "stat.xyz" accessor in match expressions.
91 - skip /styles and /editor directories in cf::map::static_maps.
92 - implement ->send_big_packet and use it in ext_msg (among other things, this
93 fixes long answers from npc dialogue).
94 - connected magic mouths no longer spill to Log-1, but use the examine tab.
95 - (arch) change marker archetypes to not remove "marker" forces anymore
96 and to not add a "put your code here" force needlessly.
97 - (arch) fix or improve many plurals.
98 - markers do no longer add a force if the slaying field is unset.
99 - sped up search-items implementation, but it's still horrible.
100 - (maps) bigchests are now properly non-unique, per_player and no_reset.
101 - editor_folder can now be used to override whatever cfutil sets, and was
102 used to reogianise the illogical arch tree a bit.
103 - (maps) import most map names from crossfire.
104 - nuke image_sums/image_info subcommands from the protocol.
105 - fly_high movement gives better los, ignoring blocksview.
106 - the addexp command should now honour skill names with spaces.
107 - (arch) add nuke from cfextended to avoid a crash.
108 - (arch) added many more buildable marble floors.
109 - major namespace cleanup: save 45kb by making functions static
110 that were unnecessarily global.
26 111
27TODO: fix map_Scroll, iff broken 1122.82 Sat Oct 24 03:50:17 CEST 2009
113 - fixed a classical and exploitable stack buffer overflow in the gsay command.
114 - fix a memory buffer overflow in the book code.
115 - add @check, @find npc dialogue commands.
116 - (maps) add a number of town interiors.
117 - (maps) add tindervale the fireborn capitol from cfextended.
118 - (maps) add celvear area from cfextended.
119 - (server,arch) add a number of inscribables, show their capacity in hint.
120 - (server,maps) fix bug causing some library books not to be chained down,
121 cause Scorn/Navar libraries not to have inscribable books.
122 - (maps) fix bug causing the Greyshield and Greysword to have
123 inappropriate item power.
124 - (maps) fix intwell balancing issue.
125 - improve the look of generated books.
126 - make slag no_drop so it can't be dropped from the cauldron.
127 - fix bug where players could bypass no_drop by putting items in containers.
128 - consecutive commands arriving at the same time in the server would be
129 corrupted if the length was >255.
130 - support sub-matches in () inside match expressions, not just conditions.
131 - got rid of motd/rules/news code in C++ part, move motd to it's own tab
132 and perl.
133 - implemented new "match" type that combines both check_inv and pedestal
134 functionality (and more) inside the same object using the match expressions.
135 - create simpler match expression compiles in many common cases.
136 - reduce object size by removing obsolete "seen_by" member.
137 - removed the rather broken make_list_like utility function, taking advantage
138 of the new dynbuf::splice function (which gave an unexpected net win
139 in code size...).
140 - the server will no longer complain (and subtly fail) when an object
141 being removed from a map causes another object to get removed.
142 - banish strncpy from the server, speed up and simplify sending item
143 descriptions to the client considerably.
144 - add new "in head" set modifier for matches.
145 - new BLOCKED_MOVE event added.
146 - mapscript archetype now has activate_on_xxx true by default, as similar
147 connected elements.
148 - (maps) imported all styles from cfextended except
149 floorstyles/land_plots and monsterstyles.
150 - (arch) imported gem treasurelists and archetypes from cfextended.
151 - don't crash when treasure lists are empty / supply new empty
152 treasurelist for randomitems when none can be found.
153 - implement cf::map::static_maps and use it in map-tags.ext.
154 - fix a bug in map-tag scanning when moving tags.
155 - (deliantra.net) improve watchdog to now check both listening ports
156 for a reaction.
157 - implement new "loadall" map loading command, purely for debugging.
158
1592.81 Mon Oct 12 20:00:18 CEST 2009
160 - display spell description for spellbooks, rods, wands, potion and scrolls,
161 but not horns (to make them more useful for content-creators).
162 - fix a number of bugs in check_move_on: 1) it didn't update the flags
163 2) it skipped spell effects and 3) it didn't handle the case where
164 and object was destroyed while iterating over it correctly. all this
165 allowed players to sometimes walk onto spaces they should not be able to
166 walk on.
167 - fix an exploit where inscription/marking runes could execute arbitrary code.
168 - examining an object now dumps the serialised object form when the user
169 is a wizard (wizlook).
170 - altars no longer accept unpaid items.
171 - party spells didn't work all that well.
172 - added complex object matching framework (cf::match), and make altars
173 and pedestals use it.
174 - identified skill-tools show what skill they grant.
175 - display the duration of change_ability spells when examining them
176 (missing: protection spells, but they are a hack...).
177 - improve effectiveness of special foods created by woodsman skill,
178 adding more variety to the different mushrooms.
179 - fix a minor cfpod formatting bug.
180 - do not talk about the hintmode so much - die-hards are expected to find
181 the hintmode setting on the settings page.
182 - IPO no longer lies about prices; prices tweaked.
183 - clarified that all deliantra-specific parts are under the Affero GPL.
184 - enable the object loader to also dump archetypes.
185 - (maps) fix guild teleporters to Pupland Terminal.
186 - (maps) put the trapdoor above the floor in sisters/necro_ruins1.
187 - force the initial face when loading an object that is time-animated
188 or a monster, so it does not have to be specified anymore.
189 - fix a bug where recasting an ability changing spell could shorten
190 its remaining duration.
191 - fix pedestal and floor building with builder.
192 - fix RUNATT attack mode, which was broken before (used e.g. by mice).
193 - fix a broken bow-related speed optimisation by using splay - speed
194 up splay operations as well.
195 - use NDI_CLEAR for the body command, and make it use observe.
196 - implement introspection data for C++ classes (%REFLECT).
197 - (arch) add name_pl fields and documentation for building materials.
198 - (maps) random fountains no longer generate permanent stat increases.
199 - fix transmutation alchemy.
200 - speed up many frequently-invoked C->perl callbacks.
201 - added complex object matching framework, to be used in altars and the like.
202 - switch to YAML::XS from YAML.
203
2042.80 Tue Sep 15 20:22:31 CEST 2009
205 - fix the "screen stays black on login" bug and remove debug instrumentation
206 that ultimately was not helpful to catch it :)
207 - split outer_env into outer_env and outer_env_self, and fix
208 all callers to use either one or the other, as appropriate. This
209 fixes the (rather fragile) light spell, maybe others.
210 - fixed an overflow and exploit in the bank/payment code.
211 - fixed a bug in the jeweler quest and added the 'Tome of Jewelery'
212 to explain the skill a bit more.
213 - removed a buggy check for zero attacktype. So that we might find
214 the real bugs in the archs/maps/objects.
215 - Fixed enabling torches with lighters.
216 - (maps) Added Heaven Town region.
217 - (arch+maps) Fixed & normalized warriors on map
218 /quests/peterm/CTower/Barracks.
219 - fix the light spell (and possibly diseases and other lights).
220 - (arch) The clawing skill didn't have the physical attacktype.
221 - (maps) make the greenway accessible again - this bug was introduced
222 a long time ago, and similar cases are still to be found in the maps.
223 - make the socket_timeout configurable in the code (but not yet for users).
224 - earth wall health bar is now correct.
225
2262.79 Tue Jul 28 00:56:36 CEST 2009
227 - IO::AIO chaged to using eventfd internally - updated server to not
228 freeze with IO::AIO anymore due this change.
229 - avoid a crash when a player tries to apply a lighter.
230 - allow a spell argument for dimension door.
231 - move shop item listing and some otherstuff into the info tab.
232 - avoid crashes when non-players cast party spells.
233 - fix a crash in get_spell_by_name (for learn_spell).
234 - added pyromancer class with graphics (by Job Vranish).
235 - small improvement of the number of potions in shops
236 (by Job Vranish).
237 - added a few party spells (by Job Vranish).
238 - use a common message dynbuf.
239 - destroying tear down objects will now use the full hp range
240 for animation and will only destroy/lastframe when hp < 0.
241 - allow monsters to use earth to dust.
242 - use manhattan distance for get_rangevector_from_mapcoord, just as
243 in get_rangevector.
244 - los updates now correctly take tiled maps into account.
245 - do los updates even on maps without darkness.
246 - fixed quiver of holding bolts to be able to hold bolts.
247 - upgrade to IO::AIO 3.21.
248 - fixed show invisible, to show objects of type CONTAINER.
249 - properly catching exceptions from callback in irc.ext.
250 - fixed a potentially hazardous bug in cfpod regarding Z<>.
251 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
252 - (arch) added hint about usage to Slag Ex.
253 - (maps) /darcap/quest/water sea1 tile are now passable by players,
254 like the rest.
255 - (maps) added /heaven/gem_shop by Boes.
256 - (arch+maps) added rate limited converter and adjusted
257 /elmex/mana_fountain.
258 - store arrow->slaying in custom_name, to get rid of the spellarg slot.
259 - reduce size of casting_time, move_status, attack_movement,
260 last_heal and last_sp slots, squeezing some more space out of struct
261 object, also declare expmul as constant 1.0, as it isn't used
262 anywhere.
263
2642.78 Sun Apr 5 20:04:29 CEST 2009
265 - fixed bug in alchemy, where finding the right object for enhancements
266 didn't work.
267 - aggressively merge spell effects and do not allow more than 5 spell
268 effects (w.r.t. put_more) per mapspace, to give the server a chance
269 to survive a hundred deathsheads.
270 - correctly clear op->env when inserting onto map, this was a potentially
271 disastrous bug of unfortunately unknown proportions...
272 - fix cone-spell symmetry that was broken for direction 8.
273 - use gender-neutral place descriptions for invite.
274 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
275 Thanks go to Lisa Larsen!
276 - remove support for colour reducing 32x32 images (no cfclient support
277 anymore).
278 - actually mention the literacy level when it is too low to learn the spell.
279 - use better dependency tracking for include/keyword.h.
280 - add accept-invitation and suicide to the list of asynchronous commands,
281 so it is possible to invite somebody out of some stck-till-death traps,
282 or simply to commit suicide.
283 - replace the "ignoring delayed commands" message by something more useful
284 (cf. cunning gnome freezeing issue).
285 - various fixes for weapon improvements.
286 - fixed small bug with handling connect errors in the IRC gateway.
287 - support T and G sequences in cfpod.
288
2892.77 Sun Feb 1 16:30:48 CET 2009
290 - convert me command from per-map to chat, which makes more sense, also
291 document it.
292 - more than one spellbooks of same class can now be given
293 in class selection.
294 - adjusted the starting_spell.trs treasure list to the recent
295 spell rebalancements.
296 - the IRC gateway filters IRC colors now.
297
2982.76 Sat Jan 17 08:36:51 CET 2009
299 - (arch) fix quiver of Holding Bolts.
300 - applying unpaid items will now examine them.
301 - add "What" column to body command, showing items in that slot.
302 - redesigned and rebalanced lamps and torches.
303 - add "..." to item names that have been shortened.
304 - fixed "assign" function that squeezes strings into fixed length.
305 - add cursed effect to lamps and (some) torches.
306 - fixed bad assigned crafting skills and their tools.
307
3082.75 Fri Jan 9 16:13:30 CET 2009
309 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
310 - fix a bug in the nimbus extension that allowed players to cheat.
311 - make monster smell logic dependent on their wisdom stat.
312 - put the death reason into a separate tab.
313 - converted "connected" slot to string, cleanly got rid of some ugly
314 hacks such as the path_attuned hack.
315 - introduce shstr_tmp for fast temporary shstr passing.
316 - replace one-at-a-time hash by faster than smaller FNV-1a hash
317 when hashing strings.
318 - sanitized alchemy-like skills and cauldrons to check earlier
319 whether the right cauldron is used.
320 - considerably optimise shared string implementation by
321 making its null value a compiletime constant.
322 - use shared string matching insteafd of strcmp in a lot of places,
323 as well as using shstr_cmp to pass shared stringsa round efficiently,
324 for lots of code size savings.
325 - monsters which breed new monsters shouldn't breed new monsters when
326 they are sleeping: generators now check for the sleeping flag.
327 - tell gcc not to excessively inline some perl interface functions.
328 - remove marking rune length limit.
329 - fix formatting of cfpod when a verbatim block was following
330 a single newline.
331 - move resistances, statistics and showpets command output into tabs.
332 - implement map scripts that can replace the boulder logic without
333 having to write extensions.
334
3352.74 Mon Dec 29 15:23:38 CET 2008
336 - fix a longstanding bug that teared multipart monsters
337 at map boundaries apart.
338 - temporarily make permanently invisible player visible when
339 he/she makes noise.
28 - fix being able to see through walls a bit. 340 - fix being able to see through walls a bit.
341 - improve look at output.
29 - completely replaced the line of sight algorithm with a variant 342 - completely replaced the line of sight algorithm with a variant
30 of spiral fov capable of visibility grades and arbitrary 343 of spiral fov capable of visibility grades and arbitrary
31 shadow angles, that uses less memory and less code. 344 shadow angles, that uses less memory and less code.
32 - the new los code supports arbitrary map rectangles and loosens 345 - the new los code supports arbitrary map rectangles and loosens
33 other restrictions of the old code, supporitng further optimisations. 346 other restrictions of the old code, supporting further optimisations.
347 - update los if blocksview-objects are inserted in a map, not just when
348 removed (e.g. for summon fog).
349 - permanent invisibility doesn't make immune against making noise:
350 implement a noise system that allows monsters to locate the player
351 when he/she makes noise.
352 - implement a primitive smell system that monsters can use to track
353 players.
354 - create bomb now also works when casted by door traps.
355 - (arch) new torch graphics.
356 - (maps) considerably soften the subway spider.
357 - (maps) made the portgate of navar safe ground, to protect
358 the guards from being killed by players.
359 - (maps) lots of tweaks in and around scorn.
360 - (maps) use special non-blocksview jungle, mountain and
361 darkforest freely on the worldmap, to get gradual sight obstacles
362 instead of total blackout in those areas.
363 - no maximum darkness for outdoor maps anymore.
364 - add more hints, fix some messages.
365 - fix a bug: firing rods should tell you something about them.
366 - make light additive even within players.
367 - darken xrays effect a bit.
368 - improve handling of los changes when inserting or removing
369 objects, not perfect yet.
370 - make map darkness signed (formerly unsigned) to allow
371 ambient lighting and centrally manage darkness as an offset.
372 - revamped, fixed and documented the server calendrics, also
373 tell users the current time and data, to improve awareness.
374 - implement proper wizlook flag and handling of wizlook, instead
375 of dumbly just clearing los once.
376 - speed up los code - it's now about 2-3 times as fast as the old one,
377 and has a smaller runtime variance.
378 - daylight/nightfall can now increase/decrease past the natural limit,
379 making them actually useful.
380 - see_in_dark now increases the viewing radius by 3.
381 - implement a fast tiled map iterator and use it in LOS for a 20%
382 speedup, as well as in many other places.
383 - remove support for extended map infos - these are not used
384 by the deliantra client and removing them gives us a 10% speedup
385 when sending map changes.
386 - remove most gcfclient and other client bug workarounds, as well
387 as now obsolete protocol versions, simplying the code.
388 - optimise and simplify generation of random numbers.
389 - correctly provide a non-zero default density for materials, to
390 avoid crashes, fix other bugs in the material handling code.
391 - fix volume calculations.
392 - fix cfpod parsing when multiple verbatim blocks were separated by
393 newlines.
394 - increase monster detection radius from wis/5 to wis/3.
395 - remove old pickup modes.
396 - remove obsolete disarm and search commands (search wasn't working
397 anyways).
398 - fix a crash when an npc applied a sign.
34 399
352.73 Thu Dec 18 20:56:31 CET 2008 4002.73 Thu Dec 18 20:56:31 CET 2008
36 - this release is assumed to be very stable. 401 - this release is assumed to be very stable.
37 - (maps) radically redesigned and improved tutorial. 402 - (maps) radically redesigned and improved tutorial.
38 - directional casting no longer immediately removes the invisible effect. 403 - directional casting no longer immediately removes the invisible effect.
396 (this fixes the jeweler skill). 761 (this fixes the jeweler skill).
397 - back-to-back perl_reloads don't freeze the ticker anymore. 762 - back-to-back perl_reloads don't freeze the ticker anymore.
398 - convert cfutil from Event to EV (forgot to do this earlier...). 763 - convert cfutil from Event to EV (forgot to do this earlier...).
399 - move tombstone to real map if player died due to cave-in (even if 764 - move tombstone to real map if player died due to cave-in (even if
400 it has reset, which is better than putting it on the savebed, also as 765 it has reset, which is better than putting it on the savebed, also as
401 proof that the palyer didn't use a savebed). 766 proof that the player didn't use a savebed).
402 767
4032.4 Sun Jan 13 13:41:29 CET 2008 7682.4 Sun Jan 13 13:41:29 CET 2008
404 - work around perl bug in configure perl module version check. 769 - work around perl bug in configure perl module version check.
405 - fix bug in golem move code that would cause a crash at tiling borders. 770 - fix bug in golem move code that would cause a crash at tiling borders.
406 - fix a freeze bug when looking for an arrow in the inventory. 771 - fix a freeze bug when looking for an arrow in the inventory.

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