--- deliantra/server/Changes 2009/11/10 16:29:20 1.505 +++ deliantra/server/Changes 2009/11/12 06:37:56 1.511 @@ -6,7 +6,7 @@ TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? TODO: cast invisible... -TODO: investigate why take takes so extremely long +TODO: get_nearest_player slow - TRIGGER events got passed a garbage pointer instead of a real player object on player changes. - shop specialisation calculation was totally broken. @@ -19,8 +19,11 @@ - balancing change, halve rod recharge speed (instead of 4.8s, the standard rods now recharge in ~10s. not a solution, but still. - - reduce cpu time used for map saving by >40% by avoiding - the costly flasg-checking loop in most cases. + - reduce cpu time used for map saving by >>50% by avoiding + the costly flag-checking loop in most cases and using a simple + repeat-cache for speed_left. + - always delay stats update for players on insert/remove till + next tick/command, which saves a lot of cpu cycles on drop/take. - pet monster level was not displayed correctly in "showpets index". - clean up floating point conversions and many similar nitpicks. - fix hanuk altar. @@ -39,6 +42,13 @@ have led to weird item multiplications. - store hash value in shstr, not used by anything, but doesn't use much memory. - fixed crash bug in learn_spell command. + - remove all traces of FLAG_NO_FIX_PLAYER. + - avoid sv_derived_from calls (lots of hash lookups) when converting + from perl to c++. + - implemented least_significand_bit and for_all_bits_sparse_32 utilities + and use it in some "inner" loops. + - rename flags to attachable_flags to avoid confusion :=). + - fixed jeweler experience output to not be floating point. 2.90 Sat Nov 7 15:06:06 CET 2009 - some Andrew Madloch wanted, despite being specifically told