--- deliantra/server/Changes 2009/11/13 15:41:38 1.512 +++ deliantra/server/Changes 2009/11/15 18:03:59 1.513 @@ -6,7 +6,6 @@ TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? TODO: cast invisible... -TODO: get_nearest_player slow - TRIGGER events got passed a garbage pointer instead of a real player object on player changes. - shop specialisation calculation was totally broken. @@ -50,6 +49,11 @@ - rename flags to attachable_flags to avoid confusion :=). - fixed jeweler experience output to not be floating point. - added lock/unlock commands, thanks for the patch go to Shawn Robinson! + - (arch, maps) introduce inactive_shop_floor and fix some shops with it. + - move facedata chksum calculation into cfutil, make server more flexible + handling different chksum lengths. + - check for hash collisions in cfutil. + - reduce face checksum size from 6 to 4 bytes. 2.90 Sat Nov 7 15:06:06 CET 2009 - some Andrew Madloch wanted, despite being specifically told