--- deliantra/server/Changes 2009/11/07 18:30:05 1.494 +++ deliantra/server/Changes 2009/11/15 18:03:59 1.513 @@ -5,17 +5,55 @@ TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? TODO: cast invisible... -TODO: explicitly tell people about goidgiven items - TRIGGER events got passed a garbage pointer instead of a real player object on player changes. - shop specialisation calculation was totally broken. + - nrof/itemcount/volume limits when dropping to the floor are + now enforced. + - fix magic mapping, which only worked for inate spell casting. + - godgiven items will now be explicitly described as such. + - materialnames would change "randomly" on every load, only + set the material when the materialname was not set before. + - balancing change, halve rod recharge speed (instead + of 4.8s, the standard rods now recharge in ~10s. not a solution, + but still. + - reduce cpu time used for map saving by >>50% by avoiding + the costly flag-checking loop in most cases and using a simple + repeat-cache for speed_left. + - always delay stats update for players on insert/remove till + next tick/command, which saves a lot of cpu cycles on drop/take. - pet monster level was not displayed correctly in "showpets index". - clean up floating point conversions and many similar nitpicks. + - fix hanuk altar. + - overhaul material system to be much faster, and having less bugs, but + still having a lot of cruft :/. + - add marble shop floor. - move gcc specifics to new file include/compiler.h. - unrecognised cfpod directives could cause undefined behaviour. + - added boes' marble shop to steinwandstadt. + - pad mapspace to power-of two size for speed/codesize/cache gains. + - optimise mapspace updates. + - cache volume/items per mapspace. - use fabs, min and max consistently (surprisingly for a code size decrease). + - fixed a small uncleanlieness in item converters, which might + have led to weird item multiplications. + - store hash value in shstr, not used by anything, but doesn't use much memory. + - fixed crash bug in learn_spell command. + - remove all traces of FLAG_NO_FIX_PLAYER. + - avoid sv_derived_from calls (lots of hash lookups) when converting + from perl to c++. + - implemented least_significand_bit and for_all_bits_sparse_32 utilities + and use it in some "inner" loops. + - rename flags to attachable_flags to avoid confusion :=). + - fixed jeweler experience output to not be floating point. + - added lock/unlock commands, thanks for the patch go to Shawn Robinson! + - (arch, maps) introduce inactive_shop_floor and fix some shops with it. + - move facedata chksum calculation into cfutil, make server more flexible + handling different chksum lengths. + - check for hash collisions in cfutil. + - reduce face checksum size from 6 to 4 bytes. 2.90 Sat Nov 7 15:06:06 CET 2009 - some Andrew Madloch wanted, despite being specifically told