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Comparing deliantra/server/Changes (file contents):
Revision 1.497 by root, Sun Nov 8 23:05:22 2009 UTC vs.
Revision 1.513 by root, Sun Nov 15 18:03:59 2009 UTC

4TODO: apartment-descritpions for gotisch1/2 4TODO: apartment-descritpions for gotisch1/2
5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. 5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? 6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
7TODO: cast invisible... 7TODO: cast invisible...
8 8
9TODO: investigate why take takes so extremely long
10 - TRIGGER events got passed a garbage pointer instead of a 9 - TRIGGER events got passed a garbage pointer instead of a
11 real player object on player changes. 10 real player object on player changes.
12 - shop specialisation calculation was totally broken. 11 - shop specialisation calculation was totally broken.
13 - nrof/itemcount/volume limits when dropping to the floor are 12 - nrof/itemcount/volume limits when dropping to the floor are
14 now enforced. 13 now enforced.
14 - fix magic mapping, which only worked for inate spell casting.
15 - godgiven items will now be explicitly described as such. 15 - godgiven items will now be explicitly described as such.
16 - materialnames would change "randomly" on every load, only
17 set the material when the materialname was not set before.
16 - balancing change, halve rod recharge speed (instead 18 - balancing change, halve rod recharge speed (instead
17 of 4.8s, the standard rods now recharge in ~10s. not a solution, 19 of 4.8s, the standard rods now recharge in ~10s. not a solution,
18 but still. 20 but still.
19 - reduce cpu time used for map saving by >>30% by avoiding 21 - reduce cpu time used for map saving by >>50% by avoiding
20 the costly flasg-checking loop in most cases. 22 the costly flag-checking loop in most cases and using a simple
23 repeat-cache for speed_left.
24 - always delay stats update for players on insert/remove till
25 next tick/command, which saves a lot of cpu cycles on drop/take.
21 - pet monster level was not displayed correctly in "showpets index". 26 - pet monster level was not displayed correctly in "showpets index".
22 - clean up floating point conversions and many similar nitpicks. 27 - clean up floating point conversions and many similar nitpicks.
28 - fix hanuk altar.
29 - overhaul material system to be much faster, and having less bugs, but
30 still having a lot of cruft :/.
31 - add marble shop floor.
23 - move gcc specifics to new file include/compiler.h. 32 - move gcc specifics to new file include/compiler.h.
24 - unrecognised cfpod directives could cause undefined behaviour. 33 - unrecognised cfpod directives could cause undefined behaviour.
34 - added boes' marble shop to steinwandstadt.
25 - pad mapspace to power-of two size for speed/codesize/cache gains. 35 - pad mapspace to power-of two size for speed/codesize/cache gains.
26 - optimise mapspace updates. 36 - optimise mapspace updates.
27 - cache volume/items per mapspace. 37 - cache volume/items per mapspace.
28 - use fabs, min and max consistently (surprisingly for a code size 38 - use fabs, min and max consistently (surprisingly for a code size
29 decrease). 39 decrease).
40 - fixed a small uncleanlieness in item converters, which might
41 have led to weird item multiplications.
42 - store hash value in shstr, not used by anything, but doesn't use much memory.
43 - fixed crash bug in learn_spell command.
44 - remove all traces of FLAG_NO_FIX_PLAYER.
45 - avoid sv_derived_from calls (lots of hash lookups) when converting
46 from perl to c++.
47 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
48 and use it in some "inner" loops.
49 - rename flags to attachable_flags to avoid confusion :=).
50 - fixed jeweler experience output to not be floating point.
51 - added lock/unlock commands, thanks for the patch go to Shawn Robinson!
52 - (arch, maps) introduce inactive_shop_floor and fix some shops with it.
53 - move facedata chksum calculation into cfutil, make server more flexible
54 handling different chksum lengths.
55 - check for hash collisions in cfutil.
56 - reduce face checksum size from 6 to 4 bytes.
30 57
312.90 Sat Nov 7 15:06:06 CET 2009 582.90 Sat Nov 7 15:06:06 CET 2009
32 - some Andrew Madloch wanted, despite being specifically told 59 - some Andrew Madloch wanted, despite being specifically told
33 multiple times that the Deliantra parts additions are under AGPL, 60 multiple times that the Deliantra parts additions are under AGPL,
34 lock up the source code of the server within his company. 61 lock up the source code of the server within his company.

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