--- deliantra/server/Changes 2009/11/15 18:03:59 1.513 +++ deliantra/server/Changes 2009/11/19 04:30:46 1.518 @@ -6,6 +6,9 @@ TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? TODO: cast invisible... + - (maps) add gorokh_final mapset from crossfire. + - (maps) block most vault-type mlab locations, open up + imperial converters for anybody to use. - TRIGGER events got passed a garbage pointer instead of a real player object on player changes. - shop specialisation calculation was totally broken. @@ -23,6 +26,7 @@ repeat-cache for speed_left. - always delay stats update for players on insert/remove till next tick/command, which saves a lot of cpu cycles on drop/take. + - add hint about havign to run to attach unaggressive npcs. - pet monster level was not displayed correctly in "showpets index". - clean up floating point conversions and many similar nitpicks. - fix hanuk altar. @@ -50,10 +54,16 @@ - fixed jeweler experience output to not be floating point. - added lock/unlock commands, thanks for the patch go to Shawn Robinson! - (arch, maps) introduce inactive_shop_floor and fix some shops with it. + - try to prefetch memory inside process_objects, which can give + enourmous speed gains. + - make some small optimisation to the process_objects loop. - move facedata chksum calculation into cfutil, make server more flexible handling different chksum lengths. - check for hash collisions in cfutil. - reduce face checksum size from 6 to 4 bytes. + - don't crash when a map uses empty sound/sound_destroy/face. + - in general, don't crash on value-less resource file lines + anymore, due to get_str never returning a 0-pointer. 2.90 Sat Nov 7 15:06:06 CET 2009 - some Andrew Madloch wanted, despite being specifically told