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Comparing deliantra/server/Changes (file contents):
Revision 1.513 by root, Sun Nov 15 18:03:59 2009 UTC vs.
Revision 1.522 by root, Mon Nov 23 14:09:05 2009 UTC

4TODO: apartment-descritpions for gotisch1/2 4TODO: apartment-descritpions for gotisch1/2
5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. 5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? 6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
7TODO: cast invisible... 7TODO: cast invisible...
8 8
9 - (maps) add gorokh_final mapset from crossfire.
10 - (maps) block most vault-type mlab locations, open up
11 imperial converters for anybody to use.
12 - (maps, arch) replace all permanent stat potions by random
13 variants.
14 - (maps) spread gorokh demon styles more evenly over 1..100.
9 - TRIGGER events got passed a garbage pointer instead of a 15 - TRIGGER events got passed a garbage pointer instead of a
10 real player object on player changes. 16 real player object on player changes.
17 - diseases and maybe other things could sometimes reduce the speed
18 to below MIN_ACTIVE_SPEED, deactivating the monster and causing
19 much grief.
11 - shop specialisation calculation was totally broken. 20 - shop specialisation calculation was totally broken.
12 - nrof/itemcount/volume limits when dropping to the floor are 21 - nrof/itemcount/volume limits when dropping to the floor are
13 now enforced. 22 now enforced.
14 - fix magic mapping, which only worked for inate spell casting. 23 - fix magic mapping, which only worked for inate spell casting.
15 - godgiven items will now be explicitly described as such. 24 - godgiven items will now be explicitly described as such.
21 - reduce cpu time used for map saving by >>50% by avoiding 30 - reduce cpu time used for map saving by >>50% by avoiding
22 the costly flag-checking loop in most cases and using a simple 31 the costly flag-checking loop in most cases and using a simple
23 repeat-cache for speed_left. 32 repeat-cache for speed_left.
24 - always delay stats update for players on insert/remove till 33 - always delay stats update for players on insert/remove till
25 next tick/command, which saves a lot of cpu cycles on drop/take. 34 next tick/command, which saves a lot of cpu cycles on drop/take.
35 - add hint about havign to run to attach unaggressive npcs.
26 - pet monster level was not displayed correctly in "showpets index". 36 - pet monster level was not displayed correctly in "showpets index".
27 - clean up floating point conversions and many similar nitpicks. 37 - clean up floating point conversions and many similar nitpicks.
28 - fix hanuk altar. 38 - fix hanuk altar.
29 - overhaul material system to be much faster, and having less bugs, but 39 - overhaul material system to be much faster, and having less bugs, but
30 still having a lot of cruft :/. 40 still having a lot of cruft :/.
48 and use it in some "inner" loops. 58 and use it in some "inner" loops.
49 - rename flags to attachable_flags to avoid confusion :=). 59 - rename flags to attachable_flags to avoid confusion :=).
50 - fixed jeweler experience output to not be floating point. 60 - fixed jeweler experience output to not be floating point.
51 - added lock/unlock commands, thanks for the patch go to Shawn Robinson! 61 - added lock/unlock commands, thanks for the patch go to Shawn Robinson!
52 - (arch, maps) introduce inactive_shop_floor and fix some shops with it. 62 - (arch, maps) introduce inactive_shop_floor and fix some shops with it.
63 - try to prefetch memory inside process_objects, which can give
64 enourmous speed gains.
65 - make some small optimisation to the process_objects loop.
53 - move facedata chksum calculation into cfutil, make server more flexible 66 - move facedata chksum calculation into cfutil, make server more flexible
54 handling different chksum lengths. 67 handling different chksum lengths.
55 - check for hash collisions in cfutil. 68 - check for hash collisions in cfutil.
56 - reduce face checksum size from 6 to 4 bytes. 69 - reduce face checksum size from 6 to 4 bytes.
70 - don't crash when a map uses empty sound/sound_destroy/face.
71 - in general, don't crash on value-less resource file lines
72 anymore, due to get_str never returning a 0-pointer.
73 - code cleanup in move_symptom.
57 74
582.90 Sat Nov 7 15:06:06 CET 2009 752.90 Sat Nov 7 15:06:06 CET 2009
59 - some Andrew Madloch wanted, despite being specifically told 76 - some Andrew Madloch wanted, despite being specifically told
60 multiple times that the Deliantra parts additions are under AGPL, 77 multiple times that the Deliantra parts additions are under AGPL,
61 lock up the source code of the server within his company. 78 lock up the source code of the server within his company.

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