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Comparing deliantra/server/Changes (file contents):
Revision 1.514 by root, Sun Nov 15 19:13:01 2009 UTC vs.
Revision 1.566 by root, Tue Mar 16 20:37:54 2010 UTC

3 3
4TODO: apartment-descritpions for gotisch1/2 4TODO: apartment-descritpions for gotisch1/2
5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. 5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? 6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
7TODO: cast invisible... 7TODO: cast invisible...
8TODO: build code marks all sorts of objects as unique
8 9
10TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype
11TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk'
12TODO: cf:object::find_by_count!!11
13TODO: summon cult does not properly create multipart monsters?
14TODO: kill flag_is_water/is_water
152010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list
16
17{
18 "dungeon_depth" : "3",
19 "dungeon_level" : "8",
20 "exitstyle" : "sstair",
21 "final_map" : "/quests/peterm/quests/ogre_chief",
22 "floorstyle" : "stones2",
23 "layoutstyle" : "maze",
24 "monsterstyle" : "humanoid",
25 "orientation" : "1",
26 "origin_map" : "/world/world_106_115",
27 "origin_x" : 9,
28 "origin_y" : 18,
29 "random_seed" : 623236402,
30 "region" : "highway",
31 "symmetry" : 1,
32 "wallstyle" : "earthen",
33 "xsize" : 29,
34 "ysize" : 19
35}
36
37TODO: removing a single map tag from one map kills the tag on other maps as well, apparently
38TODO: savebed_map {link} bed_x 1 bed_y 4, player changer?
39
40 - building of levers/doors works again for all kinds of floors.
41 - the player can now withdraw and deposit all the available money.
42 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
43 steinwandstadt/celvear.
44 - improve editor support protoocl slightly, provide workarounds for 2.10
45 clients.
46 - tcp.ext didn't unbind in reloads.
47 - map-tags.ext didn't properly close the database on reloads.
48
492.93 Sat Feb 13 15:52:36 CET 2010
50 - (maps) fix travel to valdor and back.
51 - do no longer by default eval map cod ein safe compartments
52 (this can be re-enabled using the safe_eval config option).
53 - (maps) fix an apparent crash bug caused by broken generstors
54 in lorak.
55 - fix data corruption issues caused by recursive calls to
56 unordered_mapwalk - now every caller must provide its own
57 buffer.
58 - (maps) improve tindervale maps slightly.
59 - (arch) considerably decrease slag ex price.
60 - (arch) fix filth archetype.
61 - extension dependency resolve was completely broken.
62 - multipart objects would cause save_throw_object to crash - it
63 now acts on the head only.
64 - do not try to connect to an irc server unless explicitly configured.
65 - do not expect decltype() to be available in gcc 4.4.
66 - extended the safe perl environment by loops.
67 - (arch) fix "armless cook" facings.
68 - the "experience table" resource item did not have a proper
69 hash associated with it, so updates could not be detected.
70 - fixed poison traps in doors.
71 - player->killer_name did not properly flag the name as unicode.
72 - aggressively mark many more methods as utf8 or octet-expecting,
73 and provide a non-destructive SvPVutf8 variant.
74 - do not allow dragon players to change their title via the settings.
75 - ratelimited jeweler skill nugget conversion.
76 - under high load, the server stopped swapping out to make
77 the server more responsive, but making it impossible to reduce
78 the load by... swapping out. slot queuing will now always make
79 some progress.
80 - improve the quality of the load-avg calculation.
81 - (maps) fixed quest npc in jeweler dungeon quest.
82 - don't fail to write the runtime file if the temporary already exists.
83 - ipo.ext no longer uses (synchronous) CFDB, stores mail directly at
84 player now.
85 - rewrote hiscore code from scratch to use async I/O, store uuid and
86 timestamp and use a tab in the client to increase awareness.
87 - npc dialog setflag/setsatte now check for defined'ness, so
88 setflag 0 is possible.
89 - make install now deletes old extensions, to ease upgrades in the
90 deliantra vm.
91
922.92 Thu Dec 24 04:51:56 CET 2009
93 - the destruction spell could/would corrupt server memory quite often.
94 - logging in only fixed the combat slot when the palyer was loaded from
95 disk, not when it already was in memory.
96 - cede in wait_for_tick* when the tivck is inhibited hopefully
97 avoiding livelock during high-load emergency saves.
98 - logging in did not properly unapply all skills.
99 - (maps) make the invite quest marking much more obvious.
100 - (arch) fix warrior archetype names.
101 - map prefetching never prefetch upwards.
102 - wizpass no longer makes you non-blocking.
103 - (maps) add light to some of the special maps, add troll
104 map.
105
1062.91 Mon Nov 30 10:18:09 CET 2009
107 - (maps) add gorokh_final mapset from crossfire.
108 - (maps) block most vault-type mlab locations, open up
109 imperial converters for anybody to use.
110 - (maps, arch) replace all permanent stat potions by random
111 variants.
112 - (maps) spread gorokh demon styles more evenly over 1..100.
9 - TRIGGER events got passed a garbage pointer instead of a 113 - TRIGGER events got passed a garbage pointer instead of a
10 real player object on player changes. 114 real player object on player changes.
115 - diseases and maybe other things could sometimes reduce the speed
116 to below MIN_ACTIVE_SPEED, deactivating the monster and causing
117 much grief.
118 - speed_left randomisation was, apparently, totally broken.
119 - introduce FLAG_RANDOM_SPEED instead of using the sign bit
120 of the speed slot internally and in map save files. among other
121 things, this gets rid of all the abs (speed) calls.
122 - reduce map file save files by using abridged keywords aliases.
11 - shop specialisation calculation was totally broken. 123 - shop specialisation calculation was totally broken.
12 - nrof/itemcount/volume limits when dropping to the floor are 124 - nrof/itemcount/volume limits when dropping to the floor are
13 now enforced. 125 now enforced.
14 - fix magic mapping, which only worked for inate spell casting. 126 - fix magic mapping, which only worked for inate spell casting.
15 - godgiven items will now be explicitly described as such. 127 - godgiven items will now be explicitly described as such.
128 - (arch) dded a quiver of bolts.
16 - materialnames would change "randomly" on every load, only 129 - materialnames would change "randomly" on every load, only
17 set the material when the materialname was not set before. 130 set the material when the materialname was not set before.
18 - balancing change, halve rod recharge speed (instead 131 - balancing change, halve rod recharge speed (instead
19 of 4.8s, the standard rods now recharge in ~10s. not a solution, 132 of 4.8s, the standard rods now recharge in ~10s. not a solution,
20 but still. 133 but still.
49 and use it in some "inner" loops. 162 and use it in some "inner" loops.
50 - rename flags to attachable_flags to avoid confusion :=). 163 - rename flags to attachable_flags to avoid confusion :=).
51 - fixed jeweler experience output to not be floating point. 164 - fixed jeweler experience output to not be floating point.
52 - added lock/unlock commands, thanks for the patch go to Shawn Robinson! 165 - added lock/unlock commands, thanks for the patch go to Shawn Robinson!
53 - (arch, maps) introduce inactive_shop_floor and fix some shops with it. 166 - (arch, maps) introduce inactive_shop_floor and fix some shops with it.
167 - try to prefetch memory inside process_objects, which can give
168 enourmous speed gains.
169 - make some small optimisation to the process_objects loop.
54 - move facedata chksum calculation into cfutil, make server more flexible 170 - move facedata chksum calculation into cfutil, make server more flexible
55 handling different chksum lengths. 171 handling different chksum lengths.
56 - check for hash collisions in cfutil. 172 - check for hash collisions in cfutil.
57 - reduce face checksum size from 6 to 4 bytes. 173 - reduce face checksum size from 6 to 4 bytes.
174 - don't crash when a map uses empty sound/sound_destroy/face.
175 - removed weather-specific attributes.
176 - fixed genkeywords dependency.
177 - do not clear "randomitems" slot for world underlays.
178 - use "sl" as short-hand for speed_left in save-files, just to make them
179 smaller.
180 - in general, don't crash on value-less resource file lines
181 anymore, due to get_str never returning a 0-pointer.
182 - code cleanup in move_symptom.
183 - removed arch_to_object (replaced it by ->instance ()).
58 184
592.90 Sat Nov 7 15:06:06 CET 2009 1852.90 Sat Nov 7 15:06:06 CET 2009
60 - some Andrew Madloch wanted, despite being specifically told 186 - some Andrew Madloch wanted, despite being specifically told
61 multiple times that the Deliantra parts additions are under AGPL, 187 multiple times that the Deliantra parts additions are under AGPL,
62 lock up the source code of the server within his company. 188 lock up the source code of the server within his company.

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