1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
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2 | Version numbers sort like decimal numbers. |
2 | |
3 | |
3 | TODO: emergency swap mode is not working |
4 | TODO: apartment-descritpions for gotisch1/2 |
4 | TODO: xs-warn doesn't end up in server log. |
5 | TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. |
5 | TODO: maybe move gsay to the main chat channel? |
6 | TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? |
6 | TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} |
7 | TODO: cast invisible... |
7 | TODO: inscription cannot be readied. |
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8 | TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville |
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9 | |
8 | |
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9 | - (maps) add gorokh_final mapset from crossfire. |
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10 | - TRIGGER events got passed a garbage pointer instead of a |
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11 | real player object on player changes. |
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12 | - shop specialisation calculation was totally broken. |
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13 | - nrof/itemcount/volume limits when dropping to the floor are |
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14 | now enforced. |
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15 | - fix magic mapping, which only worked for inate spell casting. |
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16 | - godgiven items will now be explicitly described as such. |
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17 | - materialnames would change "randomly" on every load, only |
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18 | set the material when the materialname was not set before. |
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19 | - balancing change, halve rod recharge speed (instead |
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20 | of 4.8s, the standard rods now recharge in ~10s. not a solution, |
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21 | but still. |
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22 | - reduce cpu time used for map saving by >>50% by avoiding |
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23 | the costly flag-checking loop in most cases and using a simple |
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24 | repeat-cache for speed_left. |
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25 | - always delay stats update for players on insert/remove till |
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26 | next tick/command, which saves a lot of cpu cycles on drop/take. |
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27 | - add hint about havign to run to attach unaggressive npcs. |
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28 | - pet monster level was not displayed correctly in "showpets index". |
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29 | - clean up floating point conversions and many similar nitpicks. |
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30 | - fix hanuk altar. |
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31 | - overhaul material system to be much faster, and having less bugs, but |
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32 | still having a lot of cruft :/. |
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33 | - add marble shop floor. |
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34 | - move gcc specifics to new file include/compiler.h. |
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35 | - unrecognised cfpod directives could cause undefined behaviour. |
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36 | - added boes' marble shop to steinwandstadt. |
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37 | - pad mapspace to power-of two size for speed/codesize/cache gains. |
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38 | - optimise mapspace updates. |
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39 | - cache volume/items per mapspace. |
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40 | - use fabs, min and max consistently (surprisingly for a code size |
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41 | decrease). |
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42 | - fixed a small uncleanlieness in item converters, which might |
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43 | have led to weird item multiplications. |
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44 | - store hash value in shstr, not used by anything, but doesn't use much memory. |
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45 | - fixed crash bug in learn_spell command. |
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46 | - remove all traces of FLAG_NO_FIX_PLAYER. |
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47 | - avoid sv_derived_from calls (lots of hash lookups) when converting |
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48 | from perl to c++. |
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49 | - implemented least_significand_bit and for_all_bits_sparse_32 utilities |
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50 | and use it in some "inner" loops. |
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51 | - rename flags to attachable_flags to avoid confusion :=). |
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52 | - fixed jeweler experience output to not be floating point. |
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53 | - added lock/unlock commands, thanks for the patch go to Shawn Robinson! |
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54 | - (arch, maps) introduce inactive_shop_floor and fix some shops with it. |
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55 | - move facedata chksum calculation into cfutil, make server more flexible |
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56 | handling different chksum lengths. |
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57 | - check for hash collisions in cfutil. |
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58 | - reduce face checksum size from 6 to 4 bytes. |
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59 | |
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60 | 2.90 Sat Nov 7 15:06:06 CET 2009 |
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61 | - some Andrew Madloch wanted, despite being specifically told |
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62 | multiple times that the Deliantra parts additions are under AGPL, |
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63 | lock up the source code of the server within his company. |
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64 | some reorganisations have been done to the sourcecode to make |
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65 | it clearer that this violates the Affero GPL. Help to keep |
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66 | Deliantra free software even for the coming generations |
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67 | and be wary of the promises of Andrew Madloch, he has nothing |
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68 | good in mind for free software. |
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69 | - clarify which files of the server are 100% AGPL. |
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70 | - minor reorganisation, move some GPL code into other files. |
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71 | - implement viewpoint (which is like observe, but only for the map, |
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72 | not stats etc.). |
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73 | - replace magic mapping overlay by a flying bird exposing area |
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74 | on the worldmap (ext/magic_mapping.ext). |
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75 | - @find in npc dialog was useless as the vairbale wasn't accessible. |
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76 | - @find results in npc dialogue is now stored in $find. |
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77 | - (maps) add lostwages and lorak (valdor/varsia) from cfextended. |
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78 | - (maps, server) add lostwages and celvear apartments to rent system. |
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79 | - (maps) closed guild houses, this is not scalable, ask your friendly |
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80 | dm instead. |
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81 | - (maps) add town portal to celvear. |
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82 | - (maps, arch) add troll canyon, pygmy forest, elven moon and temple of justice |
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83 | mapsets from crossfire, together with associated archetypes. |
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84 | - (maps) add extended region descriptions for some regions from crossfire. |
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85 | - (maps) define a new whalingoutpost region. |
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86 | - (maps, arch) add all changes to mlab between 2006-08-01 and 2009-10-28, |
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87 | and most archetypes that go with them (without stoning and swallow effects), |
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88 | casino tokens and stock certificates are also missing. |
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89 | - (maps, arch) add a number of minor maps from crossfire to scorn, navar |
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90 | and santo dominion. |
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91 | - (maps, arch) added gotischerbereich from cfextended, and some archetypes |
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92 | to go with them. also adjusted archetypes to be more korrekt "gotisch". |
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93 | - doors/containers can now use "match ..." expressions for the slaying field. |
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94 | - properly close client-side dialogue when the player is teleported away. |
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95 | - map-tags did not properly close it's database tables or wait |
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96 | for a quiescent state, causing memory corruption on reload. |
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97 | - support "stat.xyz" accessor in match expressions. |
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98 | - skip /styles and /editor directories in cf::map::static_maps. |
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99 | - implement ->send_big_packet and use it in ext_msg (among other things, this |
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100 | fixes long answers from npc dialogue). |
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101 | - connected magic mouths no longer spill to Log-1, but use the examine tab. |
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102 | - (arch) change marker archetypes to not remove "marker" forces anymore |
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103 | and to not add a "put your code here" force needlessly. |
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104 | - (arch) fix or improve many plurals. |
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105 | - markers do no longer add a force if the slaying field is unset. |
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106 | - sped up search-items implementation, but it's still horrible. |
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107 | - (maps) bigchests are now properly non-unique, per_player and no_reset. |
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108 | - editor_folder can now be used to override whatever cfutil sets, and was |
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109 | used to reogianise the illogical arch tree a bit. |
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110 | - (maps) import most map names from crossfire. |
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111 | - nuke image_sums/image_info subcommands from the protocol. |
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112 | - fly_high movement gives better los, ignoring blocksview. |
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113 | - the addexp command should now honour skill names with spaces. |
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114 | - (arch) add nuke from cfextended to avoid a crash. |
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115 | - (arch) added many more buildable marble floors. |
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116 | - major namespace cleanup: save 45kb by making functions static |
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117 | that were unnecessarily global. |
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118 | |
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119 | 2.82 Sat Oct 24 03:50:17 CEST 2009 |
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120 | - fixed a classical and exploitable stack buffer overflow in the gsay command. |
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121 | - fix a memory buffer overflow in the book code. |
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122 | - add @check, @find npc dialogue commands. |
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123 | - (maps) add a number of town interiors. |
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124 | - (maps) add tindervale the fireborn capitol from cfextended. |
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125 | - (maps) add celvear area from cfextended. |
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126 | - (server,arch) add a number of inscribables, show their capacity in hint. |
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127 | - (server,maps) fix bug causing some library books not to be chained down, |
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128 | cause Scorn/Navar libraries not to have inscribable books. |
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129 | - (maps) fix bug causing the Greyshield and Greysword to have |
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130 | inappropriate item power. |
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131 | - (maps) fix intwell balancing issue. |
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132 | - improve the look of generated books. |
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133 | - make slag no_drop so it can't be dropped from the cauldron. |
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134 | - fix bug where players could bypass no_drop by putting items in containers. |
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135 | - consecutive commands arriving at the same time in the server would be |
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136 | corrupted if the length was >255. |
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137 | - support sub-matches in () inside match expressions, not just conditions. |
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138 | - got rid of motd/rules/news code in C++ part, move motd to it's own tab |
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139 | and perl. |
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140 | - implemented new "match" type that combines both check_inv and pedestal |
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141 | functionality (and more) inside the same object using the match expressions. |
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142 | - create simpler match expression compiles in many common cases. |
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143 | - reduce object size by removing obsolete "seen_by" member. |
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144 | - removed the rather broken make_list_like utility function, taking advantage |
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145 | of the new dynbuf::splice function (which gave an unexpected net win |
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146 | in code size...). |
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147 | - the server will no longer complain (and subtly fail) when an object |
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148 | being removed from a map causes another object to get removed. |
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149 | - banish strncpy from the server, speed up and simplify sending item |
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150 | descriptions to the client considerably. |
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151 | - add new "in head" set modifier for matches. |
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152 | - new BLOCKED_MOVE event added. |
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153 | - mapscript archetype now has activate_on_xxx true by default, as similar |
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154 | connected elements. |
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155 | - (maps) imported all styles from cfextended except |
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156 | floorstyles/land_plots and monsterstyles. |
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157 | - (arch) imported gem treasurelists and archetypes from cfextended. |
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158 | - don't crash when treasure lists are empty / supply new empty |
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159 | treasurelist for randomitems when none can be found. |
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160 | - implement cf::map::static_maps and use it in map-tags.ext. |
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161 | - fix a bug in map-tag scanning when moving tags. |
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162 | - (deliantra.net) improve watchdog to now check both listening ports |
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163 | for a reaction. |
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164 | - implement new "loadall" map loading command, purely for debugging. |
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165 | |
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166 | 2.81 Mon Oct 12 20:00:18 CEST 2009 |
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167 | - display spell description for spellbooks, rods, wands, potion and scrolls, |
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168 | but not horns (to make them more useful for content-creators). |
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169 | - fix a number of bugs in check_move_on: 1) it didn't update the flags |
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170 | 2) it skipped spell effects and 3) it didn't handle the case where |
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171 | and object was destroyed while iterating over it correctly. all this |
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172 | allowed players to sometimes walk onto spaces they should not be able to |
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173 | walk on. |
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174 | - fix an exploit where inscription/marking runes could execute arbitrary code. |
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175 | - examining an object now dumps the serialised object form when the user |
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176 | is a wizard (wizlook). |
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177 | - altars no longer accept unpaid items. |
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178 | - party spells didn't work all that well. |
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179 | - added complex object matching framework (cf::match), and make altars |
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180 | and pedestals use it. |
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181 | - identified skill-tools show what skill they grant. |
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182 | - display the duration of change_ability spells when examining them |
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183 | (missing: protection spells, but they are a hack...). |
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184 | - improve effectiveness of special foods created by woodsman skill, |
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185 | adding more variety to the different mushrooms. |
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186 | - fix a minor cfpod formatting bug. |
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187 | - do not talk about the hintmode so much - die-hards are expected to find |
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188 | the hintmode setting on the settings page. |
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189 | - IPO no longer lies about prices; prices tweaked. |
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190 | - clarified that all deliantra-specific parts are under the Affero GPL. |
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191 | - enable the object loader to also dump archetypes. |
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192 | - (maps) fix guild teleporters to Pupland Terminal. |
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193 | - (maps) put the trapdoor above the floor in sisters/necro_ruins1. |
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194 | - force the initial face when loading an object that is time-animated |
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195 | or a monster, so it does not have to be specified anymore. |
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196 | - fix a bug where recasting an ability changing spell could shorten |
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197 | its remaining duration. |
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198 | - fix pedestal and floor building with builder. |
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199 | - fix RUNATT attack mode, which was broken before (used e.g. by mice). |
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200 | - fix a broken bow-related speed optimisation by using splay - speed |
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201 | up splay operations as well. |
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202 | - use NDI_CLEAR for the body command, and make it use observe. |
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203 | - implement introspection data for C++ classes (%REFLECT). |
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204 | - (arch) add name_pl fields and documentation for building materials. |
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205 | - (maps) random fountains no longer generate permanent stat increases. |
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206 | - fix transmutation alchemy. |
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207 | - speed up many frequently-invoked C->perl callbacks. |
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208 | - added complex object matching framework, to be used in altars and the like. |
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209 | - switch to YAML::XS from YAML. |
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210 | |
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211 | 2.80 Tue Sep 15 20:22:31 CEST 2009 |
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212 | - fix the "screen stays black on login" bug and remove debug instrumentation |
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213 | that ultimately was not helpful to catch it :) |
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214 | - split outer_env into outer_env and outer_env_self, and fix |
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215 | all callers to use either one or the other, as appropriate. This |
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216 | fixes the (rather fragile) light spell, maybe others. |
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217 | - fixed an overflow and exploit in the bank/payment code. |
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218 | - fixed a bug in the jeweler quest and added the 'Tome of Jewelery' |
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219 | to explain the skill a bit more. |
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220 | - removed a buggy check for zero attacktype. So that we might find |
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221 | the real bugs in the archs/maps/objects. |
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222 | - Fixed enabling torches with lighters. |
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223 | - (maps) Added Heaven Town region. |
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224 | - (arch+maps) Fixed & normalized warriors on map |
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225 | /quests/peterm/CTower/Barracks. |
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226 | - fix the light spell (and possibly diseases and other lights). |
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227 | - (arch) The clawing skill didn't have the physical attacktype. |
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228 | - (maps) make the greenway accessible again - this bug was introduced |
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229 | a long time ago, and similar cases are still to be found in the maps. |
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230 | - make the socket_timeout configurable in the code (but not yet for users). |
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231 | - earth wall health bar is now correct. |
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232 | |
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233 | 2.79 Tue Jul 28 00:56:36 CEST 2009 |
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234 | - IO::AIO chaged to using eventfd internally - updated server to not |
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235 | freeze with IO::AIO anymore due this change. |
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236 | - avoid a crash when a player tries to apply a lighter. |
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237 | - allow a spell argument for dimension door. |
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238 | - move shop item listing and some otherstuff into the info tab. |
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239 | - avoid crashes when non-players cast party spells. |
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240 | - fix a crash in get_spell_by_name (for learn_spell). |
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241 | - added pyromancer class with graphics (by Job Vranish). |
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242 | - small improvement of the number of potions in shops |
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243 | (by Job Vranish). |
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244 | - added a few party spells (by Job Vranish). |
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245 | - use a common message dynbuf. |
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246 | - destroying tear down objects will now use the full hp range |
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247 | for animation and will only destroy/lastframe when hp < 0. |
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248 | - allow monsters to use earth to dust. |
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249 | - use manhattan distance for get_rangevector_from_mapcoord, just as |
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250 | in get_rangevector. |
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251 | - los updates now correctly take tiled maps into account. |
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252 | - do los updates even on maps without darkness. |
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253 | - fixed quiver of holding bolts to be able to hold bolts. |
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254 | - upgrade to IO::AIO 3.21. |
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255 | - fixed show invisible, to show objects of type CONTAINER. |
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256 | - properly catching exceptions from callback in irc.ext. |
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257 | - fixed a potentially hazardous bug in cfpod regarding Z<>. |
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258 | - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception. |
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259 | - (arch) added hint about usage to Slag Ex. |
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260 | - (maps) /darcap/quest/water sea1 tile are now passable by players, |
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261 | like the rest. |
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262 | - (maps) added /heaven/gem_shop by Boes. |
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263 | - (arch+maps) added rate limited converter and adjusted |
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264 | /elmex/mana_fountain. |
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265 | - store arrow->slaying in custom_name, to get rid of the spellarg slot. |
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266 | - reduce size of casting_time, move_status, attack_movement, |
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267 | last_heal and last_sp slots, squeezing some more space out of struct |
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268 | object, also declare expmul as constant 1.0, as it isn't used |
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269 | anywhere. |
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270 | |
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271 | 2.78 Sun Apr 5 20:04:29 CEST 2009 |
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272 | - fixed bug in alchemy, where finding the right object for enhancements |
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273 | didn't work. |
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274 | - aggressively merge spell effects and do not allow more than 5 spell |
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275 | effects (w.r.t. put_more) per mapspace, to give the server a chance |
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276 | to survive a hundred deathsheads. |
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277 | - correctly clear op->env when inserting onto map, this was a potentially |
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278 | disastrous bug of unfortunately unknown proportions... |
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279 | - fix cone-spell symmetry that was broken for direction 8. |
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280 | - use gender-neutral place descriptions for invite. |
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281 | - (arch) new faces for alchemist class, wizard class and quetzalcoatl race. |
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282 | Thanks go to Lisa Larsen! |
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283 | - remove support for colour reducing 32x32 images (no cfclient support |
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284 | anymore). |
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285 | - actually mention the literacy level when it is too low to learn the spell. |
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286 | - use better dependency tracking for include/keyword.h. |
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287 | - add accept-invitation and suicide to the list of asynchronous commands, |
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288 | so it is possible to invite somebody out of some stck-till-death traps, |
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289 | or simply to commit suicide. |
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290 | - replace the "ignoring delayed commands" message by something more useful |
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291 | (cf. cunning gnome freezeing issue). |
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292 | - various fixes for weapon improvements. |
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293 | - fixed small bug with handling connect errors in the IRC gateway. |
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294 | - support T and G sequences in cfpod. |
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295 | |
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296 | 2.77 Sun Feb 1 16:30:48 CET 2009 |
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297 | - convert me command from per-map to chat, which makes more sense, also |
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298 | document it. |
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299 | - more than one spellbooks of same class can now be given |
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300 | in class selection. |
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301 | - adjusted the starting_spell.trs treasure list to the recent |
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302 | spell rebalancements. |
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303 | - the IRC gateway filters IRC colors now. |
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304 | |
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305 | 2.76 Sat Jan 17 08:36:51 CET 2009 |
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306 | - (arch) fix quiver of Holding Bolts. |
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307 | - applying unpaid items will now examine them. |
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308 | - add "What" column to body command, showing items in that slot. |
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309 | - redesigned and rebalanced lamps and torches. |
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310 | - add "..." to item names that have been shortened. |
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311 | - fixed "assign" function that squeezes strings into fixed length. |
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312 | - add cursed effect to lamps and (some) torches. |
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313 | - fixed bad assigned crafting skills and their tools. |
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314 | |
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315 | 2.75 Fri Jan 9 16:13:30 CET 2009 |
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316 | - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark. |
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317 | - fix a bug in the nimbus extension that allowed players to cheat. |
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318 | - make monster smell logic dependent on their wisdom stat. |
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319 | - put the death reason into a separate tab. |
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320 | - converted "connected" slot to string, cleanly got rid of some ugly |
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321 | hacks such as the path_attuned hack. |
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322 | - introduce shstr_tmp for fast temporary shstr passing. |
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323 | - replace one-at-a-time hash by faster than smaller FNV-1a hash |
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324 | when hashing strings. |
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325 | - sanitized alchemy-like skills and cauldrons to check earlier |
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326 | whether the right cauldron is used. |
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327 | - considerably optimise shared string implementation by |
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328 | making its null value a compiletime constant. |
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329 | - use shared string matching insteafd of strcmp in a lot of places, |
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330 | as well as using shstr_cmp to pass shared stringsa round efficiently, |
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331 | for lots of code size savings. |
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332 | - monsters which breed new monsters shouldn't breed new monsters when |
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333 | they are sleeping: generators now check for the sleeping flag. |
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334 | - tell gcc not to excessively inline some perl interface functions. |
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335 | - remove marking rune length limit. |
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336 | - fix formatting of cfpod when a verbatim block was following |
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337 | a single newline. |
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338 | - move resistances, statistics and showpets command output into tabs. |
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339 | - implement map scripts that can replace the boulder logic without |
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340 | having to write extensions. |
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341 | |
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342 | 2.74 Mon Dec 29 15:23:38 CET 2008 |
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343 | - fix a longstanding bug that teared multipart monsters |
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344 | at map boundaries apart. |
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345 | - temporarily make permanently invisible player visible when |
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346 | he/she makes noise. |
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347 | - fix being able to see through walls a bit. |
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348 | - improve look at output. |
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349 | - completely replaced the line of sight algorithm with a variant |
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350 | of spiral fov capable of visibility grades and arbitrary |
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351 | shadow angles, that uses less memory and less code. |
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352 | - the new los code supports arbitrary map rectangles and loosens |
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353 | other restrictions of the old code, supporting further optimisations. |
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354 | - update los if blocksview-objects are inserted in a map, not just when |
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355 | removed (e.g. for summon fog). |
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356 | - permanent invisibility doesn't make immune against making noise: |
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357 | implement a noise system that allows monsters to locate the player |
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358 | when he/she makes noise. |
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359 | - implement a primitive smell system that monsters can use to track |
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360 | players. |
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361 | - create bomb now also works when casted by door traps. |
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362 | - (arch) new torch graphics. |
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363 | - (maps) considerably soften the subway spider. |
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364 | - (maps) made the portgate of navar safe ground, to protect |
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365 | the guards from being killed by players. |
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366 | - (maps) lots of tweaks in and around scorn. |
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367 | - (maps) use special non-blocksview jungle, mountain and |
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368 | darkforest freely on the worldmap, to get gradual sight obstacles |
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369 | instead of total blackout in those areas. |
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370 | - no maximum darkness for outdoor maps anymore. |
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371 | - add more hints, fix some messages. |
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372 | - fix a bug: firing rods should tell you something about them. |
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373 | - make light additive even within players. |
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374 | - darken xrays effect a bit. |
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375 | - improve handling of los changes when inserting or removing |
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376 | objects, not perfect yet. |
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377 | - make map darkness signed (formerly unsigned) to allow |
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378 | ambient lighting and centrally manage darkness as an offset. |
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379 | - revamped, fixed and documented the server calendrics, also |
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380 | tell users the current time and data, to improve awareness. |
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381 | - implement proper wizlook flag and handling of wizlook, instead |
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382 | of dumbly just clearing los once. |
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383 | - speed up los code - it's now about 2-3 times as fast as the old one, |
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384 | and has a smaller runtime variance. |
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385 | - daylight/nightfall can now increase/decrease past the natural limit, |
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386 | making them actually useful. |
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387 | - see_in_dark now increases the viewing radius by 3. |
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388 | - implement a fast tiled map iterator and use it in LOS for a 20% |
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389 | speedup, as well as in many other places. |
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390 | - remove support for extended map infos - these are not used |
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391 | by the deliantra client and removing them gives us a 10% speedup |
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392 | when sending map changes. |
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393 | - remove most gcfclient and other client bug workarounds, as well |
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394 | as now obsolete protocol versions, simplying the code. |
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395 | - optimise and simplify generation of random numbers. |
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396 | - correctly provide a non-zero default density for materials, to |
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397 | avoid crashes, fix other bugs in the material handling code. |
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398 | - fix volume calculations. |
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399 | - fix cfpod parsing when multiple verbatim blocks were separated by |
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400 | newlines. |
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401 | - increase monster detection radius from wis/5 to wis/3. |
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402 | - remove old pickup modes. |
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403 | - remove obsolete disarm and search commands (search wasn't working |
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404 | anyways). |
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405 | - fix a crash when an npc applied a sign. |
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406 | |
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407 | 2.73 Thu Dec 18 20:56:31 CET 2008 |
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408 | - this release is assumed to be very stable. |
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409 | - (maps) radically redesigned and improved tutorial. |
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410 | - directional casting no longer immediately removes the invisible effect. |
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411 | - magic ears now trigger when used inside the NPC dialogue. |
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412 | - fix overflow in lighting calculations. |
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413 | - negative glow radii can no longer cause total darkness. |
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414 | - allow lookat on spaces where we only barely see, as opposed to |
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415 | only maximally-lit ones. |
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416 | - class selection has been reworked completely and their documentation corrected. |
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417 | - swashbucklers got the oratory skill now. |
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418 | - jump skill was fixed to adhere to all the flags a mapspace has got. |
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419 | - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry |
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420 | - fix deadlock in Jeweler::improve_ring_by_plan. |
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421 | - use Coro::SemaphoreSet instead of our own lock management |
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422 | (which was probably broken, too). |
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423 | - support negative glow radii during daytime, too. |
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424 | - use circular, not rectangular, viewing area. |
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425 | - use minimum viewing distance of 2 in outdoor maps. |
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426 | - negative glow is stronger than viewing area or lamps. |
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427 | - (arch) new darkness spell face. |
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428 | |
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429 | 2.72 Thu Dec 4 22:20:19 CET 2008 |
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430 | - (maps) completely redesigned scorn. |
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431 | - "cast light" now works on oneself. |
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432 | - bump max light radius to 9, rewrote glow lighting calculations, fix |
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433 | negative glow radii again (they were totally broken before). |
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434 | - the "worldmaps sometimes are black" bug is finally fixed. |
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435 | - the "player objects are referenced in _GENxx globals" bug has finally |
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436 | been fixed, by not relying on buggy perl internals when serialising. |
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437 | - fixed a long standing bug in the anvil converters in armour shops. |
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438 | - items shops weren't interested in don't vanish anymore, and are given |
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439 | back to the player. |
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440 | - attuned/repell and spell base level system reworked. |
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441 | - rewrote skill cache (last_skill_ob) system and usage - might |
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442 | be less erratic now. |
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443 | - refuse to write the uuid file if the uuid is zero |
|
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444 | (to avoid writing it in early crashes). |
|
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445 | - pathsync the directory after saving a file for added slowdown^Wsafety. |
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446 | - speed up emergency_save by not syncing every file separately. |
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447 | - no longer reattach perl to every object on reload, it's slow, and no longer |
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448 | necessary since we don't nuke stashes anymore. |
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449 | - do not bootstrap perl from the commandline args, use separate eval for |
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450 | better error reporting. |
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451 | - fix a crash when pushing cone spells met ice attacks. |
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452 | - pre-cache perl extension files on reload to speed up the reload. |
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453 | - speed up map refresh in server a bit. |
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454 | - refactored drop code and fixed some programming errors in it. |
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455 | - fixed small regression in 'Slag Ex' potion extension. |
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456 | - fixed a bug where some objects couldn't cross map tile boundaries. |
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457 | - fixed a bug with weight update of the player, the client showed -0.0 |
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458 | as the current weight of the inventory. |
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459 | - (arch) the dragonbreath spell is level 12 again, but the high level spell |
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460 | dragonfire has been introduced for the non-dragon players. |
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461 | - remove unused "tooltype", "start_holding" object slots. |
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462 | - change "weapontype" object slot to uint8. |
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463 | - convert "hide" object slot into flag. |
|
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464 | - reorder object members for better locality of reference and codesize |
|
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465 | decrease. |
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466 | - correct rounding in lerp, add lerp_rd, lerp_ru. |
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467 | - fix a crash when no skill could be found when killing amonster. |
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468 | - fix a small memleak that would eat one pointer on the perl stack for |
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469 | every completed aio operation. |
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470 | - perl mapspace acessor methods now normalise (handle tiled maps) |
|
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471 | and update mapspaces if necessary. |
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472 | |
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473 | 2.71 Tue Sep 23 07:02:23 CEST 2008 |
|
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474 | - removed all command line parsing, only env variables are supported |
|
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475 | anymore. |
|
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476 | - region-specific monsters will now once more be on the worldmap. |
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477 | - fix a disastrous "memleak" where temporary memory allocations |
|
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478 | would grow out of bounds. |
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479 | - server now writes a pidfile and makes sure its alter ego is killed. |
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480 | - fixed a double-escaping bug in the pod-parser. |
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481 | - rewrote the cfpod parser in C++. |
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482 | - hintmode moved to C++, players need to re-set their hintmode if |
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483 | they dislike "show". |
|
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484 | - fix RIP inscription. |
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485 | - bump login name length from 18 to 20 char max. |
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486 | - correctly support gender in emotes. |
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487 | - correctly support gender in the death messages. |
|
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488 | - correctly generate death messages for players only when they really die, |
|
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489 | with increased information. |
|
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490 | - fix a bug in the dynbuf code that could potentially lead to crashes |
|
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491 | and data corruption (but apparently was never triggered). |
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492 | - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil. |
|
|
493 | - make sure Compress::LZF acquires the storable lock, might fix some |
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494 | data corruption bug. |
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495 | - tweak coredumping/monitoring a bit. |
|
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496 | - completely redid server initialisation to hopefully avoid rare races. |
|
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497 | - do not crash in the loader when an inventory object could not be loaded |
|
|
498 | (from a corrupted file). |
|
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499 | - redid skills command to send output to proper channel. |
|
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500 | - object->map is no longer refcounting. |
|
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501 | - add FLAG_DEBUG for internal debugging. |
|
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502 | - add NDI_VERBATIM flag to send_msg. |
|
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503 | - add perl backtraces to logBacktrace-initiated backtraces. |
|
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504 | - player->exists is no longer a sync_job. |
|
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505 | - split login.ext's player scheduler into |
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506 | it's own player-scheduler.ext extension. |
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507 | |
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508 | 2.7 Sun Sep 7 16:32:03 CEST 2008 |
10 | - require perl 5.10. |
509 | - require perl 5.10. |
11 | - make nrof signed, so that code that checks for underflow actually works. |
510 | - make nrof signed, so that code that checks for underflow actually works. |
12 | - swap player and observed count's on the map when observing. |
511 | - swap player and observed count's on the map when observing. |
13 | - add (mostly untested) mapspace perl class and accessors. |
512 | - add (mostly untested) mapspace perl class and accessors. |
14 | - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100. |
513 | - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100. |
… | |
… | |
24 | the server to restart concurrently. |
523 | the server to restart concurrently. |
25 | - improve the cfpod parser to generate proper xml from proper cfpod |
524 | - improve the cfpod parser to generate proper xml from proper cfpod |
26 | sequences, without double-encoding. it should be faster, too. |
525 | sequences, without double-encoding. it should be faster, too. |
27 | - the above fixes wrong display of help tetx and many other issues. |
526 | - the above fixes wrong display of help tetx and many other issues. |
28 | - use lzf and frag packets for large messages for clients supporting them |
527 | - use lzf and frag packets for large messages for clients supporting them |
29 | (0.9976+). |
528 | (0.9976+), use it for long books and other messages. |
30 | - eradicate listen command and corresponding code. |
529 | - eradicate listen command and corresponding code. |
31 | - eradicate logs command. |
530 | - eradicate logs command. |
|
|
531 | - let the client log into the server log, used for crash backtraces. |
|
|
532 | - fixed rods/wands/etc. with randomitem spells on maps, but broke |
|
|
533 | old style spell objects with the spell magic bullet. |
|
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534 | - (arch) fixed skill less rods in the archetypes |
32 | |
535 | |
33 | 2.61 Sun Aug 3 17:59:50 CEST 2008 |
536 | 2.61 Sun Aug 3 17:59:50 CEST 2008 |
34 | - made jeweler workbench larger and some other minor map |
537 | - made jeweler workbench larger and some other minor map |
35 | changes in jeweler town. |
538 | changes in jeweler town. |
36 | - fixed wrong item handling in jeweler skill code. |
539 | - fixed wrong item handling in jeweler skill code. |
… | |
… | |
265 | (this fixes the jeweler skill). |
768 | (this fixes the jeweler skill). |
266 | - back-to-back perl_reloads don't freeze the ticker anymore. |
769 | - back-to-back perl_reloads don't freeze the ticker anymore. |
267 | - convert cfutil from Event to EV (forgot to do this earlier...). |
770 | - convert cfutil from Event to EV (forgot to do this earlier...). |
268 | - move tombstone to real map if player died due to cave-in (even if |
771 | - move tombstone to real map if player died due to cave-in (even if |
269 | it has reset, which is better than putting it on the savebed, also as |
772 | it has reset, which is better than putting it on the savebed, also as |
270 | proof that the palyer didn't use a savebed). |
773 | proof that the player didn't use a savebed). |
271 | |
774 | |
272 | 2.4 Sun Jan 13 13:41:29 CET 2008 |
775 | 2.4 Sun Jan 13 13:41:29 CET 2008 |
273 | - work around perl bug in configure perl module version check. |
776 | - work around perl bug in configure perl module version check. |
274 | - fix bug in golem move code that would cause a crash at tiling borders. |
777 | - fix bug in golem move code that would cause a crash at tiling borders. |
275 | - fix a freeze bug when looking for an arrow in the inventory. |
778 | - fix a freeze bug when looking for an arrow in the inventory. |