ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/Changes
(Generate patch)

Comparing deliantra/server/Changes (file contents):
Revision 1.487 by root, Thu Nov 5 15:18:26 2009 UTC vs.
Revision 1.516 by root, Mon Nov 16 20:01:06 2009 UTC

3 3
4TODO: apartment-descritpions for gotisch1/2 4TODO: apartment-descritpions for gotisch1/2
5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. 5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? 6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
7TODO: cast invisible... 7TODO: cast invisible...
8TODO: random stuff should not be in compat.C 8
9TODO: mark apgl sections 9 - (maps) add gorokh_final mapset from crossfire.
10TODO: make containers accept match expressions 10 - (maps) block most vault-type mlab locations, open up
11 imperial converters for anybody to use.
12 - TRIGGER events got passed a garbage pointer instead of a
13 real player object on player changes.
14 - shop specialisation calculation was totally broken.
15 - nrof/itemcount/volume limits when dropping to the floor are
16 now enforced.
17 - fix magic mapping, which only worked for inate spell casting.
18 - godgiven items will now be explicitly described as such.
19 - materialnames would change "randomly" on every load, only
20 set the material when the materialname was not set before.
21 - balancing change, halve rod recharge speed (instead
22 of 4.8s, the standard rods now recharge in ~10s. not a solution,
23 but still.
24 - reduce cpu time used for map saving by >>50% by avoiding
25 the costly flag-checking loop in most cases and using a simple
26 repeat-cache for speed_left.
27 - always delay stats update for players on insert/remove till
28 next tick/command, which saves a lot of cpu cycles on drop/take.
29 - add hint about havign to run to attach unaggressive npcs.
30 - pet monster level was not displayed correctly in "showpets index".
31 - clean up floating point conversions and many similar nitpicks.
32 - fix hanuk altar.
33 - overhaul material system to be much faster, and having less bugs, but
34 still having a lot of cruft :/.
35 - add marble shop floor.
36 - move gcc specifics to new file include/compiler.h.
37 - unrecognised cfpod directives could cause undefined behaviour.
38 - added boes' marble shop to steinwandstadt.
39 - pad mapspace to power-of two size for speed/codesize/cache gains.
40 - optimise mapspace updates.
41 - cache volume/items per mapspace.
42 - use fabs, min and max consistently (surprisingly for a code size
43 decrease).
44 - fixed a small uncleanlieness in item converters, which might
45 have led to weird item multiplications.
46 - store hash value in shstr, not used by anything, but doesn't use much memory.
47 - fixed crash bug in learn_spell command.
48 - remove all traces of FLAG_NO_FIX_PLAYER.
49 - avoid sv_derived_from calls (lots of hash lookups) when converting
50 from perl to c++.
51 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
52 and use it in some "inner" loops.
53 - rename flags to attachable_flags to avoid confusion :=).
54 - fixed jeweler experience output to not be floating point.
55 - added lock/unlock commands, thanks for the patch go to Shawn Robinson!
56 - (arch, maps) introduce inactive_shop_floor and fix some shops with it.
57 - move facedata chksum calculation into cfutil, make server more flexible
58 handling different chksum lengths.
59 - check for hash collisions in cfutil.
60 - reduce face checksum size from 6 to 4 bytes.
61
622.90 Sat Nov 7 15:06:06 CET 2009
11 - some Andrew Madloch wanted, despite being specifically told 63 - some Andrew Madloch wanted, despite being specifically told
12 multiple times that the Deliantra parts additions are under AGPL, 64 multiple times that the Deliantra parts additions are under AGPL,
13 lock up the source code of the server within his company. 65 lock up the source code of the server within his company.
14 some reorganisations have been done to the sourcecode to make 66 some reorganisations have been done to the sourcecode to make
15 it clearer that this violates the Affero GPL. Help to keep 67 it clearer that this violates the Affero GPL. Help to keep
58 - editor_folder can now be used to override whatever cfutil sets, and was 110 - editor_folder can now be used to override whatever cfutil sets, and was
59 used to reogianise the illogical arch tree a bit. 111 used to reogianise the illogical arch tree a bit.
60 - (maps) import most map names from crossfire. 112 - (maps) import most map names from crossfire.
61 - nuke image_sums/image_info subcommands from the protocol. 113 - nuke image_sums/image_info subcommands from the protocol.
62 - fly_high movement gives better los, ignoring blocksview. 114 - fly_high movement gives better los, ignoring blocksview.
115 - the addexp command should now honour skill names with spaces.
116 - (arch) add nuke from cfextended to avoid a crash.
117 - (arch) added many more buildable marble floors.
118 - major namespace cleanup: save 45kb by making functions static
119 that were unnecessarily global.
63 120
642.82 Sat Oct 24 03:50:17 CEST 2009 1212.82 Sat Oct 24 03:50:17 CEST 2009
65 - fixed a classical and exploitable stack buffer overflow in the gsay command. 122 - fixed a classical and exploitable stack buffer overflow in the gsay command.
66 - fix a memory buffer overflow in the book code. 123 - fix a memory buffer overflow in the book code.
67 - add @check, @find npc dialogue commands. 124 - add @check, @find npc dialogue commands.

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines