--- deliantra/server/Changes 2009/11/16 22:31:13 1.517 +++ deliantra/server/Changes 2009/11/23 12:20:27 1.521 @@ -9,6 +9,9 @@ - (maps) add gorokh_final mapset from crossfire. - (maps) block most vault-type mlab locations, open up imperial converters for anybody to use. + - (maps, arch) replace all permanent stat potions by random + variants. + - (maps) spread gorokh demon styles more evenly over 1..100. - TRIGGER events got passed a garbage pointer instead of a real player object on player changes. - shop specialisation calculation was totally broken. @@ -54,6 +57,9 @@ - fixed jeweler experience output to not be floating point. - added lock/unlock commands, thanks for the patch go to Shawn Robinson! - (arch, maps) introduce inactive_shop_floor and fix some shops with it. + - try to prefetch memory inside process_objects, which can give + enourmous speed gains. + - make some small optimisation to the process_objects loop. - move facedata chksum calculation into cfutil, make server more flexible handling different chksum lengths. - check for hash collisions in cfutil. @@ -61,6 +67,7 @@ - don't crash when a map uses empty sound/sound_destroy/face. - in general, don't crash on value-less resource file lines anymore, due to get_str never returning a 0-pointer. + - code cleanup in move_symptom. 2.90 Sat Nov 7 15:06:06 CET 2009 - some Andrew Madloch wanted, despite being specifically told