ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/Changes
(Generate patch)

Comparing deliantra/server/Changes (file contents):
Revision 1.456 by root, Sun Oct 25 00:34:50 2009 UTC vs.
Revision 1.519 by root, Sat Nov 21 05:00:35 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: move_on/move_off events? 4TODO: apartment-descritpions for gotisch1/2
5TODO: create "stay invisible always" list of face names (magic_mouth.png etc.) 5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
6TODO: warrior_1 looks broken 6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
7TODO: cast invisible...
8
9 - (maps) add gorokh_final mapset from crossfire.
10 - (maps) block most vault-type mlab locations, open up
11 imperial converters for anybody to use.
12 - (maps, arch) replace all permanent stat potions by random
13 variants.
14 - TRIGGER events got passed a garbage pointer instead of a
15 real player object on player changes.
16 - shop specialisation calculation was totally broken.
17 - nrof/itemcount/volume limits when dropping to the floor are
18 now enforced.
19 - fix magic mapping, which only worked for inate spell casting.
20 - godgiven items will now be explicitly described as such.
21 - materialnames would change "randomly" on every load, only
22 set the material when the materialname was not set before.
23 - balancing change, halve rod recharge speed (instead
24 of 4.8s, the standard rods now recharge in ~10s. not a solution,
25 but still.
26 - reduce cpu time used for map saving by >>50% by avoiding
27 the costly flag-checking loop in most cases and using a simple
28 repeat-cache for speed_left.
29 - always delay stats update for players on insert/remove till
30 next tick/command, which saves a lot of cpu cycles on drop/take.
31 - add hint about havign to run to attach unaggressive npcs.
32 - pet monster level was not displayed correctly in "showpets index".
33 - clean up floating point conversions and many similar nitpicks.
34 - fix hanuk altar.
35 - overhaul material system to be much faster, and having less bugs, but
36 still having a lot of cruft :/.
37 - add marble shop floor.
38 - move gcc specifics to new file include/compiler.h.
39 - unrecognised cfpod directives could cause undefined behaviour.
40 - added boes' marble shop to steinwandstadt.
41 - pad mapspace to power-of two size for speed/codesize/cache gains.
42 - optimise mapspace updates.
43 - cache volume/items per mapspace.
44 - use fabs, min and max consistently (surprisingly for a code size
45 decrease).
46 - fixed a small uncleanlieness in item converters, which might
47 have led to weird item multiplications.
48 - store hash value in shstr, not used by anything, but doesn't use much memory.
49 - fixed crash bug in learn_spell command.
50 - remove all traces of FLAG_NO_FIX_PLAYER.
51 - avoid sv_derived_from calls (lots of hash lookups) when converting
52 from perl to c++.
53 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
54 and use it in some "inner" loops.
55 - rename flags to attachable_flags to avoid confusion :=).
56 - fixed jeweler experience output to not be floating point.
57 - added lock/unlock commands, thanks for the patch go to Shawn Robinson!
58 - (arch, maps) introduce inactive_shop_floor and fix some shops with it.
59 - try to prefetch memory inside process_objects, which can give
60 enourmous speed gains.
61 - make some small optimisation to the process_objects loop.
62 - move facedata chksum calculation into cfutil, make server more flexible
63 handling different chksum lengths.
64 - check for hash collisions in cfutil.
65 - reduce face checksum size from 6 to 4 bytes.
66 - don't crash when a map uses empty sound/sound_destroy/face.
67 - in general, don't crash on value-less resource file lines
68 anymore, due to get_str never returning a 0-pointer.
69
702.90 Sat Nov 7 15:06:06 CET 2009
71 - some Andrew Madloch wanted, despite being specifically told
72 multiple times that the Deliantra parts additions are under AGPL,
73 lock up the source code of the server within his company.
74 some reorganisations have been done to the sourcecode to make
75 it clearer that this violates the Affero GPL. Help to keep
76 Deliantra free software even for the coming generations
77 and be wary of the promises of Andrew Madloch, he has nothing
78 good in mind for free software.
79 - clarify which files of the server are 100% AGPL.
80 - minor reorganisation, move some GPL code into other files.
81 - implement viewpoint (which is like observe, but only for the map,
82 not stats etc.).
83 - replace magic mapping overlay by a flying bird exposing area
84 on the worldmap (ext/magic_mapping.ext).
85 - @find in npc dialog was useless as the vairbale wasn't accessible.
86 - @find results in npc dialogue is now stored in $find.
7 - (maps) add lostwages from cfextended. 87 - (maps) add lostwages and lorak (valdor/varsia) from cfextended.
8 - (maps, server) add lostwages and celvear apartments to rent system. 88 - (maps, server) add lostwages and celvear apartments to rent system.
9 - (maps) closed guild houses, this is not scalable, ask your friendly 89 - (maps) closed guild houses, this is not scalable, ask your friendly
10 dm instead. 90 dm instead.
11 - (maps) add town portal to celvear. 91 - (maps) add town portal to celvear.
92 - (maps, arch) add troll canyon, pygmy forest, elven moon and temple of justice
93 mapsets from crossfire, together with associated archetypes.
94 - (maps) add extended region descriptions for some regions from crossfire.
95 - (maps) define a new whalingoutpost region.
96 - (maps, arch) add all changes to mlab between 2006-08-01 and 2009-10-28,
97 and most archetypes that go with them (without stoning and swallow effects),
98 casino tokens and stock certificates are also missing.
99 - (maps, arch) add a number of minor maps from crossfire to scorn, navar
100 and santo dominion.
101 - (maps, arch) added gotischerbereich from cfextended, and some archetypes
102 to go with them. also adjusted archetypes to be more korrekt "gotisch".
103 - doors/containers can now use "match ..." expressions for the slaying field.
104 - properly close client-side dialogue when the player is teleported away.
105 - map-tags did not properly close it's database tables or wait
106 for a quiescent state, causing memory corruption on reload.
12 - support "stat.xyz" accessor in match expressions. 107 - support "stat.xyz" accessor in match expressions.
13 - skip /styles and /editor directories in cf::map::static_maps. 108 - skip /styles and /editor directories in cf::map::static_maps.
109 - implement ->send_big_packet and use it in ext_msg (among other things, this
110 fixes long answers from npc dialogue).
111 - connected magic mouths no longer spill to Log-1, but use the examine tab.
112 - (arch) change marker archetypes to not remove "marker" forces anymore
113 and to not add a "put your code here" force needlessly.
114 - (arch) fix or improve many plurals.
115 - markers do no longer add a force if the slaying field is unset.
116 - sped up search-items implementation, but it's still horrible.
117 - (maps) bigchests are now properly non-unique, per_player and no_reset.
118 - editor_folder can now be used to override whatever cfutil sets, and was
119 used to reogianise the illogical arch tree a bit.
120 - (maps) import most map names from crossfire.
121 - nuke image_sums/image_info subcommands from the protocol.
122 - fly_high movement gives better los, ignoring blocksview.
123 - the addexp command should now honour skill names with spaces.
124 - (arch) add nuke from cfextended to avoid a crash.
125 - (arch) added many more buildable marble floors.
126 - major namespace cleanup: save 45kb by making functions static
127 that were unnecessarily global.
14 128
152.82 Sat Oct 24 03:50:17 CEST 2009 1292.82 Sat Oct 24 03:50:17 CEST 2009
16 - fixed a classical and exploitable stack buffer overflow in the gsay command. 130 - fixed a classical and exploitable stack buffer overflow in the gsay command.
17 - fix a memory buffer overflow in the book code. 131 - fix a memory buffer overflow in the book code.
18 - add @check, @find npc dialogue commands. 132 - add @check, @find npc dialogue commands.

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines