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9 | - (maps) add gorokh_final mapset from crossfire. |
9 | - (maps) add gorokh_final mapset from crossfire. |
10 | - (maps) block most vault-type mlab locations, open up |
10 | - (maps) block most vault-type mlab locations, open up |
11 | imperial converters for anybody to use. |
11 | imperial converters for anybody to use. |
12 | - (maps, arch) replace all permanent stat potions by random |
12 | - (maps, arch) replace all permanent stat potions by random |
13 | variants. |
13 | variants. |
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14 | - (maps) spread gorokh demon styles more evenly over 1..100. |
14 | - TRIGGER events got passed a garbage pointer instead of a |
15 | - TRIGGER events got passed a garbage pointer instead of a |
15 | real player object on player changes. |
16 | real player object on player changes. |
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17 | - diseases and maybe other things could sometimes reduce the speed |
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18 | to below MIN_ACTIVE_SPEED, deactivating the monster and causing |
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19 | much grief. |
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20 | - speed_left randomisation was, apparently, totally broken. |
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21 | - introduce FLAG_RANDOM_SPEED instead of using the sign bit |
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22 | of the speed slot internally and in map save files. among other |
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23 | things, this gets rid of all the abs (speed) calls. |
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24 | - reduce map file save files by using abridged keywords aliases. |
16 | - shop specialisation calculation was totally broken. |
25 | - shop specialisation calculation was totally broken. |
17 | - nrof/itemcount/volume limits when dropping to the floor are |
26 | - nrof/itemcount/volume limits when dropping to the floor are |
18 | now enforced. |
27 | now enforced. |
19 | - fix magic mapping, which only worked for inate spell casting. |
28 | - fix magic mapping, which only worked for inate spell casting. |
20 | - godgiven items will now be explicitly described as such. |
29 | - godgiven items will now be explicitly described as such. |
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62 | - move facedata chksum calculation into cfutil, make server more flexible |
71 | - move facedata chksum calculation into cfutil, make server more flexible |
63 | handling different chksum lengths. |
72 | handling different chksum lengths. |
64 | - check for hash collisions in cfutil. |
73 | - check for hash collisions in cfutil. |
65 | - reduce face checksum size from 6 to 4 bytes. |
74 | - reduce face checksum size from 6 to 4 bytes. |
66 | - don't crash when a map uses empty sound/sound_destroy/face. |
75 | - don't crash when a map uses empty sound/sound_destroy/face. |
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76 | - removed weather-specific attributes. |
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77 | - fixed genkeywords dependency. |
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78 | - do not clear "randomitems" slot for world underlays. |
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79 | - use "sl" as short-hand for speed_left in save-files, just to make them |
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80 | smaller. |
67 | - in general, don't crash on value-less resource file lines |
81 | - in general, don't crash on value-less resource file lines |
68 | anymore, due to get_str never returning a 0-pointer. |
82 | anymore, due to get_str never returning a 0-pointer. |
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83 | - code cleanup in move_symptom. |
69 | |
84 | |
70 | 2.90 Sat Nov 7 15:06:06 CET 2009 |
85 | 2.90 Sat Nov 7 15:06:06 CET 2009 |
71 | - some Andrew Madloch wanted, despite being specifically told |
86 | - some Andrew Madloch wanted, despite being specifically told |
72 | multiple times that the Deliantra parts additions are under AGPL, |
87 | multiple times that the Deliantra parts additions are under AGPL, |
73 | lock up the source code of the server within his company. |
88 | lock up the source code of the server within his company. |