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Comparing deliantra/server/Changes (file contents):
Revision 1.52 by root, Sun Jan 13 08:56:23 2008 UTC vs.
Revision 1.53 by root, Sun Jan 13 09:53:52 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: "you get the distinctive feeling that <other> is nuts"
4TODO: logging/backtrace in non-main contexts cause crashes with glibc 2.7
5TODO: perl exceptions inside coroutines exit, which is correct, but unwanted behaviour
6TODO: map->at: attempt to copy freed scalar b7d4b48 to b800c38 at warn "FOO$m { ".scalar (@a)." }\n";
7 - fix bug in golem move code that would cause a crash at tiling borders. 3 - fix bug in golem move code that would cause a crash at tiling borders.
8 - fix a freeze bug when looking for an arrow in the inventory. 4 - fix a freeze bug when looking for an arrow in the inventory.
9 - fix a bug in animate_weapon, causing a crash. 5 - fix a bug in animate_weapon, causing a crash.
6 - no longer exits when a coroutine throws an exception.
7 - fix the "<player> is nuts" message.
10 - upgrade to EV version 2.0 API. 8 - upgrade to EV version 2.0 API.
11 - when players don't apply a savebed correctly but stand above one, 9 - when players don't apply a savebed correctly but stand above one,
12 do not move or kill them. 10 do not move or kill them.
13 - implement client-side settings page in playerbook (0.9963+ required). 11 - implement client-side settings page in playerbook (0.9963+ required).
14 - implement generic framework for server-side resource files. 12 - implement generic framework for server-side resource files.

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